
Hey buddies! Build 1.45 of OUTBUDDIES is online now! You may need to restart your Steam Clients for this update to be registered.
The first week for OUTBUDDIES on Steam is coming to an end and the experience has been marvelous! We may not have huge numbers, but a dedicated and very supportive community is growing. We've had great reviews overall, but some stuff with the control scheme turned out to be over-complex and self-sabotaging at points. I've collected a lot of feedback in the discussions hub as well as on Discord. I hope those fixes will be a step in the right direction to make OUTBUDDIES more accessible in the future.
Plz let me know what you think, and - as always - try to break stuff. If you enjoy the game, please recommend it to your friends and write me a review. It's so damn important to stand a chance on Steam and stay visible!
Thank you so much for your ongoing support! ❤️
Cheers!
Julian
New control schemes for gamepad modes
XInput mode (default, made for modern gamepads with Right Stick & Shoulder-Trigger functionality)
New button mapping. Xbox Gamepad.
= Fire weapon slot 1; Buddy Telekinesis
= Shift slot 1
= Fire weapon slot 2
down = Shift slot 2
up = Call Buddy. Coded large dead-zone to avoid accidentally shifting to Buddy.
= Jump; Scan with Buddy, Rotate selected stone with Buddy
= Steam Button/ Dodge; Select object with Buddy, Build block on CoOp
= Aim upwards, Strafe underwater; Rotate Buddy's keychain
= Action Button: Interact, Talk, place Bombs; Accelerate Buddy
= Run Button, Strafe underwater, Rotate Buddy's keychain
(--> For XInput mode Run and Action buttons are now separated).
Upgrade chains and Achievement unlocking should now be robust to heavy sequence breaks.