Captain Starshot
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
40Jul 2019
Playing now
0+0 vs. yesterday
All-time peak
40Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | NEW: Hyperdrive update! Salutations Captain! Over the past few days you have communicating your feedback to us through our Discord server, Steam reviews or the Steam discussions page. And we have heard you! ːsteamhappyː Updates Hyperdrive You are now able to boost while flying in space! Be wary of speed tickets tho ːsteamfacepalmː On foot objectives A lot of you have expressed that it was very unclear when you were ab… | — | |
| Community | A small thank you to the players Greetings Captain! The team is working hard to improve the game and your help has been invaluable. Feedback provided to us on the discussions page, Discord server or anywhere else is helping us iron out bugs and gameplay inconsistencies. We also wanted to shine some light on the some content creators who have played the game over the past couple of weeks. Captain Starshot being our first big ga… | — | |
| Community | Captain Starshot now available in Early Access! Our team is very excited to announce the official release of Captain Starshot! Thanks to the numerous Captains flying out during Beta we have managed to significantly improve the game. We hope you like the new blasters & are willing to test them out on some alien scum! Since this is early access and we're a student team with limited resources you will almost guaranteed run into a bug or two, pr… | — | |
| Community | Development Log #9 – Homestretch Welcome back, Captain. The team has been hard at work on the finishing touches for most of the games features. Here is a little bit of what you can expect to play very soon. Upgrades! Augment your captain and crew with various items of human and alien origin. Upgrades are split into two categories: Modifiers that alter your weapon statistics and Abilities that perform an action once you have sa… | — | |
| Community | Development Log #8 – Space Improvement Greetings Captains, This past week we have been focusing on making improvements in the Space section of our game. Based on feedback we received from multiple sources, we reworked the player ship movement and control scheme to make it feel spicier. The enemy ships now feature more types of turrets: mortars, lasers and shield generators. On top of that, we made this ships more boss-like, by intro… | — | |
| Community | Development Log #7 – Captain Starshot back to work. Welcome back captain. Having returned from a 3 week holiday the team is ready to get back to work. The focus right now is to get the game ready for early access. This means tying up loose ends and making sure there are no massive bugs present anymore. Players falling through the ground and such… I will be getting into the specifics a bit later. For the next couple of weeks we will be focusing o… | — | |
| Community | Development Log #6 – Work, aliens and more work. Hey Captains! We have been hard at work for the past month. Discussing, creating and iterating to alien perfection. (Also, check out this amazing icon) Because of our long lasting silence this will be a double update! So without wasting any time with talking about it, let me show you: In this update we focused on enhancing the combat and progression. Players can now pursue objectives which will… | — | |
| Community | Development Log #5 – The Return! Hello Captains, For the past 2 weeks the team has enjoyed a well deserved vacation, but now we are back and ready to work. Before we left for vacation however we showcased the game at Breda University of Applied Sciences where we got amazing feedback and we’d like to thank everyone who came by to support us! This week has mostly been setting up the planning for the next few months and laying ou… | — | |
| Community | Development Log #4 ~Art/Audio Update! Welcome back Captain, This week we have been busy on implementing a lot of art and perfecting the image of our game. We hope you enjoy the following and look forward to hearing feedback. Our first player ship. This will be the ship you use to pilot around the galaxy we have created. The colors are still a debate but for now we are content with it. This is the space background for our current sp… | — | |
| Community | Development Log #3 ~Action Time Greetings Captain, For our vertical slice design-wise we aim to deliver a fun, challenging and engaging experience of players boarding a ship, navigating through its rooms accompanied by your squad whilst facing off against the enemy crew. Creating that gameplay starts by creating a barebones loop working for combat: Enemy can shoot the player, player can get damaged, player can die, player res… | — | |
| Community | Development Log #2 ~ PCG Magic Hello everyone, This week we have been hard at work on a tool to create procedural levels in our game, we called the tool Universe Tool. Our brave team of programmers have been working with QT to provide a tool for the rest to use. The tool utilizes grammar graphs and rules to create a level layout and outputs a file that unreal can then load and represent in a scene. This allows us not only to… | — | |
| Community | Development Log #1 ~The Concept Introduction Throughout our development we will be posting updates and sharing our progress with anyone interested to read! Following is an update on design and art department. They’re excited to show you what they have been working on. Take a look. The Captain of A Crew As a captain of a space vessel tasked to explore the galaxy, you face off against the hordes of evil, accompanied by your loy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.