How long did they say Early Access would take, and how long has it been? · 1,774 in Early Access · 2,022 promises read · 693 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 948 | 940 | 81% | 1 month | 83989% | 23of 766 parsed | — |
| 2025 | 309 | 309 | 00% | 13 months | 25282% | 86of 209 parsed | — |
| 2024 | 161 | 161 | 00% | 2 years 1 month | 13886% | 78of 111 parsed | — |
| 2023 | 96 | 96 | 00% | 3 years 2 months | 8285% | 46of 65 parsed | — |
| 2022 | 64 | 64 | 00% | 4 years 2 months | 5586% | 34of 41 parsed | — |
| 2021 | 47 | 47 | 00% | 5 years 2 months | 3779% | 22of 29 parsed | — |
| 2020 | 41 | 41 | 00% | 6 years 1 month | 3688% | 16of 20 parsed | — |
| 2019 | 31 | 31 | 00% | 7 years 3 months | 31100% | 13of 16 parsed | — |
| 2018 | 17 | 17 | 00% | 8 years 1 month | 1588% | 7of 8 parsed | — |
| 2017 | 14 | 14 | 00% | 9 years 3 months | 1393% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Idle GuyIdle Guy | Depends on the amount of feedback and edits. Approximately up to 1 monthread 6 Sep 2026 | 0–1 months | 14 months | 1431% | Overdueby 13 months | |
| The ZoneThe Zone | 3-6 monthsread 9 Sep 2026 | 3–6 months | 18 months | 302% | Overdueby 12 months | |
| Night Club SimulatorNight Club Simulator | We anticipate the Early Access phase to last approximately 3 to 6 months. During this time, the game will receive regular updates with new content, improvements, and tweaks based on player feedback.read 7 Sep 2026 | 3–6 months | 13 months | 223% | Overdueby 7 months | |
| Parisian Bistro SimulatorParisian Bistro Simulator | We expect the game to remain in Early Access for a few months. This will depend on player feedback and the time required to implement all the features planned in the roadmap, as well as to fine-tune the game to ensure an experience that meets expectations.the store says it leaves Early Access on 18 Sep 2026 | 3–6 months | 13 months | 208% | Overdueby 7 months | |
| Rise Of TransportRise Of Transport | While development can be unpredictable at times, the game will be available in early access for approximately 6 months.read 8 Sep 2026 | about 6 months | 12 months | 205% | Overdueby 6 months | |
| Horse Racing ManagerHorse Racing Manager | We expect to remain in Early Access for approximately six months, all depending on how development progresses.read 8 Sep 2026 | about 6 months | 11 months | 176% | Overdueby 5 months | |
| Assetto Corsa EVOAssetto Corsa EVO | We're aiming to have the full 1.0 release ready within less than one year from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.read 6 Sep 2026 | 0–12 months | 20 months | 165% | Overdueby 8 months | |
| Sporting Goods ShopSporting Goods Shop | We expect to be in Early Access until approximately Q1 2026. However, this may change depending on the features added and how the game will progress through early access.the store says it leaves Early Access on 11 Sep 2026 | 8 monthsuntil 31 Mar 2026 | 13 months | 165% | Overdueby 5 months | |
| taCamtaCam | I plan for taCam to remain in Early Access for approximately 12 months.read 8 Sep 2026 | about 12 months | 19 months | 161% | Overdueby 7 months | |
| Hypermarket SimulatorHypermarket Simulator | We anticipate keeping our game in Early Access for approximately 6 to 8 months, though this timeline is subject to change. The duration may vary based on community feedback and the additional features we plan to implement. Our priority is to ensure the game reaches its full potential before launching the full release.read 8 Sep 2026 | 6–8 months | 13 months | 158% | Overdueby 5 months | |
| Tawa : Lost in TimeTawa : Lost in Time | We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 8 Sep 2026 | 3–9 months | 13 months | 149% | Overdueby 4 months | |
| Wreckfest 2Wreckfest 2 | We expect a minimum timeframe of 12 months. But because development time heavily depends on the community feedback we are getting during early access, the real duration can vary.read 7 Sep 2026 | about 12 months | 18 months | 147% | Overdueby 6 months | |
| Bunker Constructor SimulatorBunker Constructor Simulator | At this moment, the release is planned about six months after the start of early access. However, this deadline can be changed if there are many interesting requests from the players. Any release date changes will be posted on the game's page.read 6 Sep 2026 | about 6 months | 9 months | 147% | Overdueby 3 months | |
| Heroes' Vow: Three KingdomsHeroes' Vow: Three Kingdoms | It may take us a year to perfect the subsequent content of the game, or maybe longer.read 5 Sep 2026 | about 12 months | 17 months | 146% | Overdueby 5 months | |
| Farm Supply Simulator 25Farm Supply Simulator 25 | Farm Supply Simulator 25 will be in Early Access for about 6 months. During this time, we will focus on improving the core gameplay experience and adding new features based on player feedback.read 8 Sep 2026 | about 6 months | 8 months | 142% | Overdueby 2 months | |
| PLATiNA :: LABPLATiNA :: LAB | We plan to run Early Access for 8 to 12 months, aiming for a full release in early 2026.the store says it leaves Early Access on 10 Sep 2026 | 8–12 months | 17 months | 141% | Overdueby 5 months | |
| Football Life SimulatorFootball Life Simulator | We estimate that Football Life Simulator will remain in Early Access for about a year. However, this timeline may change based on community feedback and the pace of development.read 8 Sep 2026 | about 12 months | 17 months | 141% | Overdueby 5 months | |
| Car Service SimulatorCar Service Simulator | We expect Early Access to last at least several months, but the exact duration will depend on feedback and development progress.read 8 Sep 2026 | 3–9 months | 12 months | 137% | Overdueby 3 months | |
| ObserveObserve | Longer than I first said, When I wrote this page I guessed a year. That year came and went, because each update kept opening up something more worth doing than shipping 1.0 on schedule. So instead of a date, here's the condition. Observe leaves Early Access when the systems that decide whether a nation survives (economy, stability and rebellion, war, the nuclear age) are all in place and balanced against each other, when the tutorial teaches all of them, and when the Arena has run a full ranked season from start to finish. My honest estimate for that is another year. If it slips again, the updates keep coming in the meantime, which is the part I can actually promise.read 7 Sep 2026 | about 12 months | 16 months | 132% | Overdueby 4 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 6 Sep 2026 | about 9 months | 12 months | 130% | Overdueby 3 months | |
| Doodle EmpiresDoodle Empires | I'm currently thinking a few months to a year.read 7 Sep 2026 | about 12 months | 15 months | 128% | Overdueby 3 months | |
| DRAPLINEDRAPLINE | We’re aiming for a development period of 6 months to 1 year, targeting a full release between late 2025 and summer 2026. That said, the timeline may be adjusted depending on content volume and player feedback. We will share a roadmap with each major update and notify players in advance if an extension becomes necessary.the store says it leaves Early Access on 24 Sep 2026 | 6–12 months | 14 months | 120% | Overdueby 2 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 14 months | 119% | Overdueby 2 months | |
| your wife, mother and daughteryour wife, mother and daughter | About 6 months to 1 yearread 7 Sep 2026 | 6–12 months | 14 months | 117% | Overdueby 2 months | |
| Tower Networking Inc.Tower Networking Inc. | 1 year. The timing will change based on the number of interests, ideas and feedback that we may get during early-access.read 8 Sep 2026 | about 12 months | 13 months | 111% | Overdueby 1 month | |
| Ballardo: Roguelike BilliardsBallardo: Roguelike Billiards | We aim to keep Ballardo in Early Access for about 12 months, depending on how quickly we can complete the planned updates and integrate player feedback.read 9 Sep 2026 | about 12 months | 13 months | 111% | Overdueby 1 month |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.