Lifespan

How long do games like this hold their players, and where is this one on that curve? · 20 hidden object games on a curve

Export CSVHow this is computedComputed
CohortHidden ObjectEvery game20 games at launch, 20 by month 5

Hidden object games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve

Games on a curve
20
18 tracked a year or more; 6 months of averages needed
Median half-life
3.5 months
of 18 games that fell under half; 0 never have
Above half at month 12
6%
of 18 games that reached month 12
Above half at month 24
6%
of 17 games that reached month 24
Above half at month 36
6%
of 17 games that reached month 36
Share of the launch level, by month since launch · hidden object games

How hidden object games hold their players

Median gameMiddle half, 25th to 75th percentileHalf of the launch level

A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (20 at launch). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.

A month after the first year above 1.5× the previous six-month median · games launched at 100 average players or more

The biggest revivals among hidden object games

#GameRevivalPlayersMultipleShare nowTracked
1Abyss: The Wraiths of Edenlaunched Apr 2014 at 116 average playersAbyss: The Wraiths of Edenlaunched Apr 2014 at 116 average playersOct 20255 revival months1,764average that month×235the prior six months1.8%of launch150 monthshalf-life 3 months
Showing 11 of 1 · 25 per page

A revival is a month after the first year whose average is above 1.5 times the median of the six months before it and at least a fifth of the launch level (never under a hundred players); the board keeps games that launched at 100 average players or more, so that a multiple is a multiple of something, and ranks them by their biggest revival month. Recomputed weekly. How this is computed. Data by SteamPeaks.com.