Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Captain Starshot›Events›Development Log #9 – Homestretch
Community

Development Log #9 – Homestretch

Captain Starshot · published 7 years ago

All eventsPlayers around this dateRead on Steam

Welcome back, Captain.
The team has been hard at work on the finishing touches for most of the games features. Here is a little bit of what you can expect to play very soon.

Upgrades! Augment your captain and crew with various items of human and alien origin.
https://youtu.be/w2W_xhp_dP4
Upgrades are split into two categories: Modifiers that alter your weapon statistics and Abilities that perform an action once you have satisfied their requirements. The latter proved a difficult design challenge for us to overcome.
Encouraging players to min-max their gameplay to optimizing the activation of their abilities is not an easy task. Several things played into this: tieing requirements to sensible actions, the affordance of the item visually in terms of the icon and vfx and written in the form of the description.
In the last two weeks we have focused on theming and affordance.

On-foot Combat! We have been tweaking the enemies and adding to the game feel in as many subtle ways as we could.
https://youtu.be/VUGeAxHQYJg
We’ve revised the color coding on projectiles for you to better be able to focus better on enemy projectiles, altered the camera to be able to see more in the direction in which you are aiming, reworked the camera kick to feel better while moving and introduced a slow down upon completing rooms to signal to the player that the combat is over.
All of these, in addition to behaviour and balance changes for most enemies to make them more unique and fairer are the changes you can look forward to.
Development wasn’t without its issues. Managing difficulty and difficulty scaling is an ongoing issue that we are currently looking to solve by perhaps creating enemy variety by combining existing elements, introducing new ways to spawn enemies, and adjusting enemy health.

Comms! What use is roaming the galaxy with no one to talk to. Pick up communications from both friend and foe.
https://youtu.be/JFF14xEM2L8
Our comms system is working dual purpose, both to provide useful hints and guidance to the player and to give the world flavour.
We’ve gone through several iterations of this system to finally get to something you can look forward to every time you play.

This and more will be coming to early access, which is just around the corner!

Stay tuned,
Double D.

Liking us on Social Media, sharing our posts, etc help us grow and reach a bigger audience. The bigger the audience the more feedback and the more people get to experience our game ːsteamhappyː
Check out our Facebook: https://www.facebook.com/DoubleDoorGames/
Check out our Twitter: https://twitter.com/DoubledoorG
Check out our Website: https://www.doubledoorgame.com/

More from Captain Starshot

Other announcements

All events
Captain StarshotGame update9 Jul 2019Captain Starshot: Release & FarewellGreetings Captain! The full release of Captain Starshot is officially live! ːsteamhappyː With the full release come a couple of new updates as well, check them out below! Updates New Difficulty After defeating the boss on normal mode you unlock the hard mode option. In hard mode aliens are more agressive and really do not like you boarding their ships... The boss also has a new trick up it's sl…Captain StarshotCommunity2 Jul 2019New: Arsenal update!Updates Meta progression & New abilities Completing certain challenges will unlock new abilities for you to discover. This also means there's a bunch of new upgrades and abilities for you to check out and destroy aliens with. Space upgrades Upgrades & modifiers now also change your space gameplay. New enemies Two new enemies: Laser enemy & Charging enemy. Fixes & improvements Improved enemy wav…Captain StarshotGame update22 Jun 2019NEW: Invasion update!Salutations Captain! That's right, the second update! After the first update we've been getting loads of new feedback from you. We've done our best to improve the game accordingly, check it out! Updates Minimap We've been getting feedback that a lot of players had trouble navigating through the ships. After some alien implementation we have upgraded your HUD to include the layout of each ship t…