How long did they say Early Access would take, and how long has it been? · 1,852 in Early Access · 2,175 promises read · 739 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 973 | 963 | 101% | 1 month | 87089% | 25of 792 parsed | — |
| 2025 | 322 | 322 | 00% | 13 months | 26984% | 93of 226 parsed | — |
| 2024 | 168 | 168 | 00% | 2 years 1 month | 14586% | 84of 117 parsed | — |
| 2023 | 99 | 99 | 00% | 3 years 2 months | 8586% | 48of 68 parsed | — |
| 2022 | 70 | 70 | 00% | 4 years 2 months | 6187% | 39of 46 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 34 | 34 | 00% | 7 years 3 months | 34100% | 15of 18 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 17 | 17 | 00% | 9 years 3 months | 1694% | 7of 9 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Finnish Cottage SimulatorFinnish Cottage Simulator | The current plan is to get the game's full version out in 2028.read 5 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2028 | 22 months | 44% | On the clock2 years 4 months left | |
| Desert StalkerDesert Stalker | We estimate that Desert Stalker will require three or four more years to conclude properly.read 8 Sep 2026 | 36–48 months | 21 months | 44% | On the clock2 years 3 months left | |
| Bside: Desktop MateBside: Desktop Mate | We expect Bside to remain in Early Access for roughly 18 to 24 months. Our goal during this period is to keep refining the foundation and expanding the world step by step. Bside is designed as an evolving world that grows with its community, so development will continue beyond the initial Early Access phase. While we can’t predict an exact end point, we’ll keep sharing updates, adding new experiences, and working closely with players as the world of Biibits continues to take shape.read 7 Sep 2026 | 18–24 months | 10 months | 43% | On the clock14 months left | |
| SaveSyncSaveSync | We anticipate SaveSync will leave Early Access around Q4 2027, once we’ve expanded support to a broad range of co-op titles, refined performance, and incorporated community feedback.read 8 Sep 2026 | 2 years 3 monthsuntil 31 Dec 2027 | 12 months | 43% | On the clock15 months left | |
| Three Kingdoms:YiThree Kingdoms:Yi | We expect Early Access to last 3 to 6 months, with the exact timeline adjusted based on content completeness and player feedback. Our goal is to fully deliver the eight provinces' unique content, the complete hero roster, and the full awakening paths for custom heroes. Once the core content is live and properly balanced, we'll move into full release.read 8 Sep 2026 | 3–6 months | 3 months | 43% | On the clock3 months left | |
| Sixth ForceSixth Force | Our current expectation is that Sixth Force will stay in Early Access for around 3 to 6 months. This may change depending on development progress, player feedback, testing, and the amount of additional content and polish needed before we feel the game is ready for a full release.read 9 Sep 2026 | 3–6 months | 3 months | 43% | On the clock3 months left | |
| PortalbornPortalborn | I currently expect Portalborn to remain in Early Access until approximately December 2026, although that timeline may change depending on community feedback and the pace of development. Before full release, my primary goals are to continue improving the new-player experience, expand quality-of-life features, refine combat and progression balance, add additional content and systems, and further improve the Portal Workshop and creator tools.read 9 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 43% | On the clock3 months left | |
| Morbid MetalMorbid Metal | We already have a Year One roadmap, but we’re keeping the timeline flexible so we can integrate community feedback along the way.read 6 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Super Alloy CrushSuper Alloy Crush | Early Access is expected to last around 12 months, but this may change depending on development progress and community feedback. Our top priority is to make sure the game’s quality meets both player expectations and our own standards, so the timeline will remain flexible.read 7 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Snow Resort SimulatorSnow Resort Simulator | Approximately 6-12 months.read 8 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| Gravity Assist: InitiativeGravity Assist: Initiative | At the moment, I am looking at 1 year, but likely (and hopefully) much less.read 9 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Solar ExpanseSolar Expanse | We are planning to stay in Early Access for approximately a year, depending on the development.read 8 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Mad Television TycoonMad Television Tycoon | It is planned to leave the game in Early Access for 6-12 months. That's enough time to improve the game with the help of the community.read 7 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| BatakBatak | We plan to be in Early Access for up to one year.read 7 Sep 2026 | 0–12 months | 5 months | 42% | On the clock7 months left | |
| Captain HardcoreCaptain Hardcore | Approximately 12 - 18 months, depending on player feedback and how much content I decide to add.read 9 Sep 2026 | 12–18 months | 8 months | 42% | On the clock10 months left | |
| Out of ActionOut of Action | Roughly 12–18 months. That may change depending on development progress and feedback.read 8 Sep 2026 | 12–18 months | 8 months | 42% | On the clock10 months left | |
| The Gold River ProjectThe Gold River Project | We expect The Gold River Project to remain in Early Access for 12–18 months. Our focus is quality over speed; building each season, system, and biome to the standard players deserve. The game will leave Early Access when all planned seasons, storylines, and major gameplay systems are complete.read 9 Sep 2026 | 12–18 months | 8 months | 42% | On the clock10 months left | |
| Light the FireLight the Fire | I expect the game to remain in Early Access for approximately 9 to 12 months, depending on development progress and community feedback.read 6 Sep 2026 | 9–12 months | 5 months | 42% | On the clock7 months left | |
| NEODRIVENEODRIVE | Six months, based on my current pace of track creation and its rate of acceleration as my internal tooling improves. I will spend most of that time finishing the campaign level set. Any remaining time will be spent implementing community feature requests.read 9 Sep 2026 | about 6 months | 2 months | 42% | On the clock4 months left | |
| Innkeeper VRInnkeeper VR | Our best estimate is 18-24 months, but we’ll stay in Early Access until the core vision feels complete.read 7 Sep 2026 | 18–24 months | 10 months | 41% | On the clock14 months left | |
| Whisper of the SwallowsWhisper of the Swallows | About 18 months.read 9 Sep 2026 | about 18 months | 7 months | 41% | On the clock11 months left | |
| Idle IktahIdle Iktah | I expect the game to be in Early Access for somewhere around 6-12 months.read 8 Sep 2026 | 6–12 months | 5 months | 41% | On the clock7 months left | |
| Ballest of Them AllBallest of Them All | We currently expect Ballest to remain in Early Access until 2027, but the schedule may change as the game develops with player feedback. We want to make sure the game is bug free, performant, and provides players with the tools to create, find, and share all the content they imagine, forever.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 11 months | 41% | On the clock15 months left | |
| SanguineSanguine | The plan is to leave Early Access in Q4 2027, when the full version launches.read 9 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 11 months | 41% | On the clock15 months left | |
| Loverse 🔞[ADULT NSFW]Loverse 🔞[ADULT NSFW] | We are currently hoping to complete the game by sometime in 2027.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2027 | 10 months | 40% | On the clock16 months left | |
| EONIA RevelationsEONIA Revelations | We expect EONIA REVELATIONS to remain in Early Access for roughly twelve to fifteen months. Updates will arrive almost daily to keep the world growing, breathing, and steadily moving forward.read 9 Sep 2026 | 12–15 months | 6 months | 40% | On the clock9 months left | |
| CLOUD DWELLERSCLOUD DWELLERS | The length of our Early Access period will ultimately depend on the feedback we receive from players — your input will help shape how the game evolves. That said, based on our current roadmap, we expect Cloud Dwellers to remain in Early Access for about a year, with the full release planned for mid-2027. We’re fully committed to making sure the game is worth your time and support. Our goal is to keep delivering meaningful updates and genuine enjoyment throughout the development process and beyond.read 8 Sep 2026 | about 12 months | 5 months | 40% | On the clock7 months left | |
| TDM : Task Drill ManiacTDM : Task Drill Maniac | We currently expect Taskbar Mining to remain in Early Access for approximately one months. This schedule may change depending on player feedback, development progress, and the stability of the in-game economy.the store says it leaves Early Access on 1 Oct 2026 | about 1 month | 2 weeks | 40% | On the clockDue this month | |
| Cowboy Life SimulatorCowboy Life Simulator | We plan to stay in Early Access for approximately 12–24 months. This timeframe allows us to complete the full story arc, expand the map, and implement the community-driven roadmap. If the game receives strong support and feedback, we may transition to 1.0 even sooner — but our focus is on quality, not speed.read 5 Sep 2026 | 12–24 months | 9 months | 39% | On the clock15 months left | |
| Gray Zone WarfareGray Zone Warfare | Gray Zone Warfare is a long-term project that will continue to evolve until we deliver the ultimate gaming experience. We will release regular updates featuring new content, expanding world-building, adding new weapons and gear, unveiling new quests and environmental storytelling, as well as optimizing and fixing bugs before concluding the Early Access phase. The approximate timeline may span several years, depending on community feedback and the fulfillment of our shared vision.read 9 Sep 2026 | 36–72 months | 2 years 4 months | 39% | On the clock3 years 8 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 9 Sep 2026 | 12–24 months | 9 months | 39% | On the clock15 months left | |
| MusicHellMusicHell | 12-16 months should be enough time to finish the features for full release.read 8 Sep 2026 | 12–16 months | 6 months | 39% | On the clock10 months left | |
| Weed Shop 4: HighlandWeed Shop 4: Highland | We expect the game to remain in Early Access for around 6–12 months, depending on development progress and community feedback.read 8 Sep 2026 | 6–12 months | 5 months | 39% | On the clock7 months left | |
| BurnoutBurnout | By the end of 2026, though I hope to finish much earlier. I’m putting my full dedication into this project!read 6 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 39% | On the clock4 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 9 months | 39% | On the clock15 months left | |
| Cleared HotCleared Hot | The current plan is to release Chapter 2 (a major content update) in Fall 2026 and leave Early Access in 2027. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 6 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left | |
| Following SeasFollowing Seas | The aim is to have the game feature complete before the end of 2027, but this is subject to change, particularly if additional features are brought on board during development.read 7 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 9 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| DREADHOLMDREADHOLM | The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 9 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Shady O'Grady's™ Overnight SensationShady O'Grady's™ Overnight Sensation | As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 2026 | 9–12 months | 5 months | 38% | On the clock7 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| HeroIncHeroInc | We currently expect HeroInc to remain in Early Access for around 2 months. This timeline may change depending on community feedback and the scope of new features and content added during development.read 6 Sep 2026 | about 2 months | 3 weeks | 38% | On the clock1 month left | |
| Political Survival - Head of StatePolitical Survival - Head of State | We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 2026 | 1–2 months | 3 weeks | 38% | On the clock1 month left | |
| Super Power RacingSuper Power Racing | I hope to have Super Power Racing out of early access by 2027read 9 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 9 months | 37% | On the clock16 months left | |
| SkyInFlamesSkyInFlames | Approximately one year.read 8 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Mycelium: The Silent ContractMycelium: The Silent Contract | It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 7 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Conquest DarkConquest Dark | We believe this game will be in Early Access until 2028.read 5 Sep 2026 | 3 years 8 monthsuntil 31 Dec 2028 | 16 months | 37% | On the clock2 years 4 months left | |
| Far Far WestFar Far West | Currently, we are planning for a 12-month Early Access period.read 8 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Deck of HarvestDeck of Harvest | We expect Early Access to last 6 to 12 months. The exact timeline depends on the feedback we receive and the time needed to reach our quality standards for a full release.read 7 Sep 2026 | 6–12 months | 4 months | 37% | On the clock8 months left | |
| AifuAifu | We estimate that Aifu will be in Early Access for approximately 3 to 6 months. This timeframe will depend directly on the feedback we receive from the community and how long it takes us to implement and polish the new features, customization tools, and content expansions that we choose to prioritize together before the official full release.read 8 Sep 2026 | 3–6 months | 2 months | 37% | On the clock4 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.