How long did they say Early Access would take, and how long has it been? · 2,100 in Early Access · 2,628 promises read · 899 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,059 | 1,046 | 131% | 1 month | 97192% | 32of 882 parsed | — |
| 2025 | 386 | 386 | 00% | 13 months | 33687% | 126of 292 parsed | — |
| 2024 | 186 | 186 | 00% | 2 years 1 month | 16488% | 97of 132 parsed | — |
| 2023 | 108 | 108 | 00% | 3 years 2 months | 9487% | 54of 74 parsed | — |
| 2022 | 76 | 76 | 00% | 4 years 2 months | 6788% | 43of 51 parsed | — |
| 2021 | 50 | 50 | 00% | 5 years 1 month | 4182% | 23of 31 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 39 | 39 | 00% | 7 years 3 months | 39100% | 19of 22 parsed | — |
| 2018 | 21 | 21 | 00% | 8 years 1 month | 1990% | 10of 11 parsed | — |
| 2017 | 19 | 19 | 00% | 9 years 3 months | 1895% | 8of 10 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| eXoSpace Combat EngineereXoSpace Combat Engineer | Early Access began on September 15, 2025, and is ending on September 22, 2026, so pretty soon!the store says it leaves Early Access on 22 Sep 2026 | 12 monthsuntil 22 Sep 2026 | 12 months | 99% | On the clockDue this month | |
| Craftomation 101: Programming & CraftCraftomation 101: Programming & Craft | We plan to leave Early Access on September 14, 2026.the store says it leaves Early Access on 14 Sep 2026 | 2 years 7 monthsuntil 14 Sep 2026 | 2 years 7 months | 99% | On the clockDue this month | |
| Fata Deum - The God SimFata Deum - The God Sim | We plan to remain in EA for a year, but this may change based on player feedback and the available budget. That means if Fata Deum is more successful, we will stay in EA longer and try to invest more and more in the game.read 10 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 99% | On the clockDue this month | |
| Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~ | We estimate Early Access will last approximately 3 months as a baseline. This duration is not fixed - it will flexibly adjust based on the volume and nature of community feedback, the priorities for additional features, and the need for balance tuning. If the community wants us to "spend more time refining in this direction" or "wait for a specific feature before going to 1.0", we will prioritize those voices. Progress updates and roadmap changes will be shared transparently through monthly devlogs on Steam News.read 8 Sep 2026 | about 3 months | 3 months | 99% | On the clockDue this month | |
| skate.skate. | We don’t have a fixed timeline to officially exit Early Access, as the game will evolve, grow, and improve based on player feedback. However, we expect to move towards a “full” release approximately a year out from the start of Early Access but we don’t know for certain at this time.read 10 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| Fortune's RunFortune's Run | At the speed we are currently working, we expect to be finished with the full version by the end of 2026. Since that is far into the future, we've decided to structure the game as standalone chronological missions so that you can enjoy regular updates instead of having to wait three more years to play the full version. We will also be live-patching the game with bug fixes and smaller features throughout the year, of course! You can see our track record on the demo, which is usually patched within the week when bugs are found.read 8 Sep 2026 | about 3 years | 2 years 11 months | 99% | On the clockDue this month | |
| Rune ColiseumRune Coliseum | The early access period is planned for 1-2 years, with adjustments based on actual development progress.read 9 Sep 2026 | 12–24 months | 2 years | 98% | On the clockDue this month | |
| Cat LifeCat Life | The Early Access phase is coming to an end. Version 1.0 is scheduled for release on October 17, 2026.the store says it leaves Early Access on 17 Oct 2026 | 3 years 9 monthsuntil 17 Oct 2026 | 3 years 8 months | 98% | On the clockDue this month | |
| RatatanRatatan | We plan to be in early access for approximately 6 months to a year. However, since quality and completion are our top priorities, the time frame may be extended depending on how development progresses.read 5 Sep 2026 | 6–12 months | 12 months | 98% | On the clockDue this month | |
| Don't Die, Collect LootDon't Die, Collect Loot | Approximately a year. It will take some time to add the rest of the content I’d like to see in the game.read 9 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| ResoniteResonite | We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 10 Sep 2026 | 24–36 months | 2 years 11 months | 98% | On the clockDue this month | |
| Signs of LifeSigns of Life | We're looking to release before the end of 2026.read 8 Sep 2026 | 12 years 11 monthsuntil 31 Dec 2026 | 12 years 7 months | 98% | On the clock4 months left | |
| Monster TavernMonster Tavern | 3-6 monthsread 9 Sep 2026 | 3–6 months | 6 months | 98% | On the clockDue this month | |
| Super Indie KartsSuper Indie Karts | With 4 major tracks released in 2024, and the remaining 16 in 2025-26, Super Indie Karts will be ready to leave Early Access in 2026!read 10 Sep 2026 | 11 years 8 monthsuntil 31 Dec 2026 | 11 years 4 months | 97% | On the clock4 months left | |
| Deadly Days: RoadtripDeadly Days: Roadtrip | Our plan is to stay in Early Access for up 6 to 12 months, but that could change depending on how the design develops with player feedback.read 9 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| ENDLESS Legend™ 2ENDLESS Legend™ 2 | We will exit Early Access and release v1.0 on September 17, 2026.the store says it leaves Early Access on 17 Sep 2026 | 12 monthsuntil 17 Sep 2026 | 12 months | 97% | On the clockDue this month | |
| BIGFOOTBIGFOOT | We are planning for the game to be in early access before the end of 2026.read 5 Sep 2026 | 9 years 11 monthsuntil 31 Dec 2026 | 9 years 7 months | 97% | On the clock4 months left | |
| BlocksworldBlocksworld | We plan to take until the fouth quarter 2026 at the latest, essentially until we've finished implementing the redesigned UI elements for PC. We also plan to continue development and support of Blocksworld past the Early Access phase. Stay tuned for a public roadmap!read 8 Sep 2026 | 9 years 3 monthsuntil 31 Dec 2026 | 9 years | 97% | On the clock3 months left | |
| PolyZPolyZ | As we embark on the Early Access phase of 'PolyZ,' we anticipate this exciting journey to extend for approximately one - two years. Our current estimate for the full release of the game is projected around Mid 2025. Please note that this timeline is subject to adjustments based on your valuable feedback and the evolving development needs of the game. Join us now to be a part of shaping 'PolyZ' into an extraordinary gaming experience!read 10 Sep 2026 | 12–24 months | 23 months | 97% | On the clockDue this month | |
| The Killing AntidoteThe Killing Antidote | It will take approximately 1-2 years to complete the game. During this time, we will continue to update the game content regularly.read 5 Sep 2026 | 12–24 months | 23 months | 97% | On the clockDue this month | |
| Kando RealmKando Realm | Our Early Access period is expected to last 9 months however this could be shorter or longer depending on how we adjust our roadmap to where we are happy to launch out of Early Access.the store says it leaves Early Access on 1 Nov 2026 | about 9 months | 9 months | 96% | On the clockDue this month | |
| From The DarkFrom The Dark | The goal is to leave Early Access around September 2026. Most of the foundation is finished, so the focus now is on expanding content with new floors, enemies, gear, and integrating the story. If all goes as planned, there should be a steady flow of updates leading to the full release.read 9 Sep 2026 | 11 monthsuntil 30 Sep 2026 | 11 months | 96% | On the clockDue this month | |
| Lost RiftLost Rift | We anticipate remaining in Early Access for around 12 months. Ultimately, we will release 1.0 when both we, the developers, and you, the community, feel it is ready.read 9 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| InfernaInferna | Inferna will remain in Early Access until the planned Level 120 expansion and expanded endgame systems are fully implemented and stable. Our current target is to transition out of Early Access in 2026. As a growing MMORPG, the timeline depends on polish, balancing, and community feedback.read 5 Sep 2026 | 7 yearsuntil 31 Dec 2026 | 6 years 9 months | 96% | On the clock3 months left | |
| PlutocracyPlutocracy | We are planning to complete the development in the 2026.read 5 Sep 2026 | 7 years 1 monthuntil 31 Dec 2026 | 6 years 10 months | 96% | On the clock3 months left | |
| Car Dealership Simulator 2Car Dealership Simulator 2 | We are aiming to bring it to completion in one year. But that time frame can vary based on the players' feedback and possible modifications for improving the game.read 5 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| BeatblockBeatblock | We plan to be in Early Access for around a year, and ideally reach our intended scope for the full version by November/December 2026. That brings our song list from the initial 27 to a whopping 40+ songs!read 10 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| Graffism VR - Graffiti SimulatorGraffism VR - Graffiti Simulator | We expect to need around 6 months, up to a maximum of 12 months, to add all the content and features we have planned.read 11 Sep 2026 | 6–12 months | 12 months | 96% | On the clockDue this month | |
| PhasmophobiaPhasmophobia | The current plan is to get to a full release in the second half of 2026 however this may change depending on features added and how the game will progress through early access.read 10 Sep 2026 | 6 years 3 monthsuntil 31 Dec 2026 | 6 years | 96% | On the clock3 months left | |
| Eterna: Heroes FallEterna: Heroes Fall | Depending on the level of support and feedback we plan to do a full release in 2026.read 10 Sep 2026 | 6 years 1 monthuntil 31 Dec 2026 | 5 years 10 months | 96% | On the clock3 months left | |
| [Neolithic]To the End[Neolithic]To the End | It may take 5 years. (And likely more) Please be aware: 1, As the sole developer of the game, there are things in my life that may happen to delay the game development significantly. This is just an approximate estimation. 2, The end of early access does not change much. The game will keep updating to the end.read 11 Sep 2026 | about 5 years | 4 years 9 months | 95% | On the clock3 months left | |
| Noble FatesNoble Fates | We plan for full release within 60 months.read 9 Sep 2026 | 0–60 months | 4 years 9 months | 95% | On the clock3 months left | |
| Primeval GenesisPrimeval Genesis | The game is expected to remain in Early Access for approximately 8 to 10 months. This timeline may vary depending on development progress, personal commitments, and valuable player feedback that helps shape the desired experience.read 9 Sep 2026 | 8–10 months | 9 months | 95% | On the clockDue this month | |
| Sync Or SinkSync Or Sink | We plan for the Early Access phase to last around 6 to 12 months. This timeframe should allow us to test core mechanics, refine the experience, and respond to community feedback before moving toward a full release.read 9 Sep 2026 | 6–12 months | 11 months | 95% | On the clockDue this month | |
| Nuclear NightmareNuclear Nightmare | We would like Nuclear Nightmare to be out of early access 2 years after the initial release date.read 7 Sep 2026 | about 2 years | 23 months | 94% | On the clock1 month left | |
| What Is The GhostWhat Is The Ghost | 3–6 months so that new content, such as maps, can be properly tested and balanced.read 11 Sep 2026 | 3–6 months | 6 months | 94% | On the clockDue this month | |
| Escape ConditionEscape Condition | I estimate leaving Early Access by fall 2026. 1.0 is planned for 8/21/26 and will include the foundational 3 missions. New testers are being brought in to give feedback on the game's latest iteration which has made world impacts more severe, simplified the RPG mechanics, and vastly improved graphics and sound design.read 6 Sep 2026 | 3 years 4 monthsuntil 30 Nov 2026 | 3 years 2 months | 94% | On the clock2 months left | |
| Turing CompleteTuring Complete | The game will exit early access in 2026read 8 Sep 2026 | 5 years 3 monthsuntil 31 Dec 2026 | 4 years 11 months | 94% | On the clock4 months left | |
| Renryuu: AscensionRenryuu: Ascension | Renryuu will leave Early Access when the main story is done. The biggest part of the story is done, and is advanced in a so called "time skip" phase, which advances the time in the world by several years through multiple acts. After the time skip, the big final of the story will take place, and finish the story. The goal is to finish the main story by the end of 2026.read 6 Sep 2026 | 5 years 1 monthuntil 31 Dec 2026 | 4 years 9 months | 94% | On the clock4 months left | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 94% | On the clock1 month left | |
| Animalia SurvivalAnimalia Survival | We do not have a confirmed release date for the final version of Animalia yet, but we are working to have it completed by the end of 2026. Until then we hope that you can join us on this journey.read 9 Sep 2026 | 5 years 4 monthsuntil 31 Dec 2026 | 5 years | 94% | On the clock4 months left | |
| Dungeon AlchemistDungeon Alchemist | We intend for Dungeon Alchemist to leave Early Access late 2026.read 5 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2026 | 4 years 5 months | 94% | On the clock4 months left | |
| SYNTHETIK 2SYNTHETIK 2 | The full release is planned to be within 2026. The game is now in a very advanced state and we are confident that we can launch in a good state.read 5 Sep 2026 | 5 years 2 monthsuntil 31 Dec 2026 | 4 years 10 months | 94% | On the clock4 months left | |
| Ghost ExileGhost Exile | It all depends on the pace of development and the number of ideas from the community. According to preliminary data, we plan to end early access at the end of 2026.read 5 Sep 2026 | 5 yearsuntil 31 Dec 2026 | 4 years 8 months | 94% | On the clock4 months left | |
| DeadPolyDeadPoly | DeadPoly is planning to leave Early Access on January 12th, 2027.the store says it leaves Early Access on 12 Jan 2027 | 5 yearsuntil 12 Jan 2027 | 4 years 8 months | 93% | On the clock4 months left | |
| Project GunshipProject Gunship | The current goal is to have a 1.0 full release sometime this year, 2026.read 10 Sep 2026 | 4 years 4 monthsuntil 31 Dec 2026 | 4 years | 93% | On the clock4 months left | |
| RotfrontRotfront | 2-4 Month'sread 9 Sep 2026 | 2–4 months | 4 months | 93% | On the clockDue this month | |
| ElinElin | We are planning an early access period of approximately one year, two years at the most.read 7 Sep 2026 | 12–24 months | 22 months | 93% | On the clock2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.