Greetings! In 2013 I started the journey of my life, the challenge to create a metroidvania in the spirit of Super Metroid as a single man, and I did this next to being a daytime employee, husband, and (meanwhile) father. The odds of finishing something that scope were all against me and I honestly was super naive back then and had no idea what I was getting myself into...

I’ve sunken more than 6,000 hours into the project by now, and TBH, that number feels pretty crazy. Anyway I was stubborn enough push through. OUTBUDDIES will release on PC in Oktober this year and ports to all major consoles will follow early 2020. Today I want to give you guys a quick rundown of what it is.

I‘ve worked with players from around the world since the early prototype was finished in 2016 and feedback is always very welcome to help me make OUTBUDDIES the best it can possibly be. In OUTBUDDIES, you’ll run, gun, and explore an open undercity with your sidekick droid Buddy, rescue Wozan miners, fight really mean bosses, and find your way home.

That probably puts it best. One could describe OUTBUDDIES as putting Mario in Samus’ suit and fusing the good memories of both childhood games into one unique experience. You play as Nicolay Bernstein, a mustachioed archaeologist and adventurer obsessed by the idea of an unknown alien civilisation that suddenly vanished before the rise of ancient human high cultures.

Sidekick droid Buddy was originally implemented as a gimmick but evolved into a fully playable character over the last few years, including a local Co-Op option. OUTBUDDIES' backstory involves the fate of the Wozan, an enslaved folk of mining people, as well as your obscure role in a conspiracy among some of the Old Gods, that were left behind to guard what remains of the sunken fortress of Bahlam.
I will reveal more details on the game‘s world and mechanics soon, so stay tuned and please help me to spread the word about OUTBUDDIES. Cheers, Julian!
https://store.steampowered.com/app/1083310