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Multiverse DesignerNewsHelp us choose our next priorities!
Community

Help us choose our next priorities!

Multiverse Designer · published 2 Jul 2024, 14:58 UTC

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Hi folks! It’s been one week since we released the Multiverse Designer beta to all our backers, and we have to say the release went as well as it could possibly go. Of course there’s been some bugs and issues (that’s what betas are for!), but nothing too serious or that would significantly delay our development. We sent our best paladin to track and metaphorically slay them with his antibugs +1 long sword (that would be Paulo). Rest assured, they’ll be squashed very soon; stay tuned for some hotfixes in the coming days.

While he’s busy smiting those nasty bugs, we are already planning our next steps and would love to hear your thoughts about it. The first question is about landscapes. Soon, we will implement a new landscape (a terrain for you to put your creations on, basically). Which one, from this pack here, would you prefer us to implement first?

The second is a question explicitly addressed to backers who have already checked the beta: have you noticed a speed/fps improvement in this last version? If you have, or haven’t, how important is that for you? We want to know if you prefer us to focus on implementing more assets as soon as possible or increasing the frames-per-second rate. Eventually we’ll get to both, of course, but we must set priorities, we can’t cover all the bases at the same time.

Please let us know what you think in the comments; we’re taking a vote between here, Kickstarter, and our Discord server. We’ll update you as soon as we reach an agreement. Have a nice day!

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