Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,965 in Early Access · 2,362 promises read · 787 announced, not started

Export CSVHow this is readQuestionnaires read up to 10 Sep 2026
AppliedTag: Simulation×Clear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,005993121%1 month91091%28of 829 parsed
202536736700%13 months31686%120of 273 parsed
202417617600%2 years 1 month15488%90of 123 parsed
202310310300%3 years 2 months8986%51of 71 parsed
2022737300%4 years 2 months6488%40of 48 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019373700%7 years 3 months37100%18of 21 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017171700%9 years 3 months1694%7of 9 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Fossil BoundFossil Studios · entered 24 Aug 2026Fossil BoundFossil Studios · entered 24 Aug 2026We currently expect Fossil Bound to remain in Early Access for approximately 12–18 months. During this time we plan to expand the number of dig sites, fossils, museum features, and gameplay systems while continuing to refine the core excavation mechanics based on player feedback.read 8 Sep 202612–18 months2 weeks3%On the clock17 months left
星舰-DF四哥 · entered 20 Jul 2026星舰-DF四哥 · entered 20 Jul 20262 to 5 yearsread 8 Sep 202624–60 months2 months3%On the clock4 years 10 months left
Seconds Until You DieFINGEES LLC · entered 31 Aug 2026Seconds Until You DieFINGEES LLC · entered 31 Aug 20261 year (31536000 seconds until this game is not in Early Access)read 6 Sep 2026about 12 months1 week3%On the clock12 months left
Retail RevengeToaster Bath Studios · entered 31 Aug 2026Retail RevengeToaster Bath Studios · entered 31 Aug 2026We currently expect Retail Revenge to remain in Early Access for approximately 6–12 months. This estimate may change depending on player feedback, development priorities and the work required to reach the intended quality for version 1.0.read 10 Sep 20266–12 months1 week3%On the clock12 months left
The ConglomerateLemOne Labs · entered 31 Aug 2026The ConglomerateLemOne Labs · entered 31 Aug 2026We anticipate remaining in Early Access for approximately 6 to 12 months. This timeline allows us to expand the content within the 'Studio' and 'Conglomerate' phases while refining the core loop based on player feedback.read 6 Sep 20266–12 months1 week3%On the clock12 months left
Brutalball Manager 2Stout Kassel Games · entered 8 Sep 2026Brutalball Manager 2Stout Kassel Games · entered 8 Sep 2026The plan is 3 months. The game is already better and more stable than BB1, but I still wanted time to get feedback and make sure there aren't any game breaking bugs.read 8 Sep 2026about 3 months2 days3%On the clock3 months left
Craft. Sell. Goblin. Repeat.Adrià Raventós · entered 1 Sep 2026Craft. Sell. Goblin. Repeat.Adrià Raventós · entered 1 Sep 2026The current plan is around one year, though this may change depending on development progress.read 9 Sep 2026about 12 months1 week3%On the clock12 months left
Airline FounderNerowan · entered 6 Sep 2026Airline FounderNerowan · entered 6 Sep 20263–6 monthsread 9 Sep 20263–6 months4 days2%On the clock6 months left
Code My Robot VacuumBoostedSquad Games · entered 2 Sep 2026Code My Robot VacuumBoostedSquad Games · entered 2 Sep 2026We expect the game to remain in Early Access for around 6–12 months, depending on development progress and community feedback. We want enough time to expand the game’s content, improve stability and balance, and iterate based on how players use the current version. If our priorities change during development, we’ll keep the store page and community posts updated.read 6 Sep 20266–12 months1 week2%On the clock12 months left
OshiYaJourneyBit · entered 1 Sep 2026OshiYaJourneyBit · entered 1 Sep 2026We currently expect Early Access to last roughly 9 to 15 months. This is an estimate, not a fixed release promise: the timing will depend on playtest data, technical stability and the scope that proves valuable to the community.read 8 Sep 20269–15 months1 week2%On the clock15 months left
FunorbitAeroenix · entered 3 Sep 2026FunorbitAeroenix · entered 3 Sep 2026I currently expect Funorbit to remain in Early Access for approximately 6 to 12 months. As a solo developer, the exact timeline may depend on development progress and community feedback. My goal is to leave Early Access once the main gameplay systems and planned content feel complete and polished enough for a full release.read 9 Sep 20266–12 months1 week2%On the clock12 months left
CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026The game is currently expected to remain in Early Access for approximately 6 to 12 months. However, this estimate may change depending on the development process and the feedback received from players. CRETA will leave Early Access when its main systems feel sufficiently mature, its content and balance are ready, and the overall experience reaches a level that feels suitable for a full release.read 10 Sep 20266–12 months1 week2%On the clock12 months left
GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 202624–48 months4 weeks2%On the clock3 years 11 months left
Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026We expect Last Light: Survival to remain in Early Access for approximately 12 to 18 months. This timeframe allows us to steadily expand the game with new content, features, and improvements while carefully incorporating player feedback and ensuring overall stability and quality. Development progress may vary depending on community input and testing results, but our focus is on delivering a polished and complete full release rather than rushing the process.read 6 Sep 202612–18 months1 week2%On the clock18 months left
Guild Management SimulatorProjekt One Games · entered 31 Aug 2026Guild Management SimulatorProjekt One Games · entered 31 Aug 2026Guild Management Simulator is currently expected to remain in Early Access for approximately 12–18 months. This is only an estimate and may change depending on player feedback, development progress, and how the game’s scope evolves.read 5 Sep 202612–18 months1 week2%On the clock18 months left
Launch Window: 1961Ben Hamilton · entered 4 Sep 2026Launch Window: 1961Ben Hamilton · entered 4 Sep 2026The current plan is for Launch Window to remain in Early Access for about one year after release. This may change depending on player feedback, development progress, and the amount of polish or additional content that makes sense to add before the full release.read 8 Sep 2026about 12 months6 days2%On the clock12 months left
Cheap TattooCheap Games · entered 4 Sep 2026Cheap TattooCheap Games · entered 4 Sep 2026I'm planning on roughly six to twelve months in Early Access. That depends on what players ask for and how much of it turns out to be worth building, so I'd rather leave myself room than name a date.read 5 Sep 20266–12 months6 days2%On the clock12 months left
Life in red linePecha games · entered 1 Sep 2026Life in red linePecha games · entered 1 Sep 2026We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 9 Sep 202612–18 months1 week2%On the clock18 months left
Path of the idle cultivatorWuxia Games · entered 5 Sep 2026Path of the idle cultivatorWuxia Games · entered 5 Sep 2026We expect the game to remain in Early Access for approximately one year. This timeline gives us enough room to develop and release the remaining Ascensions, incorporate community feedback into pacing and balance, and polish the overall experience before considering the game feature-complete. That said, our priority is making sure the content is properly tested and balanced rather than rushing to hit a fixed date, so this timeframe could shift depending on how development and community feedback progress.read 9 Sep 2026about 12 months5 days1%On the clock12 months left
Gridiron ManagerCoolissimo Games · entered 3 Sep 2026Gridiron ManagerCoolissimo Games · entered 3 Sep 2026We currently expect Gridiron Manager to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress and community feedback.read 10 Sep 202612–18 months1 week1%On the clock18 months left
DEMO IT!CrossAge Studio · entered 3 Sep 2026DEMO IT!CrossAge Studio · entered 3 Sep 2026We are aiming for somewhere around a year to eighteen months, and we do not plan for it to run beyond the end of 2027. That is an estimate rather than a promise. We would rather leave Early Access when the game is genuinely finished than leave it on a date we picked before anyone had played it. How long it really takes will depend a great deal on what players ask for once they are in — if the feedback points somewhere we did not expect, we would rather follow it than hold to a schedule.read 6 Sep 202612–18 months1 week1%On the clock18 months left
Rocket EngineerXavier B. · entered 28 Aug 2026Rocket EngineerXavier B. · entered 28 Aug 2026Our timeline for Early Access is dictated by our content milestones rather than a strict calendar. We anticipate development taking a couple of years. The first major phase will focus on polishing the existing 2D physics and resource systems based on your feedback, followed by the rollout of entirely new mechanics. We are committed to supporting Rocket Engineer well beyond its 1.0 launch.read 6 Sep 202624–36 months2 weeks1%On the clock3 years left
Load FactorFlyWithTom · entered 6 Sep 2026Load FactorFlyWithTom · entered 6 Sep 2026We plan to be in Early Access for roughly 12 months. That's an estimate, not a promise, we'd rather leave Early Access when the game is genuinely ready than hit an arbitrary date. If the game needs more time to reach the depth and polish we're aiming for, we'll take it.read 7 Sep 2026about 12 months4 days1%On the clock12 months left
First SinOHO Games · entered 6 Sep 2026First SinOHO Games · entered 6 Sep 2026Our current plan is to remain in Early Access for 6 to 12 months. This window gives us enough time to expand the open world, introduce additional shop types, refine the crime systems, improve AI behavior, and test new content such as vehicles, online features, and advanced missions. However, we prefer transparency: if the community requests more features or deeper systems than initially planned, we may extend Early Access to deliver the best possible full release. We will provide regular updates, roadmap adjustments, and detailed communication throughout the entire process. The goal is not to stay in Early Access longer than necessary, but long enough to ensure a stable, feature-rich, and polished final game.read 6 Sep 20266–12 months4 days1%On the clock12 months left
Town DiggersAlin Games · entered 4 Sep 2026Town DiggersAlin Games · entered 4 Sep 2026Town Diggers will be in early access for approximately 18 months.read 6 Sep 2026about 18 months6 days1%On the clock18 months left
Arcaneering: Beyond AutomationSundrop Games · entered 7 Sep 2026Arcaneering: Beyond AutomationSundrop Games · entered 7 Sep 2026We expect the Early Access period to last less than 1 year, with the exact duration depending on the amount of feedback we receive during Early Access.read 9 Sep 20260–12 months3 days1%On the clock12 months left
Tower LabDevon Powell · entered 7 Sep 2026Tower LabDevon Powell · entered 7 Sep 2026We expect early access to last between 6 and 12 months.read 10 Sep 20266–12 months3 days1%On the clock12 months left
Road to Millionaire – InvestingXgame202312 · entered 7 Sep 2026Road to Millionaire – InvestingXgame202312 · entered 7 Sep 2026We currently expect Road to Millionaire – Investing to remain in Early Access for approximately 12 months. During this period, we will continue to expand the game's content, improve gameplay systems, and polish the overall player experience. If additional development time is needed to deliver a higher-quality game, we will prioritize quality over a fixed release schedule.read 7 Sep 2026about 12 months3 days1%On the clock12 months left
Code: TerraformAppsMafia · entered 9 Sep 2026Code: TerraformAppsMafia · entered 9 Sep 2026I currently expect Code: Terraform to remain in Early Access for approximately one year. This is an estimate, and the timing may change depending on player feedback and the progress of development.read 10 Sep 2026about 12 months1 day0%On the clock12 months left
Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026The game will stay in Early Access for 1 yearread 10 Sep 2026about 12 months1 day0%On the clock12 months left
RagNext StudioRagNext Labs LLC · entered 9 Sep 2026RagNext StudioRagNext Labs LLC · entered 9 Sep 2026We estimate RagNext will remain in Early Access for approximately 6 to 12 months. This timeline will allow us to iterate on user interface enhancements, expand node/graph capabilities, and ensure rock-solid stability across Windows, macOS, and Linux export targets before our 1.0 release.read 10 Sep 20266–12 months1 day0%On the clock12 months left
PLATiNA :: LABHIGH-END Games · entered 10 Sep 2026PLATiNA :: LABHIGH-END Games · entered 10 Sep 2026We plan to run Early Access for 8 to 12 months, aiming for a full release in early 2026.the store says it leaves Early Access on 10 Sep 20268–12 months1 day0%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.