How long did they say Early Access would take, and how long has it been? · 2,831 in Early Access · 3,925 promises read · 1,288 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,237 | 1,212 | 252% | 2 months | 1,18496% | 46of 1,067 parsed | — |
| 2025 | 500 | 500 | 00% | 13 months | 47094% | 176of 402 parsed | — |
| 2024 | 264 | 264 | 00% | 2 years 1 month | 25095% | 150of 202 parsed | — |
| 2023 | 139 | 139 | 00% | 3 years 2 months | 12993% | 83of 106 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 75 | 75 | 00% | 5 years 2 months | 6891% | 43of 53 parsed | — |
| 2020 | 62 | 62 | 00% | 6 years 2 months | 6198% | 33of 40 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 40 | 40 | 00% | 8 years 3 months | 3895% | 29of 30 parsed | — |
| 2017 | 52 | 52 | 00% | 9 years 3 months | 5198% | 29of 31 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Shot In The DarkShot In The Dark | Shot In The Dark will be in early access for a very short amount of time. We plan on completing all remaining aspects of Shot In The Dark by mid July 2015.read 11 Sep 2026 | 2 monthsuntil 31 Jul 2015 | 11 years 3 months | 6759% | Overdueby 11 years 1 month | |
| DeathwaveDeathwave | The plan is to exit Early Access 3-4 months after the Early Acess release. We dont want to be infinitely in Early Access. 3-4 months is enough for the goals we have for release and to listen to player feedback.read 14 Sep 2026 | 3–4 months | 10 years 3 months | 3080% | Overdueby 9 years 11 months | |
| The RebelThe Rebel | About 3-4 months.read 13 Sep 2026 | 3–4 months | 10 years 2 months | 3050% | Overdueby 9 years 10 months | |
| Beat Aim - Rhythm FPS TrainerBeat Aim - Rhythm FPS Trainer | Depends on how well game is going to be perceived and supported but don't worry I like the game and the concept behind it so much that I'm going to work on it forever :). With that being said BeatAim will be getting better infinitely but I plan to release it out of Early Access after progression system being fully done (1-3 months) or multiplayer (~5 months).read 10 Sep 2026 | 1–3 months | 6 years 10 months | 2748% | Overdueby 6 years 7 months | |
| Wild WarfareWild Warfare | Wild Warfare will likely remain in Early Access for most of 2014. At this point, no official release date for the full version of the game is confirmed.read 9 Sep 2026 | 6 monthsuntil 31 Dec 2014 | 12 years 2 months | 2434% | Overdueby 11 years 8 months | |
| BLOCKADE 3DBLOCKADE 3D | 4-6 months.read 9 Sep 2026 | 4–6 months | 11 years 9 months | 2348% | Overdueby 11 years 3 months | |
| New WarfareNew Warfare | About 1 or 2 months.read 12 Sep 2026 | 1–2 months | 2 years 3 months | 1338% | Overdueby 2 years 1 month | |
| AIMXAIMX | The exact length of time is uncertain (roughly +- 2 months). We'll stay in Early Access as long as needed to integrate feedback and deliver a high-quality experience that meets our vision.read 14 Sep 2026 | about 2 months | 23 months | 1158% | Overdueby 21 months | |
| Backrooms: What's NextBackrooms: What's Next | We estimate 2 month in early accessread 6 Sep 2026 | about 2 months | 20 months | 985% | Overdueby 18 months | |
| Interstellar MarinesInterstellar Marines | In June 2016 we started looking for a publisher/investor to fund the completion of Interstellar Marines: Aspiration and help us release out of Early Access on Steam and port it onto PS4 and Xbox One consoles. Once we have finalized an investment/publishing agreement, we estimate 17 months from that date until Interstellar Marines: Aspiration is completed. We're extremely honored to spend this time with you, the player, and share the experience all the way from pre-alpha to the release.read 8 Sep 2026 | about 17 months | 13 years 2 months | 932% | Overdueby 11 years 9 months | |
| MetälBörnMetälBörn | We anticipate that the game will stay in Early Access for about 6 months.read 13 Sep 2026 | about 6 months | 4 years 2 months | 830% | Overdueby 3 years 8 months | |
| Shard GamesShard Games | The game will be in Early access approximately for 1-1.5 year because of a huge amount of content that must be created.read 14 Sep 2026 | 12–18 months | 10 years 2 months | 675% | Overdueby 8 years 8 months | |
| The SurvivorThe Survivor | This game will be in Early Access for approximately 6-12 months.read 11 Sep 2026 | 6–12 months | 6 years 1 month | 612% | Overdueby 5 years 1 month | |
| ExoCorpsExoCorps | We expect it will take 6 - 12 months to have the product in a place where we would say it's feature complete enough to go "full release", but that is subject to change. Either way, we will be maintaining a public roadmap so our players are always up-to-date on development status and timeline.read 11 Sep 2026 | 6–12 months | 5 years 11 months | 593% | Overdueby 4 years 11 months | |
| QontoWarsQontoWars | By the end of 2021 hopefully. By the summer of 2022 there should be at least 7 game modes, 10 weapons and 6 maps.read 13 Sep 2026 | 10 monthsuntil 31 Aug 2022 | 4 years 11 months | 590% | Overdueby 4 years 1 month | |
| Perraw - FPS Clone War AlphaPerraw - FPS Clone War Alpha | I think that the fps that we are developing now expresses a minimum of its potentiality. within end 2016/2017 we want to plan the base contents, after that updates will continue.read 12 Sep 2026 | 23 monthsuntil 31 Dec 2017 | 10 years 8 months | 554% | Overdueby 8 years 9 months | |
| POLYGONPOLYGON | According to our estimates, POLYGON will remain in Early Access until mid-2021.read 5 Sep 2026 | 16 monthsuntil 30 Jun 2021 | 6 years 6 months | 489% | Overdueby 5 years 2 months | |
| MeatgrinderMeatgrinder | Our goal is to complete the game within the next three to six months. However, this timeline may be adjusted based on player feedback and any necessary enhancements to enrich the game experience.read 8 Sep 2026 | 3–6 months | 2 years 5 months | 487% | Overdueby 23 months | |
| World of ShootingWorld of Shooting | We have LOTS of weapons and game modes that all need to be well-balanced. So, if we work hard, with your help we’ll get the game to full release in 6 to 8 months. (At that point, the Practical Shooting campaign and the Killhouses campaign will be finalized).read 13 Sep 2026 | 6–8 months | 2 years 7 months | 386% | Overdueby 23 months | |
| ShrapnelShrapnel | We are currently planning for approximately two months in Early Access. During the first month, we intend to release a lot of pure gameplay content that will be outlined in our Shrapnel Roadmap. Following that, we plan to introduce progression features such as Missions and the Battle Pass. We expect to spend additional time responding to community feedback, tuning systems, and ensuring players feel the game delivers strong value. Depending on player feedback and development needs, the Early Access period may be extended. We will keep the community informed with regular roadmap updates and development communication throughout the process.read 13 Sep 2026 | about 2 months | 6 months | 307% | Overdueby 4 months | |
| Stories OneStories One | It's vital for us to listen and modify the game based on player feedback, so it's challenging to pinpoint an exact timeline. However, we currently estimate it'll take just under a year before we can introduce the game's first season.read 12 Sep 2026 | 0–12 months | 3 years | 303% | Overdueby 2 years | |
| ApewarApewar | We don't have a precise timeframe yet, but we anticipate that this will be anything between 12 and 16 months.the store says it leaves Early Access on 18 Sep 2026 | 12–16 months | 3 years 6 months | 261% | Overdueby 2 years 2 months | |
| BLOCKPOST MOBILEBLOCKPOST MOBILE | At this point, we're looking at about a year-long cycle of refining the game in player feedback mode, as part of early access.read 14 Sep 2026 | about 12 months | 2 years 7 months | 257% | Overdueby 19 months | |
| Broken WarBroken War | From 5 months to 10 monthsread 11 Sep 2026 | 5–10 months | 2 years 1 month | 255% | Overdueby 15 months | |
| Alien DawnAlien Dawn | We expect Alien Dawn to remain in Early Access for approximately 1–2 years. This timeline may change depending on player feedback, development priorities, and the amount of additional content and polish we ultimately decide to include. Our priority is to make sure the game is ready for its full release rather than rushing toward a specific date.read 13 Sep 2026 | 12–24 months | 4 years 11 months | 245% | Overdueby 2 years 11 months | |
| Jump SpaceJump Space | We're not sure for how long our game will be in early access, ideally for a long time to tweak and tune the game together with the community. We'll be in early access for roughly five months, ideally longer.read 12 Sep 2026 | about 5 months | 12 months | 237% | Overdueby 7 months | |
| MycopunkMycopunk | We plan to be in early access for around 6 months. But you know how things go…read 5 Sep 2026 | about 6 months | 14 months | 236% | Overdueby 8 months | |
| Black One Blood BrothersBlack One Blood Brothers | Hopefully, 18–24 months, with regular updates.read 9 Sep 2026 | 18–24 months | 4 years 8 months | 234% | Overdueby 2 years 8 months | |
| Will To Live OnlineWill To Live Online | At the moment, the exact date of the final release of the game has not yet been determined. However, it is important to note that the project has already grown significantly compared to our initial plans when we were preparing for release from Early Access in 2021. Since then, the game has gained many new mechanics, locations, and in‑game content, which has exceeded our original expectations and made the game world richer and more diverse. This growth has been largely possible thanks to the support of our community: we see the players’ interest and their demand for new features, and therefore we continue to expand and improve the game. The team still has many ideas, the implementation of which will make the gameplay even more engaging and diverse.read 13 Sep 2026 | 3 years 9 monthsuntil 31 Dec 2021 | 8 years 5 months | 225% | Overdueby 4 years 8 months | |
| ZompiercerZompiercer | I plan to complete the storyline within 2-3 years and then move on to co-op development.read 5 Sep 2026 | 24–36 months | 6 years 5 months | 215% | Overdueby 3 years 5 months | |
| Rise Of TransportRise Of Transport | While development can be unpredictable at times, the game will be available in early access for approximately 6 months.read 8 Sep 2026 | about 6 months | 12 months | 207% | Overdueby 6 months | |
| Aim Zen - Rhythmic Aim TrainerAim Zen - Rhythmic Aim Trainer | While the exact duration may vary based on the feedback and features I plan to implement, I anticipate Aim Zen to remain in Early Access for approximately 6-12 Month. This timeframe allows me to iterate on the game, introduce new content, and ensure a polished and feature-rich experience before the full release.read 12 Sep 2026 | 6–12 months | 2 years 1 month | 207% | Overdueby 13 months | |
| RavenfieldRavenfield | The full release of Ravenfield is scheduled to happen around 2021.read 12 Sep 2026 | 4 years 7 monthsuntil 31 Dec 2021 | 9 years 4 months | 203% | Overdueby 4 years 9 months | |
| PeripeteiaPeripeteia | Until the story campaign is complete. Development hit a rough patch in late 2025 due to a team restructure but is back on track with consistent updates. We won't give a date we can't keep.read 7 Sep 2026 | 10 monthsuntil 31 Dec 2025 | 19 months | 187% | Overdueby 9 months | |
| SCP: RetrievalSCP: Retrieval | We expect the game to leave early access sometimes during 2025.read 14 Sep 2026 | 12 monthsuntil 31 Dec 2025 | 21 months | 174% | Overdueby 9 months | |
| Operation: Harsh Doorstop "Closed Beta"Operation: Harsh Doorstop "Closed Beta" | Not much longer now, only a year or two left!read 14 Sep 2026 | 12–24 months | 3 years 6 months | 173% | Overdueby 18 months | |
| taCamtaCam | I plan for taCam to remain in Early Access for approximately 12 months.read 8 Sep 2026 | about 12 months | 20 months | 163% | Overdueby 8 months | |
| BattleBit RemasteredBattleBit Remastered | Our plan is to remain in early access likely for two years, giving us sufficient time to refine our product based on user feedback. This duration isn't fixed but is a projection of the time we believe will allow us to deliver a high-quality, user-centric product.read 5 Sep 2026 | about 2 years | 3 years 3 months | 163% | Overdueby 15 months | |
| Project FProject F | We anticipate that the game will remain in Early Access for approximately one to two years after its release. This timeframe is an estimation and may be adjusted as the game develops.read 5 Sep 2026 | 12–24 months | 3 years 1 month | 156% | Overdueby 13 months | |
| Rise for the FightRise for the Fight | I hope to have the game fully ready for release within the next 12 to 24 months. This may be adjusted if needed, but that is my rough estimate, and I hope I can stick to that goal.read 11 Sep 2026 | 12–24 months | 3 years 1 month | 154% | Overdueby 13 months | |
| REAVERREAVER | Until about 2025, before the core content is created.read 10 Sep 2026 | 2 years 1 monthuntil 31 Dec 2025 | 2 years 10 months | 134% | Overdueby 9 months | |
| Six Days in FallujahSix Days in Fallujah | We’re aiming for a Full Release towards the end of 2025. Please see our roadmap, which describes additional content we plan to release during Early Access.read 5 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2025 | 3 years 3 months | 129% | Overdueby 9 months | |
| Protos MagosProtos Magos | 3 yearsthe store says it leaves Early Access on 19 Nov 2026 | about 3 years | 3 years 6 months | 115% | Overdueby 6 months | |
| Mechanized Corps: RebirthMechanized Corps: Rebirth | The plan is to have Mechanized Corps: Rebirth out of early access when the game has reached a state where we have solid and balanced gameplay. Currently, we hope to be out of early access in roughly mid-2026.read 14 Sep 2026 | 16 monthsuntil 30 Jun 2026 | 18 months | 113% | Overdueby 2 months | |
| SWAT CommanderSWAT Commander | The planned duration of Early Access is 12 months as this is the time for our scheduled key updates post-release.read 14 Sep 2026 | about 12 months | 13 months | 112% | Overdueby 1 month | |
| Doomed Hell 64: FPS Dungeon CrawlerDoomed Hell 64: FPS Dungeon Crawler | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.