I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!

Here's my devlog on implementing the objectives and other recent changes:
https://www.youtube.com/watch?v=FU94h4Va-0I
And I did add a setting to skip the objectives once you are used to them
Other Updates
• Harpoonable start button replaced floating text

• Signs that require holding the harpoon
• Tried analog input to drive slower at times
• Hold brake (L-Trigger) to go in reverse in tight spots

•Key art update

Only 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.
Thanks for reading and following along!
-Tom