How long did they say Early Access would take, and how long has it been? · 1,806 in Early Access · 2,075 promises read · 705 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 960 | 951 | 91% | 1 month | 85389% | 25of 778 parsed | — |
| 2025 | 312 | 312 | 00% | 13 months | 25582% | 86of 213 parsed | — |
| 2024 | 165 | 165 | 00% | 2 years 1 month | 14286% | 82of 115 parsed | — |
| 2023 | 98 | 98 | 00% | 3 years 2 months | 8486% | 47of 67 parsed | — |
| 2022 | 65 | 65 | 00% | 4 years 2 months | 5686% | 35of 42 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 42 | 42 | 00% | 6 years 1 month | 3788% | 17of 21 parsed | — |
| 2019 | 32 | 32 | 00% | 7 years 3 months | 32100% | 14of 17 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 15 | 15 | 00% | 9 years 3 months | 1493% | 6of 8 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| eXoSpace Combat EngineereXoSpace Combat Engineer | Early Access began on September 15, 2025, and is ending on September 22, 2026, so pretty soon!the store says it leaves Early Access on 22 Sep 2026 | 12 monthsuntil 22 Sep 2026 | 12 months | 99% | On the clockDue this month | |
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 99% | On the clockDue this month | |
| skate.skate. | We don’t have a fixed timeline to officially exit Early Access, as the game will evolve, grow, and improve based on player feedback. However, we expect to move towards a “full” release approximately a year out from the start of Early Access but we don’t know for certain at this time.read 8 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| RatatanRatatan | We plan to be in early access for approximately 6 months to a year. However, since quality and completion are our top priorities, the time frame may be extended depending on how development progresses.read 5 Sep 2026 | 6–12 months | 12 months | 98% | On the clockDue this month | |
| Don't Die, Collect LootDon't Die, Collect Loot | Approximately a year. It will take some time to add the rest of the content I’d like to see in the game.read 9 Sep 2026 | about 12 months | 12 months | 97% | On the clockDue this month | |
| Deadly Days: RoadtripDeadly Days: Roadtrip | Our plan is to stay in Early Access for up 6 to 12 months, but that could change depending on how the design develops with player feedback.read 8 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| ENDLESS Legend™ 2ENDLESS Legend™ 2 | We will exit Early Access and release v1.0 on September 17, 2026.the store says it leaves Early Access on 17 Sep 2026 | 12 monthsuntil 17 Sep 2026 | 12 months | 97% | On the clockDue this month | |
| Kando RealmKando Realm | Our Early Access period is expected to last 9 months however this could be shorter or longer depending on how we adjust our roadmap to where we are happy to launch out of Early Access.the store says it leaves Early Access on 1 Nov 2026 | about 9 months | 9 months | 96% | On the clockDue this month | |
| From The DarkFrom The Dark | The goal is to leave Early Access around September 2026. Most of the foundation is finished, so the focus now is on expanding content with new floors, enemies, gear, and integrating the story. If all goes as planned, there should be a steady flow of updates leading to the full release.read 9 Sep 2026 | 11 monthsuntil 30 Sep 2026 | 11 months | 96% | On the clockDue this month | |
| Lost RiftLost Rift | We anticipate remaining in Early Access for around 12 months. Ultimately, we will release 1.0 when both we, the developers, and you, the community, feel it is ready.read 9 Sep 2026 | about 12 months | 11 months | 96% | On the clockDue this month | |
| Car Dealership Simulator 2Car Dealership Simulator 2 | We are aiming to bring it to completion in one year. But that time frame can vary based on the players' feedback and possible modifications for improving the game.read 5 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| BeatblockBeatblock | We plan to be in Early Access for around a year, and ideally reach our intended scope for the full version by November/December 2026. That brings our song list from the initial 27 to a whopping 40+ songs!read 5 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| Graffism VR - Graffiti SimulatorGraffism VR - Graffiti Simulator | We expect to need around 6 months, up to a maximum of 12 months, to add all the content and features we have planned.read 9 Sep 2026 | 6–12 months | 11 months | 95% | On the clockDue this month | |
| Primeval GenesisPrimeval Genesis | The game is expected to remain in Early Access for approximately 8 to 10 months. This timeline may vary depending on development progress, personal commitments, and valuable player feedback that helps shape the desired experience.read 9 Sep 2026 | 8–10 months | 9 months | 94% | On the clockDue this month | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 94% | On the clock1 month left | |
| DeathgroundDeathground | Around 8 to 12 months but we'll continue development until the community believes it's reached the desired quality and depth for the full release.read 6 Sep 2026 | 8–12 months | 11 months | 92% | On the clockDue this month | |
| BROKEN LIFEBROKEN LIFE | Roughly by October of 2026.read 7 Sep 2026 | 18 monthsuntil 31 Oct 2026 | 16 months | 91% | On the clock2 months left | |
| UniqKiller: Urban ShooterUniqKiller: Urban Shooter | Uniqkiller will remain in Early Access roughly for 10 months, with full release by Q3 2026. Community feedback will significantly influence how quickly we can move toward the full release.read 8 Sep 2026 | about 10 months | 9 months | 90% | On the clock1 month left | |
| Her Place VRHer Place VR | We expect Her Place VR to be in Early Access for approximately 12 to 18 months. This will allow us ample time to refine the gameplay, make the environment of Sophia’s home more interactive, and expand the content based on community feedback. We want to ensure the final version is fully immersive and polished.read 9 Sep 2026 | 12–18 months | 16 months | 87% | On the clock2 months left | |
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 5 Sep 2026 | 10–12 months | 10 months | 86% | On the clock2 months left | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Mall SimulatorMall Simulator | We anticipate the full game will be available in about 12 months. This timeframe allows us to implement all the features we have planned and refine the game to meet our standards.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Gemion FunctionGemion Function | About 15 months. Aiming for November 10, 2026.the store says it leaves Early Access on 10 Nov 2026 | about 15 months | 13 months | 85% | On the clock2 months left | |
| Campus Legends College BasketballCampus Legends College Basketball | The game launched into Early Access in January of 2025, with the goal of a full release sometime in 2026.read 7 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 84% | On the clock4 months left | |
| My Slime GardenMy Slime Garden | About a year or two at mostread 7 Sep 2026 | 12–24 months | 20 months | 83% | On the clock4 months left | |
| Gunman DriftGunman Drift | I am making steady progress implementing the main multiplayer features currently, and assuming that everything continues to go smoothly, we should exit Early Access and see a Full Release around Q1, 2026.read 8 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 17 months | 83% | On the clock3 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| The Other SideThe Other Side | Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 82% | On the clock4 months left | |
| Novus OrbisNovus Orbis | Novus Orbis is expected toleave Early Access in 2026.read 9 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 82% | On the clock4 months left | |
| TankensteinTankenstein | We plan to have the early access run for 6-12 months, with a significant update roughly every other month.read 7 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| UnloopUnloop | 6 – 12 months.read 6 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| Sorter (Early Access)Sorter (Early Access) | I'm getting close to finishing the storyline and adding all levels to the game. I'm not sure how much longer it will take. Ideally I would love to shoot for a fall/winter 2026 release.read 8 Sep 2026 | 19 monthsuntil 31 Dec 2026 | 16 months | 82% | On the clock3 months left | |
| Shattered MindsShattered Minds | Although I'm trying to finish the game as soon as possible, I can't give an exact date. As a rough estimate, I plan to leave Early Access in 2026.read 6 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 81% | On the clock4 months left | |
| Used Cars SimulatorUsed Cars Simulator | We plan to continue updating Early Access until both we and our community are satisfied with its quality. In addition to monitoring Discord chats, we will closely watch the review scores and median gameplay time. Our goal is to release the full version in 2026, if possible.read 7 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 7 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 81% | On the clock3 months left | |
| Hollywood AnimalHollywood Animal | We plan to take the game out of Early Access in 2026.read 5 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Chronicle Archive - JapanChronicle Archive - Japan | Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 8 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Project AfterfallProject Afterfall | We’re planning for a period of around six months to a year. Of course, nothing is ever certain, but this timeline has worked well for our past titles, so we hope to stay within that estimate.read 7 Sep 2026 | 6–12 months | 10 months | 80% | On the clock2 months left | |
| 异星家园 (XenoHaven)异星家园 (XenoHaven) | We expect the Early Access period to last around one year. However, the exact timeline may be adjusted based on development progress and player feedback. As new content is added and the community provides suggestions, the direction and pace of the game’s development may evolve. Throughout this process, we will continue to communicate closely with our players.the store says it leaves Early Access on 28 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| Solar Nations 2Solar Nations 2 | My estimation is that Solar Nations 2 will be leaving early access in January of 2027, but that may change of course.read 8 Sep 2026 | 2 yearsuntil 31 Jan 2027 | 19 months | 80% | On the clock5 months left | |
| Flipper FrenzyFlipper Frenzy | The current goal is to leave Early Access within the next year. There's still plenty I want to add—more tracks, game modes, features, polish, and quality-of-life improvements—but the finish line is finally in sight. The goal has never been to stay in Early Access forever. I want Flipper Frenzy to become a complete, polished game that people can keep coming back to. If it takes a little longer, it'll be because I'm adding meaningful improvements—not because I'm trying to stretch out development.read 7 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 16 months | 79% | On the clock4 months left | |
| Repel The RiftsRepel The Rifts | Potentially 0.5 to 1 year.read 9 Sep 2026 | 6–12 months | 10 months | 79% | On the clock2 months left | |
| Kings of HellKings of Hell | Each Chapter of my game takes roughly a year to complete. The initial Steam release of this game will have the game be at Chapter 4, with the Final game having 6 Chapters in Total.read 7 Sep 2026 | about 12 months | 9 months | 79% | On the clock3 months left | |
| S.R.AS.R.A | We estimate that the game will be in Early Access for roughly 6 to 18 months, depending on player feedback and development progress.read 8 Sep 2026 | 6–18 months | 14 months | 78% | On the clock4 months left | |
| BrickadiaBrickadia | Brickadia will remain in early access while we implement the last few huge features and improve the performance/stability of the game overall. We currently anticipate leaving Early Access at the end of 2026.read 5 Sep 2026 | 18 monthsuntil 31 Dec 2026 | 14 months | 78% | On the clock4 months left | |
| Graffiti RushGraffiti Rush | Game will be Early Access till NOV 2026read 8 Sep 2026 | 11 monthsuntil 30 Nov 2026 | 9 months | 77% | On the clock2 months left | |
| Dawn ApartDawn Apart | We're aiming for an early access phase of 12-18 months - depending on the input we receive from players. We might extend the early access period based on the development progress, or if we're happy with the game's state, we'll proceed with the official release.read 7 Sep 2026 | 12–18 months | 14 months | 77% | On the clock4 months left | |
| Off World RacingOff World Racing | We plan for Off World Racing to be in Early access for 8 - 12 Months. We have 3 Major milestones in our last 20% of development. 1 - Launch stable build with 5 worlds, full physics engine, and 10 vehicle. Collect telemetry & player feedback. 2 - Implement feedback, add new tracks, Visual Damage, and implement Steam leaderboards, polish UI & visuals, and expand multiplayer stability. 3 - Final content integration, Multiple Language Support, console certification prep, marketing & press push.read 8 Sep 2026 | 8–12 months | 9 months | 77% | On the clock3 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.