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Captain Starshot›Events›Development Log #7 – Captain Starshot back to work.
Community

Development Log #7 – Captain Starshot back to work.

Captain Starshot · published 7 years ago

All eventsPlayers around this dateRead on Steam

Welcome back captain.

Having returned from a 3 week holiday the team is ready to get back to work. The focus right now is to get the game ready for early access. This means tying up loose ends and making sure there are no massive bugs present anymore. Players falling through the ground and such…
I will be getting into the specifics a bit later.

For the next couple of weeks we will be focusing on the following:

Smoothing out the boarding and un-boarding
Un-boarding from anywhere on the ship.
Teleporting visual effects for the player.
Button press boarding. No more holding. Players are able to board after destroying all turrets.
Expand on the level generation quality
New rules for generation.
New room layouts.
Objectives for on foot
Replacing on foot visual placeholders rectifying visual bugs:
Rolling enemy model.
Apply death effect to rolling enemy.
Rectifying visual bugs
Revamping space movement
WS accelerates the ship and AD turns the ship.
You can’t decelerate under the minimum speed of the ship.
Collisions are handled properly.
Visual improvements for the boss
Options menu
Improved player feedback for abilities
Adding in visual effects for abilities.
Changing the visuals of the bullets based on modifiers picked up.
Options menu
Ability and upgrade rarity system
You will be seeing these updates in steam as well as the blog posts so stay tuned 🙂

Signing off,
DoubleDoorGames

Liking us on Social Media, sharing our posts, etc help us grow and reach a bigger audience. The bigger the audience the more feedback and the more people get to experience our game ːsteamhappyː
Check out our Facebook: https://www.facebook.com/DoubleDoorGames/
Check out our Twitter: https://twitter.com/DoubledoorG
Check out our Website: https://www.doubledoorgame.com/

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