Carpoon
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Santa Hat Mini-update for Dec 18 Santa and cheese hats: Harpoon Scarlet's blue shoes on the right side of the player select lobby to get them! · Dynamic camera set back to the default setting. Static camera is still an option in the settings. · Hats now scale properly on jumps | — | |
| Sale | Carpoon is 45% off until Nov 30th in the Games from Vancouver Steam Sale! Carpoon is only $5 Canadian this week (45% off) in the Games from Vancouver Steam Sale ! Honoured to be a part of it with tons of other fantastic indie games, be sure to take a look and check them out along with the demos there. A big THANK YOU to everyone who has picked up Carpoon so far, and I would love to hear your thoughts in a review, which also helps with discoverability. Still working o… | — | |
| Game update | New Stationary Camera Settings Option From playtest feedback, I created a stationary fixed-position camera option that can be found in the settings. Carpoon's default camera is dynamic, and zooms in and out, but a few players find that camera motion too to be much, or the levels can show up fine on a large TV. | — | |
| Game update | Small update notes for October 10th Fullscreen/Window option button now in settings. Alt+Enter still works too. · L+A button changed to hold A/space on the end screen. You can still use L+A to skip it immediately. · Reduced the time until the countdown starts by 1 second · Added a button to return to the title screen in the pause menu · Fixed gap in co-op scoring summary that would happen when a player would drop out (ie. Players… | — | |
| Game update | Ultrawide Player Select, Alt+Enter Window Mode, Quick Settings Change Player select screen fits on ultrawides: Drew wider player select screen art & all the options stay in view on ultrawides now at 2560x1080 and 3440x1440 · Player feedback: Player select screen - LB button or space/right mouse can now cycle through time, lives and paint options quickly while holding the harpoon on them. LB or RB can cycle through paint options while roaming around but it's only… | 19596692 | |
| Game update | 4K & Ultrawide Objective/Tutorial Fixes for August 14 I fixed the objective/tutorial and pause menu sizing for 4K & ultrawide resolutions. 4K from a desktop was something I overlooked as I had been focused on Steam Deck output to TVs. · Work continues on ultrawide support as I'll adjust the player select area and the level camera in some cases. · Created a branch to preserve the original launch version. Thank you for playing! More updates to come.… | 19596692 | |
| News | Carpoon is Out Now! Carpoon is out! I'm excited to say that Carpoon is finally at "1.0" and out. After playing it during development for years with friends, I'm still somewhat speechless that this day has come. 1-4 Players in Co-op or Versus Carpoon has waves mode for 1-player, and is best in a multiplayer match locally or over Steam Remote Play. It also works on Steam Deck. Future Updates While this is 1.0, I'll… | — | |
| Community | New Carpoon Demo! Carpoon has evolved a lot since its original demo! Try out the new demo with: • Parkin’ Panic graphics refresh & geyser jumps • Steam Deck & 1440p support • Player position & colours save after each round • New camera system • Semi-secret cameo hat • Lots of QoL improvements • Trucklings that follow you Thank you for your support! -Tom | — | |
| Community | Adding in Objective Art I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go! Here's my devlog on implementing the objectives and other recent changes: And I did add a setting to skip the objectives once you are used to them Other Updates • Harpoonable start button replaced floating text • Signs that require holding the harpoon • Tried analog input to drive… | — | |
| In-game event | Rebuilding Carpoon's Shaky Camera Finished another major milestone recently by rebuilding Carpoon’s camera! It was a feature requested by several players to remove some constant shakes it had. These shakes happened while trying to zoom in or out to keep players in view, or so I thought. -Used YellowAfterlife’s multi-object tracking camera script -Found there was still some shakiness and it turned out the truck rumble was transl… | — | |
| Community | The Road to Carpoon’s First Tournament, Held at LTX 2023 + Recent Progress Carpoon recently had its first tournament as a mystery game at LTX 2023. Thank you to my friends for the countless hours they helped test Carpoon, to LTX for the opportunity, and to all the tournament players! Fixed before the tournament, there was a semi-rare hard crash while harpooning that turned out to be partially related to inheritance, and now things are easier for me to adjust. More on… | — | |
| In-game event | Autoworks Co-op Progress & What’s Left - Carpoon Devlog Update Here's a video covering a huge chunk of progress on Carpoon's Autoworks level, and going over the solution to make curved conveyor belts that didn't have to be from scratch. Plus using GMLive helped speed up things, and I touch on what's left to finish Carpoon. | — | |
| Community | Devlog Update: Things I should have avoided + Autoworks! Probably adding the hotdog cart to more levels shouldn’t have been at the top of my list of features to add. In this video, I go over some things I should have avoided, and also an Autoworks update! | — | |
| Community | "Hang Four" Surfmobile Update I finished adding Waves/Co-op mode to Carpoon's Volcarnage Island! Completely my silly idea of cars on surfboards wasn't as easy as I thought thanks to adding paths for them to follow. At this point, there are a couple of tweaks still needed for this level but I'll mostly be moving on to the Autoworks and perhaps one other thing. Also, we had our first community matchmaking session recently ove… | — | |
| Esports | Carpoon Next Fest Developer Livestream Hello, I'll be playing some Carpoon and talking about its development. Feel free to ask any questions about my game as I go along. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.