Multiverse Designer
Last seen
1Sampled 24 minutes ago · not a live figure
—of peak
All-time peak
310 Sep 2026
Last seen
1Sampled 24 minutes ago · not a live figure
All-time peak
310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | November Update & New Tool Its time to share the new updates and features we’ve been working since the Early access release. • Tutorial Update Some players pointed out that the intro tutorial felt a little bit confusing, so we went back and reworked it with that in mind. The messages are more direct, and we added images and short clips to make the early steps clearer. • Texture Transfer Tool We added a new tool that lets… | 20967733 | |
| Game update | November Update Improvements in the map creation tutorial · New Texture Transfer Tool · Total number of guest seats is now displayed for Game Masters in the Campaign menu, inside the Players tab · D20 2024 rules were updated | — | |
| Game update | Hotfix November 7 Fixed errors in the criteria editing process · Fixed a crash when opening the criteria and then entering a map · Included character forge presets and character sheets for d20 2024 · Player Start added to all official Toopan maps (starting with $) · (Player version only): Fixed a bug where the 50 objects message appeared every 10 minutes. · Fixed sending environments to the client in specific si… | — | |
| Steam news | Multiverse Designer is now available on Steam! It's been a long road. We started in 2020 in the middle of the pandemic, with the idea of creating a simple way to play RPGs online. And today, more than 5 years later, we are launching Multiverse Designer. Much has been done, but we still have many things to do. We already have almost 10,000 assets, we have Criteria, our rules creator, we have cutscenes, rain, snow, avatars, texture editors,… | — | |
| Esports | Watch us play in Multiverse Designer! In this video the Toopan Games team plays an encounter in Multiverse Designer: a barbarian, a wizard, and a paladin against a mighty wyvern! Who will prevail? | — | |
| Major update | Last major update before Early Access release Hi everyone! We’re excited to share that a new Multiverse Designer update is now available. This new update is a preparation for the early access release and it comes with several bug fixes, new features and Kickstarter rewards for our backers: · Dice Roll System: You can now choose between three roll modes, using the User Preferences window, accessed in the main menu, or the new button while i… | — | |
| Announcement | Multiverse Designer comes to Steam Early Access on Nov 5th Hi everyone! We’ve got great news to share with you: our 3D virtual tabletop Multiverse Designer will release on Steam Early Access on November 5th, 2025! This version will include online multiplayer, allowing you to play online games on the maps you create or any of the pre-generated maps included with the software. It will also come with our powerful level designer and cutscenes creator, feat… | — | |
| Announcement | Steam Ealy Access release date changed Hi everyone! We are working very hard to release Multiverse Designer as soon as possible, and we can't wait to put it in your hands and see what amazing creations you come up with. Unfortunately, development has slowed over the last weeks and things aren't at the state that we expected, so we won't be able to meet the original release date of Late Q2. We want to reassure you that it isn't a mat… | — | |
| Announcement | Multiverse Designer will release on Early Access very soon! Hi everyone! We’ve got some big news to share with you, so let’s cut to the chase: Multiverse Designer will release on Steam Early Access in Late Q2 – that is, later this quarter! Very soon Multiverse Designer will be open to everyone. Now, this does not mean that we consider our virtual tabletop to be finished, or this one to be the version that we promised our backers when we did the Kickstar… | — | |
| Community | Dev Diary #10: Moving players around and visual effects Hi everyone! After a couple of weeks focusing on our Criteria Courses (which, incidentally, are still undergoing!), we want to focus on something else that we’re working on that is directly related to how you design and organize your campaigns. Back when we were doing the Kickstarter campaign, we received many questions about how players would be able to move between maps: would they have to jo… | — | |
| Community | Dev Diary #9: Dice, Weapons, and Effects Hi everyone! It’s been an intense week hard at work here at Toopan Games. We continue working on Criteria ( don’t forget to check the first entry of the Criteria Course !), but in parallel, we are working on improving and/or expanding some features of the gaming module. We’ll go into more detail when all this is ready to be implemented in the next update, but we want to give you a small sneak p… | — | |
| Community | Criteria Course #1 Hi everyone! Now that the dust of the Steam Next Fest has settled, it’s time to resume our usual schedule of updating you about what we are working on in Multiverse Designer. Before moving on, though, we want to thank everyone who downloaded the demo and tinkered with it for a whole month, and of course , all the people who wishlisted it on Steam. The Fest was a massive boost for this project,… | — | |
| Major update | February Update is here! Hi everyone! We're very happy to report that we just released the anticipated new update that we recently talked you about . It's one of the most important updates since we made the beta available to backers: you'll finally be able to play in the maps you have created with Multiverse Designer! As we already explained, along with the gameplay module we're implementing the first rules created wit… | 17538427 | |
| Community | Send us your best creations with the Character Forge! Hi everyone! First of all, we want to thank everyone for what’s been an incredible start to this Steam Next Fest. The number of downloads and wishlists has blown away all our expectations, and we have received very positive feedback and very interesting suggestions. We are incredibly grateful for your attention and kind words. Welcome to everyone who’s discovering Multiverse Designer now – and… | — | |
| Esports | Watch us fight a wyvern in Multiverse Designer! Watch us playing a full encounter in Multiverse Designer: a barbarian, a wizard, and a paladin against a mighty wyvern! | — | |
| Major update | New update coming, and Multiverse Designer comes to Steam Next Fest Hey everyone! We’re happy to announce that there's a new update coming, and with some very anticipated features. It’s been a very busy month (you’ll see why), but this update is going to be one of the most important in a good while. The next update implements gameplay – at last, you will be able to play in the maps you create or download! It also comes with the first Criteria rules (so Multiver… | — | |
| Community | Dev Diary #8: Tutorials Hey everyone! We're working hard on the next update of Multiverse Designer, which will be arriving very soon -- and with some surprises that we cannot reveal yet! But today we are announcing one thing that will surely change your experience using our tool for the better: we're implementing tutorials explaining how to use every feature of Multiverse Designer. From map to scene creation, hosting… | — | |
| Release | Redeem your tier keys! Hi everyone! As you know from our second-to-last update, our current focus is on developing the gameplay module – the virtual tabletop that will allow you to play online with your friends in the levels you create with Multiverse Designer. We are advancing well without any major setbacks, so we expect to make it available in the beta very soon. But that’s not the only news we’ve got for you toda… | — | |
| Community | Dev Diary #7: Steam Workshop Integration (II) Hi everyone! Not long ago, we announced in a recent update that Multiverse Designer would have full Steam Workshop Integration. Today we want to give you a more detailed view of how it will work and show the sharing process for each item. When we started talking internally about the integration, we realized we needed a new user interface for saving and loading content, so we could both share an… | — | |
| Community | Dev Diary #6: Testing gameplay NOTE: This text is the same that we read in the video, but we figured that, for those of you less video-inclined or who cannot watch with the sound on, it would be useful to post the script as well. Hi everyone! As you know, we’ve spent the last couple of months working hard on what we call the gameplay module: basically, developing and implementing all the features needed for you to play your… | — | |
| Community | Dev Diary#5: Steam Workshop integration Hi everyone! Today we want to discuss a new feature that may not sound particularly exciting, but that in the long run will surely prove to be portentous: Steam Workshop integration. In a nutshell, this makes sharing Multiverse Designer creations (we’ll expand that later) incredibly easy, automatizing the whole process through Steam. You won’t even have to close Multiverse Designer to upload or… | — | |
| Community | New map: Atlantis Hi everyone! We're finishing the last touches of the new pre-made map that will be included in the next update: an awe-inspiring city inspired by the Atlantis myth. Watch this video to take the first steps down its streets and avenues and tell us: what would you make out of it? It can be an Elven city, the capital of a magic-powered kingdom, the abandoned ruins of a long lost civilization... Ve… | — | |
| Community | Dev Diary #4: About the gaming module Hi everyone! After our last update , most of our efforts have been focused on the development of the gaming module – the part of Multiverse Designer that allows you to play your tabletop roleplaying games in the 3D environment that you create in the map editor (or using pre-created maps, of course). And that necessarily means, as we have explained before , working on Criteria. For many people,… | — | |
| In-game event | September Update is live! Hi everyone! Today we’re releasing a new update for the Multiverse Designer beta. As we already explained, for this update we focused mostly on working on the assets, both adding new collections and improving the user experience of the ones already implemented. In that previous post we went into detail about the assets included in this update – mostly for modern settings, but also vehicles (car… | 15680339 | |
| Community | Dev Diary #3: now you know what we did last Summer Hi everyone! We hope you had a great Summer and you could enjoy some well-deserved vacation. Here at Toopan Games we’ve been hard at work in Multiverse Designer (we did take a few days off to charge our batteries, but we did it in turns to ensure our work would not stop!) It’s time for an update to let you know how the project is going – but first, we want to tell you something very important…… | — | |
| Major update | July Beta Update is now available! Hi everyone! Today, we’re releasing a new update that includes some new features of certain importance, fixes for reported bugs, and some quality-of-life improvements. The most relevant of these new features is the inclusion of auto-saving – we know firsthand how maddening it is to lose your work due to a power outage or computer crash (oh gosh, how much we wish we didn’t), and that’s something… | — | |
| Community | Help us choose our next priorities! Hi folks! It’s been one week since we released the Multiverse Designer beta to all our backers, and we have to say the release went as well as it could possibly go. Of course there’s been some bugs and issues (that’s what betas are for!), but nothing too serious or that would significantly delay our development. We sent our best paladin to track and metaphorically slay them with his antibugs +1… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.