Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,910 in Early Access · 2,254 promises read · 744 announced, not started

Export CSVHow this is readQuestionnaires read up to 10 Sep 2026
AppliedNo filtersMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
2026986974121%1 month88890%26of 809 parsed
202536136100%13 months30986%118of 266 parsed
202417117100%2 years 1 month14887%87of 120 parsed
202310010000%3 years 2 months8686%48of 68 parsed
2022707000%4 years 2 months6187%39of 46 parsed
2021494900%5 years 1 month3980%22of 30 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019353500%7 years 3 months35100%16of 19 parsed
2018191900%8 years 1 month1789%9of 10 parsed
2017171700%9 years 3 months1694%7of 9 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Farm Factory SimulatorBewolba Studios · entered 16 Jul 2026Farm Factory SimulatorBewolba Studios · entered 16 Jul 2026We currently estimate that the game may remain in Early Access for approximately 4 to 6 months. This timeframe is not fixed and may change depending on development progress, testing results, and feedback received from the community. During this period, we plan not only to work toward the intended content scope, but also to assess several experimental features. Our goal is to determine whether these features are enjoyable, fit naturally within the overall gameplay, and are realistic for us to develop with the resources available.read 8 Sep 20264–6 months2 months31%On the clock4 months left
Bodian's Bay WashLuar Studio · entered 16 Jul 2026Bodian's Bay WashLuar Studio · entered 16 Jul 2026We expect the game to remain in Early Access for roughly 3 to 6 months. Since we are a part-time duo balancing this with other commitments, this timeline gives us the necessary flexibility to fix bugs, polish the game, and implement feedback without rushing.read 9 Sep 20263–6 months2 months31%On the clock4 months left
Hillshade FarmNORTHSTAR Games · entered 21 May 2026Hillshade FarmNORTHSTAR Games · entered 21 May 2026We estimate around 1 year in Early Access before the full release. We will take the time needed to ensure the game reaches its full potential. The priority is quality, depth, and player satisfaction rather than rushing to a 1.0 launch.read 8 Sep 2026about 12 months4 months31%On the clock8 months left
ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーholo Indie · entered 30 Jan 2026ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーholo Indie · entered 30 Jan 2026The specific release date has not yet been determined. We expect the Early Access period to last for 1 to 2 years, and we are currently aiming to release the full version in the first half of 2027.read 6 Sep 202612–24 months7 months31%On the clock17 months left
明月专属传奇明月专属传奇 · entered 1 Sep 2026明月专属传奇明月专属传奇 · entered 1 Sep 2026Approximately one monthread 9 Sep 2026about 1 month1 week30%On the clockDue this month
Femdom Wife Game - EmilyFemdom Wife Game · entered 2 Feb 2026Femdom Wife Game - EmilyFemdom Wife Game · entered 2 Feb 2026Emily should be done in about 1 or 2 years.read 6 Sep 202612–24 months7 months30%On the clock17 months left
World Order: Global PowerGlobal Strategy Games · entered 24 May 2026World Order: Global PowerGlobal Strategy Games · entered 24 May 2026We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 8 Sep 20266–12 months4 months30%On the clock8 months left
HALFTIME ManagerLazybraindev · entered 14 Aug 2026HALFTIME ManagerLazybraindev · entered 14 Aug 2026Early Access ends on 1 November 2026, when the full version releases. Until then it's about polish and balance, not big new additions. If that date does shift after all, you'll hear it here, not after the fact.the store says it leaves Early Access on 1 Nov 20263 monthsuntil 1 Nov 20264 weeks30%On the clock2 months left
StarminerCoolAndGoodGames · entered 27 May 2026StarminerCoolAndGoodGames · entered 27 May 2026The plan is to have a year of development in Early Access.read 8 Sep 2026about 12 months3 months29%On the clock9 months left
Red Tears: AngolaArun Haines · entered 27 May 2026Red Tears: AngolaArun Haines · entered 27 May 2026Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026about 12 months3 months29%On the clock9 months left
LoopboundEscheria · entered 27 May 2026LoopboundEscheria · entered 27 May 2026The game is expected to remain in Early Access for a period of nine months to one year.read 8 Sep 20269–12 months3 months29%On the clock9 months left
DarkStone RestorationPaul Cuisset · entered 23 Jun 2026DarkStone RestorationPaul Cuisset · entered 23 Jun 2026We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 7 Sep 20263–9 months3 months29%On the clock6 months left
Manifold3DTerapoly · entered 28 May 2026Manifold3DTerapoly · entered 28 May 2026We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment.read 7 Sep 20268–12 months3 months29%On the clock9 months left
Castleborne SurvivorsGameVerse · entered 20 Jul 2026Castleborne SurvivorsGameVerse · entered 20 Jul 2026We expect the game to remain in Early Access for around six months. During this period, we plan to expand the game with more content, features, and gameplay systems.read 9 Sep 2026about 6 months2 months29%On the clock4 months left
Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Around 6 months. This estimate may change depending on development progress and community feedback.read 9 Sep 2026about 6 months2 months29%On the clock4 months left
G-RebelsSenatis · entered 20 Jul 2026G-RebelsSenatis · entered 20 Jul 2026We expect to stay in Early Access for roughly six months. That gives us time to gather meaningful feedback, iterate on core systems like performance, controls, combat, and make sure everything, from dogfights to VR, feels tight and polished.read 7 Sep 2026about 6 months2 months29%On the clock4 months left
Scam Center Simulator: UnderKingdomJiao Games · entered 29 May 2026Scam Center Simulator: UnderKingdomJiao Games · entered 29 May 2026We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 9 Sep 2026about 12 months3 months29%On the clock9 months left
Edge3Takabo Soft · entered 31 May 2026Edge3Takabo Soft · entered 31 May 2026At this time, we expect the Early Access period to last approximately 6 to 12 months. This period may change depending on development progress.read 9 Sep 20266–12 months3 months28%On the clock9 months left
ApococlicksThe Malcavian Times · entered 18 Feb 2026ApococlicksThe Malcavian Times · entered 18 Feb 20261-2 yearsread 8 Sep 202612–24 months7 months28%On the clock17 months left
OxyRailOxygenTech Limited · entered 21 Feb 2026OxyRailOxygenTech Limited · entered 21 Feb 2026The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 9 Sep 202612–24 months7 months28%On the clock17 months left
RustPlowHASFOUR · entered 22 Jul 2026RustPlowHASFOUR · entered 22 Jul 2026We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026about 6 months2 months27%On the clock4 months left
Battleship CommandMicroProse Software · entered 2 Jun 2026Battleship CommandMicroProse Software · entered 2 Jun 2026The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026about 12 months3 months27%On the clock9 months left
Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 20266–12 months3 months27%On the clock9 months left
OddslingerGiantIce · entered 14 Apr 2026OddslingerGiantIce · entered 14 Apr 2026We expect Oddslinger to remain in Early Access for roughly 9–18 months, depending on feedback and how long it takes to polish pacing, add content across Eras, and finalize long-term progression.read 8 Sep 20269–18 months5 months27%On the clock13 months left
Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 20266–12 months3 months27%On the clock9 months left
Coin Slots LiveLitty Publishing · entered 24 Feb 2026Coin Slots LiveLitty Publishing · entered 24 Feb 2026We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 202612–24 months7 months27%On the clock17 months left
Medic: Pacific WarIZilla Games · entered 4 Jun 2026Medic: Pacific WarIZilla Games · entered 4 Jun 2026We plan to be in early access for roughly 1 year.read 9 Sep 2026about 12 months3 months27%On the clock9 months left
IT Specialist SimulatorPixel Team RED · entered 20 Nov 2025IT Specialist SimulatorPixel Team RED · entered 20 Nov 2025We plan for the game to reach full release after about 2–3 years of Early Access.the store says it leaves Early Access on 10 Feb 202824–36 months10 months27%On the clock2 years 2 months left
Sinner MakerMetro Team · entered 5 Jun 2026Sinner MakerMetro Team · entered 5 Jun 2026We are planning on finishing in less than a year approximatelyread 10 Sep 20260–12 months3 months27%On the clock9 months left
Abyss BornPolyLS · entered 5 Jun 2026Abyss BornPolyLS · entered 5 Jun 2026We plan to be in the early access phase for about a year.read 6 Sep 2026about 12 months3 months27%On the clock9 months left
Lords Of HeckSmokey Chill Games · entered 5 Jun 2026Lords Of HeckSmokey Chill Games · entered 5 Jun 20266 to 12 monthsread 8 Sep 20266–12 months3 months27%On the clock9 months left
Phase PartyEstimado Studio · entered 17 Aug 2026Phase PartyEstimado Studio · entered 17 Aug 2026We currently expect Phase Party to remain in Early Access for approximately 3 months. This timeframe may change depending on development progress and community feedback. During this period, we will focus on refining the game’s core mechanics, balance, and overall gameplay experience before the full release.read 7 Sep 2026about 3 months3 weeks27%On the clock2 months left
RuneblightZero Percent Juice · entered 13 Feb 2026RuneblightZero Percent Juice · entered 13 Feb 2026Our target full release is late 2027/early 2028.read 7 Sep 20262 years 2 monthsuntil 31 Mar 20287 months26%On the clock19 months left
Dino-MightAbsolutely Not Games · entered 24 Jul 2026Dino-MightAbsolutely Not Games · entered 24 Jul 2026Roughly 3-6 months.read 6 Sep 20263–6 months2 months26%On the clock4 months left
2 Fights in 2 Tight SpacesGround Shatter · entered 7 Jun 20262 Fights in 2 Tight SpacesGround Shatter · entered 7 Jun 2026Because we are going into Early Access earlier than last time around, we are looking at 9-12 months before V1.0read 7 Sep 20269–12 months3 months26%On the clock9 months left
Slay the Spire 2Mega Crit · entered 5 Mar 2026Slay the Spire 2Mega Crit · entered 5 Mar 2026Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range.read 6 Sep 202612–24 months6 months26%On the clock18 months left
Gladiator CommandMarius Spikas · entered 5 Mar 2026Gladiator CommandMarius Spikas · entered 5 Mar 2026We expect to remain in Early Access for approximately 12 to 24 months, depending on the scope of community feedback and feature expansion. The goal is to deliver regular updates and iterate toward a polished, content-rich 1.0 release.read 10 Sep 202612–24 months6 months26%On the clock18 months left
Trials SurvivorsAngry wisp · entered 8 Jun 2026Trials SurvivorsAngry wisp · entered 8 Jun 2026All core features will be available from day one in Early Access. Our main focus is on expanding content by adding more enemies, spells, classes, maps and systems to deepen the experience. We expect to deliver a version that fully meets player expectations in about a year.read 9 Sep 2026about 12 months3 months26%On the clock9 months left
Gacha Capsule Shop Simulator - AkihabaraUGC90 · entered 8 Jun 2026Gacha Capsule Shop Simulator - AkihabaraUGC90 · entered 8 Jun 2026Roughly one year. The timeline may shift as we focus on quality and meaningful updates rather than rushing to completion.read 8 Sep 2026about 12 months3 months26%On the clock9 months left
MudventureAlula · entered 9 Jun 2026MudventureAlula · entered 9 Jun 2026We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 20266–12 months3 months26%On the clock9 months left
TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeMicroProse Software · entered 18 Aug 2026TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeMicroProse Software · entered 18 Aug 20263 months.read 9 Sep 2026about 3 months3 weeks25%On the clock2 months left
Besetmere ForestPaper Cut Studio · entered 26 Aug 2026Besetmere ForestPaper Cut Studio · entered 26 Aug 2026We're hoping to only remain in early access for a month or two, although we are entirely uncertain.read 6 Sep 20261–2 months2 weeks25%On the clock2 months left
STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 9 Sep 2026about 12 months3 months25%On the clock9 months left
华夏史诗:战国秦川汉渚 · entered 29 Apr 2026华夏史诗:战国秦川汉渚 · entered 29 Apr 2026The Early Access phase is expected to last 12 to 18 months. Our goal is to ensure that by the time the game leaves Early Access, it delivers a sufficiently deep, stable, and complete epic experience.read 7 Sep 202612–18 months4 months24%On the clock14 months left
Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026The game is planned to be in Early Access for approximately a year.read 6 Sep 2026about 12 months3 months24%On the clock9 months left
Deadline EscapeDeadlineEscape · entered 16 Mar 2026Deadline EscapeDeadlineEscape · entered 16 Mar 2026We estimate the game will remain in Early Access for roughly 1 to 2 years, depending on feedback and development progress.read 7 Sep 202612–24 months6 months24%On the clock18 months left
Kaiju HarvestTavuno Forge · entered 19 Aug 2026Kaiju HarvestTavuno Forge · entered 19 Aug 2026We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 9 Sep 2026about 3 months3 weeks24%On the clock2 months left
Blue Guy Must DieGravistar Games · entered 19 Aug 2026Blue Guy Must DieGravistar Games · entered 19 Aug 2026We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 20262–3 months3 weeks24%On the clock2 months left
Chickenfinger's RallyChickenfinger Games · entered 17 Mar 2026Chickenfinger's RallyChickenfinger Games · entered 17 Mar 2026In the ball park of one or two years, I really can't guarantee any timeline though.read 6 Sep 202612–24 months6 months24%On the clock18 months left
Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Approximately 6–12 months. The timeline depends on how quickly we can ship the planned features (see below) and validate them with community feedback. We'll leave Early Access when the learning tools, language coverage, and community features reach a level where we're confident in the full experience.read 8 Sep 20266–12 months3 months24%On the clock9 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.