How long do games like this hold their players, and where is this one on that curve? · 30 platformer games on a curve
Platformer games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (30 at launch, 30 at month 12, 30 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Revival | Players | Multiple | Share now | Tracked | |
|---|---|---|---|---|---|---|---|
| 1 | LOVELOVE | Nov 20173 revival months | 1,784average that month | ×324the prior six months | 0.0%of launch | 152 monthshalf-life 1 month | |
| 2 | Super Panda AdventuresSuper Panda Adventures | Nov 2025one revival month | 368average that month | ×184the prior six months | 0.5%of launch | 147 monthshalf-life 1 month | |
| 3 | Adventures of ShuggyAdventures of Shuggy | Jun 20142 revival months | 420average that month | ×52.5the prior six months | 0.0%of launch | 171 monthshalf-life 2 months | |
| 4 | SteamWorld DigSteamWorld Dig | Jun 20253 revival months | 414average that month | ×17.7the prior six months | 20.4%of launch | 153 monthshalf-life 1 month | |
| 5 | Shovel Knight: Treasure TroveShovel Knight: Treasure Trove | Dec 20195 revival months | 664average that month | ×10.1the prior six months | 7.9%of launch | 147 monthshalf-life 2 months | |
| 6 | TeslagradTeslagrad | Nov 20183 revival months | 132average that month | ×7.8the prior six months | 0.0%of launch | 153 monthshalf-life 1 month | |
| 7 | Volgarr the VikingVolgarr the Viking | Jan 20154 revival months | 274average that month | ×7.6the prior six months | 0.2%of launch | 157 monthshalf-life 2 months | |
| 8 | StriderStrider | Oct 2015one revival month | 108average that month | ×6.7the prior six months | 4.1%of launch | 151 monthshalf-life 1 month | |
| 9 | DeadCoreDeadCore | Oct 2016one revival month | 109average that month | ×4.6the prior six months | 0.0%of launch | 144 monthshalf-life 4 months | |
| 10 | Angry Video Game Nerd AdventuresAngry Video Game Nerd Adventures | Sep 2014one revival month | 104average that month | ×2.5the prior six months | 0.0%of launch | 157 monthshalf-life 1 month | |
| 11 | Rayman LegendsRayman Legends | Jan 20185 revival months | 105average that month | ×2.4the prior six months | 21.9%of launch | 156 monthshalf-life 1 month | |
| 12 | SpelunkySpelunky | Jun 20175 revival months | 421average that month | ×1.9the prior six months | 7.2%of launch | 157 monthshalf-life 1 month | |
| 13 | Rogue LegacyRogue Legacy | Jun 2014one revival month | 1,141average that month | ×1.8the prior six months | 3.2%of launch | 159 monthshalf-life 2 months |
A revival is a month after the first year whose average is above 1.5 times the median of the six months before it and at least a fifth of the launch level (never under a hundred players); the board keeps games that launched at 100 average players or more, so that a multiple is a multiple of something, and ranks them by their biggest revival month. Recomputed weekly. How this is computed. Data by SteamPeaks.com.