Hey guys! Today I will tell you about the boss encounters of OUTBUDDIES. The game in its core is crafted around a design philosophy that does not allow to improve player stats like health or damage output to overcome obstacles.

Instead I went by a strictly gear X skill based approach, meaning upgrades will heavily expand your mobility but never overpower you in a way that statically shooting anything will cut it. Every boss encounter has a unique duel-topic to it, that will make sure the fight feels special and like a real achievement.

All bosses require a profound memorization of attack patterns, anticipation frames and your environment to stand a chance. Some others also include puzzle elements that have to be decoded in the heat of battle. There are five major bosses and four minibosses in the game, as well as several hidden challenge rooms, where groups of stronger standard enemies will lock you in for a good beating.

OUTBUDDIES is a hard game for sure, especially when it comes to boss fights. There are several options to support players on their quest to escaping Bahlam though. Punishing throwbacks were skipped in total, and there are dark creatures called Soul Eaters that trade one-time resurrection batches close to every boss room. Also, rescuing members of the Wozan Tribe will make sure some allies show-up in battle and help you out with healing upgrades.

That’s it for now! Release is closing in and I’m super exited to give you some details about OUTBUDDIES’ CoOp mechanics in our next update! Stay tuned and have a great week! Cheers, Julian!
https://store.steampowered.com/app/1083310