How long did they say Early Access would take, and how long has it been? · 2,852 in Early Access · 3,965 promises read · 1,304 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,236 | 1,209 | 272% | 2 months | 1,18396% | 45of 1,066 parsed | — |
| 2025 | 505 | 505 | 00% | 13 months | 47594% | 179of 407 parsed | — |
| 2024 | 262 | 262 | 00% | 2 years 1 month | 24895% | 149of 200 parsed | — |
| 2023 | 143 | 143 | 00% | 3 years 2 months | 13393% | 86of 110 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 76 | 76 | 00% | 5 years 2 months | 6991% | 44of 54 parsed | — |
| 2020 | 62 | 62 | 00% | 6 years 2 months | 6198% | 33of 40 parsed | — |
| 2019 | 55 | 55 | 00% | 7 years 3 months | 55100% | 29of 32 parsed | — |
| 2018 | 40 | 40 | 00% | 8 years 3 months | 3895% | 29of 30 parsed | — |
| 2017 | 55 | 55 | 00% | 9 years 3 months | 5498% | 30of 32 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 100% | On the clockDue this month | |
| Car Dealership Simulator 2Car Dealership Simulator 2 | We are aiming to bring it to completion in one year. But that time frame can vary based on the players' feedback and possible modifications for improving the game.read 5 Sep 2026 | about 12 months | 12 months | 97% | On the clockDue this month | |
| Mush DashMush Dash | It lasted for about a year!read 14 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| Tung Tung Together: Online Deathrun PartyTung Tung Together: Online Deathrun Party | The game is planned to remain in Early Access for approximately 3–4 months. Throughout this period, Tung Tung Together will receive regular updates, including new maps, traps, gameplay improvements, and balance adjustments based on community feedback.read 7 Sep 2026 | 3–4 months | 4 months | 95% | On the clockDue this month | |
| Unnamed Space IdleUnnamed Space Idle | The game should be ready for full release after an engine upgrade and UI rework. Plus a bit more content. That should be completed hopefully in 2026, but thats hard to pinpoint.read 13 Sep 2026 | 3 years 5 monthsuntil 31 Dec 2026 | 3 years 2 months | 92% | On the clock3 months left | |
| Rectangle JumpRectangle Jump | I currently expect Rectangle Jump to be in Early Access for approximately one month. During this time, I will be finishing and polishing the remaining main levels and extra levels, fixing bugs, balancing the game, and making improvements based on player feedback. The exact length may change if additional development or testing is needed. I would rather extend Early Access if necessary than release the full version before it is ready.read 6 Sep 2026 | about 1 month | 4 weeks | 91% | On the clockDue this month | |
| Evil Pongon GameEvil Pongon Game | Evil Pongon Game is planned to be in early access until it is content complete and polished, which i currently estimate to be about a year.read 13 Sep 2026 | about 12 months | 11 months | 90% | On the clock1 month left | |
| House Builder 2: Casual ConstructionHouse Builder 2: Casual Construction | We anticipate that the game will be in Early Access between 6 and 12 months. However, we don't want to be obligated to this, as the game and the players are most important. We plan to remain in early access until we decide that the game is complete. We plan to release major content updates, as well as smaller updates that will focus on specific aspects of the game. We will continue to listen to feedback from our community and work on improvements to the core of the game.read 12 Sep 2026 | 6–12 months | 11 months | 90% | On the clock1 month left | |
| FREEFLOWFREEFLOW | Currently, the game is planned to stay in Early Access until around December of 2026. However this date could change at any point in the future.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 22 months | 85% | On the clock4 months left | |
| Pixelpolis NeonPixelpolis Neon | October 2026read 12 Sep 2026 | 12 monthsuntil 31 Oct 2026 | 10 months | 83% | On the clock2 months left | |
| The MakeshifterThe Makeshifter | I'm aiming to release this by the end of 2028.read 12 Sep 2026 | 13 years 4 monthsuntil 31 Dec 2028 | 11 years 1 month | 83% | On the clock2 years 3 months left | |
| Superposition VRSuperposition VR | We currently expect Superposition VR to remain in Early Access for several months, but the exact duration may change depending on development progress and community feedback. Our focus is on improving the game meaningfully rather than targeting a fixed release date.read 14 Sep 2026 | 3–9 months | 7 months | 81% | On the clock2 months left | |
| Flipper FrenzyFlipper Frenzy | The current goal is to leave Early Access within the next year. There's still plenty I want to add—more tracks, game modes, features, polish, and quality-of-life improvements—but the finish line is finally in sight. The goal has never been to stay in Early Access forever. I want Flipper Frenzy to become a complete, polished game that people can keep coming back to. If it takes a little longer, it'll be because I'm adding meaningful improvements—not because I'm trying to stretch out development.read 11 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 16 months | 80% | On the clock4 months left | |
| Our HomeOur Home | We aim to keep this first chapter of the game in early access for around 18 to 24 months. During this period, we plan to release significant updates every three months, adding new stories, scenes, and improvements based on community feedback. This approach will allow us to continuously and carefully develop and refine the game's content.read 13 Sep 2026 | 18–24 months | 19 months | 77% | On the clock5 months left | |
| Mithril & MudMithril & Mud | Estimated 6-8 months, depending on player feedback and the scope of changes needed. Early access is critical due to the intense balancing feedback needed with the major variety of ways a play can progress.read 12 Sep 2026 | 6–8 months | 6 months | 77% | On the clock2 months left | |
| Everdream VillageEverdream Village | Between 6 months to a year. The exact timeline will depend on the features and ideas that may come up from the community that we see we’d like to implement. We want to give you time to explore the game and tell us what works, what needs a little love, and what cozy surprises you'd like to see added. Some suggestions may be small tweaks, others might blossom into major features.read 9 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left | |
| TobianoTobiano | Tobiano is planned for full release around the fall of 2026.read 6 Sep 2026 | 9 monthsuntil 30 Nov 2026 | 7 months | 76% | On the clock2 months left | |
| Seafarer: The Ship SimSeafarer: The Ship Sim | We are currently planning for a full release sometime in 2026.read 12 Sep 2026 | 15 monthsuntil 31 Dec 2026 | 11 months | 75% | On the clock4 months left | |
| 轻灵音乐轻灵音乐 | The expected duration is 3–6 months. The exact timeline will depend on development progress and the speed at which we integrate community feedback. Once the features reach a stable state, we will release the full version. We do not plan to stay in Early Access indefinitely.read 13 Sep 2026 | 3–6 months | 4 months | 75% | On the clock2 months left | |
| Basketball SimulatorBasketball Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 69% | On the clock6 months left | |
| Finger SoccerFinger Soccer | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 69% | On the clock6 months left | |
| UNKNOWN FACESUNKNOWN FACES | Our current plan is to stay in Early Access for about 6–12 months. However, this timeline isn’t fixed—it may be shorter depending on how quickly we’re able to implement improvements and additional features. The game is already fully playable, and Early Access is mainly about polishing, balancing, and expanding based on community input. If development progresses faster than expected, the full release could arrive sooner.read 13 Sep 2026 | 6–12 months | 8 months | 69% | On the clock4 months left | |
| AI Pals EngineAI Pals Engine | The plan is to release the full version one year after the Early Access launch. This timeline allows for delivering a polished and feature-rich experience that meets both standards and community expectations, while also providing time to continue refining the AI and ensure it remains state-of-the-art upon release. This timeline can be extended according to the needs of the user base.read 13 Sep 2026 | about 12 months | 8 months | 68% | On the clock4 months left | |
| Sudoku ProSudoku Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Dice Battle: 3D Board GameDice Battle: 3D Board Game | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 68% | On the clock6 months left | |
| Mineral Mining SimulatorMineral Mining Simulator | We currently expect the game to remain in Early Access for around 4 to 6 months. However, this estimate may change depending on development progress, testing results, and feedback from the community. During Early Access, our focus is not only to finish the planned content, but also to evaluate several experimental features. We want to make sure these features feel enjoyable, work well with the overall gameplay, and are realistic for us to complete with the resources available.read 12 Sep 2026 | 4–6 months | 4 months | 68% | On the clock2 months left | |
| BlackjackBlackjack | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Roulette Pro SimulatorRoulette Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Puzzled CubePuzzled Cube | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| BaccaratBaccarat | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Stickman PuzzleStickman Puzzle | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 12 months | 67% | On the clock6 months left | |
| Tomo Jam!Tomo Jam! | About one year. We want enough time to keep expanding the game with new content, additional modes, better tools, more customization, and continued polish for both solo and multiplayer play.read 14 Sep 2026 | about 12 months | 8 months | 66% | On the clock4 months left | |
| Tailside: Cozy Cafe SimTailside: Cozy Cafe Sim | About one year.the store says it leaves Early Access on 12 Oct 2026 | about 12 months | 8 months | 65% | On the clock4 months left | |
| Civics ScribbleCivics Scribble | About two months, which gives us time to incorporate feedback into the final version.the store says it leaves Early Access on 17 Sep 2026 | about 2 months | 1 month | 64% | On the clockDue this month | |
| Dig IslandDig Island | The early access period will probably less than a year. The game will develop even more during this time as more features and content are included.read 13 Sep 2026 | 0–12 months | 7 months | 62% | On the clock5 months left | |
| Traitor's KitchenTraitor's Kitchen | We currently plan to remain in Early Access until the full release, which is targeted for sometime in 2026. This timeline may evolve as development continues and based on community feedback.read 6 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock3 months left | |
| Battle HanafudaBattle Hanafuda | We are aiming for a full release within 2026, although the exact timing may be adjusted to prioritize quality based on community feedback and ongoing development progress.read 8 Sep 2026 | 10 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock4 months left | |
| Mini DungeonMini Dungeon | It is hard to say when the game will be ready for full release, but most likely it will at least 2 or 3 years away.read 10 Sep 2026 | 24–36 months | 22 months | 62% | On the clock14 months left | |
| ZooLife SimulatorZooLife Simulator | We expect the game to stay in Early Access for around 10 months. This may change slightly depending on development needs and community feedback.read 13 Sep 2026 | about 10 months | 6 months | 59% | On the clock4 months left | |
| Octavia’s AlienzzleOctavia’s Alienzzle | We currently expect Octavia’s Alienzzle to remain in Early Access for approximately 1–2 months. The exact duration will depend on community feedback and the progress of planned content and polish. Our priority is to deliver a complete, polished experience rather than release on a fixed date.read 6 Sep 2026 | 1–2 months | 1 month | 57% | On the clockDue this month | |
| 2 Cooks 1 Mess2 Cooks 1 Mess | We estimate 2 Cooks 1 Mess will remain in Early Access for around 6-9 months. This may change depending on community feedback, how players engage with the different modes, and the amount of polish and additional content required to deliver the final release we have in mind.read 14 Sep 2026 | 6–9 months | 5 months | 56% | On the clock4 months left | |
| Dungeon ShiftersDungeon Shifters | We are planning on a 2-year Early Access timeframe for Dungeon Shifters. This will include, according to our development plans, adding new playable characters, expanding dungeon areas with new mechanics and enemies, refining combat and AI systems, optimizing performance, and incorporating player feedback to deliver the best possible experience.read 13 Sep 2026 | about 2 years | 13 months | 56% | On the clock11 months left | |
| TDM : Task Drill ManiacTDM : Task Drill Maniac | We currently expect Taskbar Mining to remain in Early Access for approximately one months. This schedule may change depending on player feedback, development progress, and the stability of the in-game economy.the store says it leaves Early Access on 1 Oct 2026 | about 1 month | 2 weeks | 55% | On the clockDue this month | |
| Sparrow CountrySparrow Country | The game is planned to be in Early Access for about 12 months, concluding around the beginning to mid of 2027.read 14 Sep 2026 | about 12 months | 7 months | 55% | On the clock5 months left | |
| Corner MarketCorner Market | I expect the Early Access period to last no longer than 3 months.read 9 Sep 2026 | 0–3 months | 2 months | 55% | On the clock1 month left | |
| DrainSimDrainSim | The current development target is around 12 months. This timeframe may adjust depending on progress and how the scope evolves during development.read 13 Sep 2026 | about 12 months | 6 months | 54% | On the clock6 months left | |
| Parking Garage SimulatorParking Garage Simulator | We plan to keep the game in Early Access for approximately six to twelve months, depending on the feedback we receive and the scope of additional features we decide to implement.read 14 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| S.A.M. - Stasis Asset ManagementS.A.M. - Stasis Asset Management | We're planning on under roughly 1-3 months. That said, this timeframe may be adjusted depending on community feedback and how stabilization progresses.read 13 Sep 2026 | 1–3 months | 2 months | 51% | On the clock1 month left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 2026 | 6–9 months | 4 months | 50% | On the clock5 months left | |
| Goblin CleanupGoblin Cleanup | We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026 | about 2 years | 12 months | 50% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.