How long did they say Early Access would take, and how long has it been? · 1,910 in Early Access · 2,254 promises read · 744 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 986 | 974 | 121% | 1 month | 88890% | 26of 809 parsed | — |
| 2025 | 361 | 361 | 00% | 13 months | 30986% | 118of 266 parsed | — |
| 2024 | 171 | 171 | 00% | 2 years 1 month | 14887% | 87of 120 parsed | — |
| 2023 | 100 | 100 | 00% | 3 years 2 months | 8686% | 48of 68 parsed | — |
| 2022 | 70 | 70 | 00% | 4 years 2 months | 6187% | 39of 46 parsed | — |
| 2021 | 49 | 49 | 00% | 5 years 1 month | 3980% | 22of 30 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 35 | 35 | 00% | 7 years 3 months | 35100% | 16of 19 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 17 | 17 | 00% | 9 years 3 months | 1694% | 7of 9 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Farm Factory SimulatorFarm Factory Simulator | We currently estimate that the game may remain in Early Access for approximately 4 to 6 months. This timeframe is not fixed and may change depending on development progress, testing results, and feedback received from the community. During this period, we plan not only to work toward the intended content scope, but also to assess several experimental features. Our goal is to determine whether these features are enjoyable, fit naturally within the overall gameplay, and are realistic for us to develop with the resources available.read 8 Sep 2026 | 4–6 months | 2 months | 31% | On the clock4 months left | |
| Bodian's Bay WashBodian's Bay Wash | We expect the game to remain in Early Access for roughly 3 to 6 months. Since we are a part-time duo balancing this with other commitments, this timeline gives us the necessary flexibility to fix bugs, polish the game, and implement feedback without rushing.read 9 Sep 2026 | 3–6 months | 2 months | 31% | On the clock4 months left | |
| Hillshade FarmHillshade Farm | We estimate around 1 year in Early Access before the full release. We will take the time needed to ensure the game reaches its full potential. The priority is quality, depth, and player satisfaction rather than rushing to a 1.0 launch.read 8 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーホロダンジョン 博衣こよりとホロウライブ in ホンシャタワー | The specific release date has not yet been determined. We expect the Early Access period to last for 1 to 2 years, and we are currently aiming to release the full version in the first half of 2027.read 6 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| 明月专属传奇明月专属传奇 | Approximately one monthread 9 Sep 2026 | about 1 month | 1 week | 30% | On the clockDue this month | |
| Femdom Wife Game - EmilyFemdom Wife Game - Emily | Emily should be done in about 1 or 2 years.read 6 Sep 2026 | 12–24 months | 7 months | 30% | On the clock17 months left | |
| World Order: Global PowerWorld Order: Global Power | We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 8 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| HALFTIME ManagerHALFTIME Manager | Early Access ends on 1 November 2026, when the full version releases. Until then it's about polish and balance, not big new additions. If that date does shift after all, you'll hear it here, not after the fact.the store says it leaves Early Access on 1 Nov 2026 | 3 monthsuntil 1 Nov 2026 | 4 weeks | 30% | On the clock2 months left | |
| StarminerStarminer | The plan is to have a year of development in Early Access.read 8 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| LoopboundLoopbound | The game is expected to remain in Early Access for a period of nine months to one year.read 8 Sep 2026 | 9–12 months | 3 months | 29% | On the clock9 months left | |
| DarkStone RestorationDarkStone Restoration | We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 7 Sep 2026 | 3–9 months | 3 months | 29% | On the clock6 months left | |
| Manifold3DManifold3D | We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment.read 7 Sep 2026 | 8–12 months | 3 months | 29% | On the clock9 months left | |
| Castleborne SurvivorsCastleborne Survivors | We expect the game to remain in Early Access for around six months. During this period, we plan to expand the game with more content, features, and gameplay systems.read 9 Sep 2026 | about 6 months | 2 months | 29% | On the clock4 months left | |
| Tiny Train TycoonTiny Train Tycoon | Around 6 months. This estimate may change depending on development progress and community feedback.read 9 Sep 2026 | about 6 months | 2 months | 29% | On the clock4 months left | |
| G-RebelsG-Rebels | We expect to stay in Early Access for roughly six months. That gives us time to gather meaningful feedback, iterate on core systems like performance, controls, combat, and make sure everything, from dogfights to VR, feels tight and polished.read 7 Sep 2026 | about 6 months | 2 months | 29% | On the clock4 months left | |
| Scam Center Simulator: UnderKingdomScam Center Simulator: UnderKingdom | We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 9 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Edge3Edge3 | At this time, we expect the Early Access period to last approximately 6 to 12 months. This period may change depending on development progress.read 9 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| ApococlicksApococlicks | 1-2 yearsread 8 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| OxyRailOxyRail | The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 9 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| RustPlowRustPlow | We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026 | about 6 months | 2 months | 27% | On the clock4 months left | |
| Battleship CommandBattleship Command | The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| OddslingerOddslinger | We expect Oddslinger to remain in Early Access for roughly 9–18 months, depending on feedback and how long it takes to polish pacing, add content across Eras, and finalize long-term progression.read 8 Sep 2026 | 9–18 months | 5 months | 27% | On the clock13 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| Coin Slots LiveCoin Slots Live | We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 2026 | 12–24 months | 7 months | 27% | On the clock17 months left | |
| Medic: Pacific WarMedic: Pacific War | We plan to be in early access for roughly 1 year.read 9 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| IT Specialist SimulatorIT Specialist Simulator | We plan for the game to reach full release after about 2–3 years of Early Access.the store says it leaves Early Access on 10 Feb 2028 | 24–36 months | 10 months | 27% | On the clock2 years 2 months left | |
| Sinner MakerSinner Maker | We are planning on finishing in less than a year approximatelyread 10 Sep 2026 | 0–12 months | 3 months | 27% | On the clock9 months left | |
| Abyss BornAbyss Born | We plan to be in the early access phase for about a year.read 6 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| Lords Of HeckLords Of Heck | 6 to 12 monthsread 8 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| Phase PartyPhase Party | We currently expect Phase Party to remain in Early Access for approximately 3 months. This timeframe may change depending on development progress and community feedback. During this period, we will focus on refining the game’s core mechanics, balance, and overall gameplay experience before the full release.read 7 Sep 2026 | about 3 months | 3 weeks | 27% | On the clock2 months left | |
| RuneblightRuneblight | Our target full release is late 2027/early 2028.read 7 Sep 2026 | 2 years 2 monthsuntil 31 Mar 2028 | 7 months | 26% | On the clock19 months left | |
| Dino-MightDino-Might | Roughly 3-6 months.read 6 Sep 2026 | 3–6 months | 2 months | 26% | On the clock4 months left | |
| 2 Fights in 2 Tight Spaces2 Fights in 2 Tight Spaces | Because we are going into Early Access earlier than last time around, we are looking at 9-12 months before V1.0read 7 Sep 2026 | 9–12 months | 3 months | 26% | On the clock9 months left | |
| Slay the Spire 2Slay the Spire 2 | Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range.read 6 Sep 2026 | 12–24 months | 6 months | 26% | On the clock18 months left | |
| Gladiator CommandGladiator Command | We expect to remain in Early Access for approximately 12 to 24 months, depending on the scope of community feedback and feature expansion. The goal is to deliver regular updates and iterate toward a polished, content-rich 1.0 release.read 10 Sep 2026 | 12–24 months | 6 months | 26% | On the clock18 months left | |
| Trials SurvivorsTrials Survivors | All core features will be available from day one in Early Access. Our main focus is on expanding content by adding more enemies, spells, classes, maps and systems to deepen the experience. We expect to deliver a version that fully meets player expectations in about a year.read 9 Sep 2026 | about 12 months | 3 months | 26% | On the clock9 months left | |
| Gacha Capsule Shop Simulator - AkihabaraGacha Capsule Shop Simulator - Akihabara | Roughly one year. The timeline may shift as we focus on quality and meaningful updates rather than rushing to completion.read 8 Sep 2026 | about 12 months | 3 months | 26% | On the clock9 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 2026 | 6–12 months | 3 months | 26% | On the clock9 months left | |
| TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeTFC2: The Fertile Crescent 2 - Collapse of The Bronze Age | 3 months.read 9 Sep 2026 | about 3 months | 3 weeks | 25% | On the clock2 months left | |
| Besetmere ForestBesetmere Forest | We're hoping to only remain in early access for a month or two, although we are entirely uncertain.read 6 Sep 2026 | 1–2 months | 2 weeks | 25% | On the clock2 months left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 9 Sep 2026 | about 12 months | 3 months | 25% | On the clock9 months left | |
| 华夏史诗:战国华夏史诗:战国 | The Early Access phase is expected to last 12 to 18 months. Our goal is to ensure that by the time the game leaves Early Access, it delivers a sufficiently deep, stable, and complete epic experience.read 7 Sep 2026 | 12–18 months | 4 months | 24% | On the clock14 months left | |
| Bounty Pro PullingBounty Pro Pulling | The game is planned to be in Early Access for approximately a year.read 6 Sep 2026 | about 12 months | 3 months | 24% | On the clock9 months left | |
| Deadline EscapeDeadline Escape | We estimate the game will remain in Early Access for roughly 1 to 2 years, depending on feedback and development progress.read 7 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| Kaiju HarvestKaiju Harvest | We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 9 Sep 2026 | about 3 months | 3 weeks | 24% | On the clock2 months left | |
| Blue Guy Must DieBlue Guy Must Die | We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 2026 | 2–3 months | 3 weeks | 24% | On the clock2 months left | |
| Chickenfinger's RallyChickenfinger's Rally | In the ball park of one or two years, I really can't guarantee any timeline though.read 6 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| Playto: Learn Languages Through GamesPlayto: Learn Languages Through Games | Approximately 6–12 months. The timeline depends on how quickly we can ship the planned features (see below) and validate them with community feedback. We'll leave Early Access when the learning tools, language coverage, and community features reach a level where we're confident in the full experience.read 8 Sep 2026 | 6–12 months | 3 months | 24% | On the clock9 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.