Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,149 in Early Access · 2,757 promises read · 941 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedTag: StrategyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0771,059182%1 month99492%32of 898 parsed
202539239200%13 months34287%126of 296 parsed
202419519500%2 years 1 month17389%104of 140 parsed
202311211200%3 years 2 months9888%57of 77 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4284%24of 32 parsed
2020444400%6 years 1 month3989%19of 23 parsed
2019393900%7 years 3 months39100%19of 22 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Watchstander: COLREGS/Rules of the Road Training AdministratorEnclave Gaming · entered 4 Sep 2026Watchstander: COLREGS/Rules of the Road Training AdministratorEnclave Gaming · entered 4 Sep 2026I expect COLREGS Trainer to remain in Early Access for 3–6 months while I expand the question bank, improve analytics, and refine the interface. Since it shares core systems with the full Watchstander simulator, updates will track closely with that project but remain independently stable.read 11 Sep 20263–6 months1 week4%On the clock6 months left
FD 27: Direct Your Football ClubSyra Games · entered 13 Aug 2026FD 27: Direct Your Football ClubSyra Games · entered 13 Aug 2026Approximately one to two years maximum from the launch of version 0.1.read 11 Sep 202612–24 months4 weeks4%On the clock23 months left
EndlessRainairnuri · entered 28 Aug 2026EndlessRainairnuri · entered 28 Aug 2026I plan to be in Early Access for roughly 6 to 12 months. The core game is already complete and can be played from beginning to end, so this time is meant for balancing, adding content, and responding to feedback rather than for building missing systems. If players want more time for additional content, I would rather extend that window than leave Early Access early.read 5 Sep 20266–12 months2 weeks4%On the clock12 months left
Janshin -infinity-OwlGameStudio · entered 29 Aug 2026Janshin -infinity-OwlGameStudio · entered 29 Aug 2026At this point, we expect the game to remain in Early Access for about one year. This may change depending on development progress and player feedback, but our plan is to continue improving the game and adding content throughout that period.read 9 Sep 2026about 12 months2 weeks4%On the clock12 months left
Car D GameKnuckky · entered 29 Aug 2026Car D GameKnuckky · entered 29 Aug 2026I expect roughly 6 to 12 months, though this may shift based on player feedback and how much content the community wants to see before calling it 1.0.read 9 Sep 20266–12 months2 weeks4%On the clock12 months left
Story BoredNoto Games · entered 1 Sep 2026Story BoredNoto Games · entered 1 Sep 2026We hope by the end of the year to early next year, we will have a "ready game"- but honestly, there can always be more to add and update. That said- the game will be "finished" once everything we know can be added, fixed, and removed is done, which will hopefully be completed by June 2027 at the latest. There will ALWAYS be more updates after!read 7 Sep 202610 monthsuntil 30 Jun 20272 weeks3%On the clock10 months left
UltradimensionalVYPXR Studios · entered 19 Aug 2026UltradimensionalVYPXR Studios · entered 19 Aug 2026We expect Early Access to last around 1–2 years.read 5 Sep 202612–24 months3 weeks3%On the clock23 months left
PetCraftBlueMonkey Studio · entered 31 Aug 2026PetCraftBlueMonkey Studio · entered 31 Aug 2026Our Early Access will be about 8-12 months long if everything goes well.read 6 Sep 20268–12 months2 weeks3%On the clock12 months left
The ConglomerateLemOne Labs · entered 31 Aug 2026The ConglomerateLemOne Labs · entered 31 Aug 2026We anticipate remaining in Early Access for approximately 6 to 12 months. This timeline allows us to expand the content within the 'Studio' and 'Conglomerate' phases while refining the core loop based on player feedback.read 6 Sep 20266–12 months2 weeks3%On the clock12 months left
Damage ChessIchigeki Games · entered 31 Aug 2026Damage ChessIchigeki Games · entered 31 Aug 2026Approximately 6 to 12 months.read 6 Sep 20266–12 months2 weeks3%On the clock12 months left
Damage XiangqiIchigeki Games · entered 31 Aug 2026Damage XiangqiIchigeki Games · entered 31 Aug 2026Approximately 6 to 12 months.read 6 Sep 20266–12 months2 weeks3%On the clock12 months left
Airline FounderNerowan · entered 6 Sep 2026Airline FounderNerowan · entered 6 Sep 20263–6 monthsread 11 Sep 20263–6 months6 days3%On the clock6 months left
StarShip-DF四哥 · entered 20 Jul 2026StarShip-DF四哥 · entered 20 Jul 20262 to 5 yearsread 11 Sep 202624–60 months2 months3%On the clock4 years 10 months left
ReliquaryDiaP · entered 1 Sep 2026ReliquaryDiaP · entered 1 Sep 2026I'm planning on roughly 12 months in Early Access. That's an estimate, not a promise. How long it actually takes depends on how the card pool grows and how long the format takes to settle into something I'm happy to call finished. If it needs longer, it will take longer — I'd rather leave Early Access late than early.read 9 Sep 2026about 12 months2 weeks3%On the clock12 months left
TyrStoke Games · entered 2 Sep 2026TyrStoke Games · entered 2 Sep 2026We anticipate being in Early Access for about 12 months before moving to full release. However, we're committed to taking the time necessary to deliver a polished, complete experience rather than rushing to meet an arbitrary deadline, so we’ll adapt and communicate changes as we gather feedback.read 11 Sep 2026about 12 months1 week3%On the clock12 months left
Wall Street DonkeyNoCoo Fox · entered 2 Sep 2026Wall Street DonkeyNoCoo Fox · entered 2 Sep 2026We currently expect Early Access to last approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 20266–12 months1 week3%On the clock12 months left
Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026We estimate the Early Access period will last around 6 months.read 8 Sep 2026about 6 months5 days3%On the clock6 months left
Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Around 6 months. The goal is 1.0 once the full campaign is complete and stable across the whole island and at various difficulty levels.read 8 Sep 2026about 6 months5 days3%On the clock6 months left
Launch Window: 1961Ben Hamilton · entered 4 Sep 2026Launch Window: 1961Ben Hamilton · entered 4 Sep 2026The current plan is for Launch Window to remain in Early Access for about one year after release. This may change depending on player feedback, development progress, and the amount of polish or additional content that makes sense to add before the full release.read 8 Sep 2026about 12 months1 week2%On the clock12 months left
DicewayfarerNightCracker · entered 8 Sep 2026DicewayfarerNightCracker · entered 8 Sep 2026We currently expect Dicewayfarer to remain in Early Access for approximately 3–6 months. However, this may change depending on player feedback and the amount of additional balancing and polish required.read 8 Sep 20263–6 months4 days2%On the clock6 months left
Crown MarshalFOGMOE · entered 31 Aug 2026Crown MarshalFOGMOE · entered 31 Aug 2026We currently expect Crown Marshal to remain in Early Access for approximately 24 months. This estimate may change depending on development progress, testing results, and community feedback. Rather than rushing to meet a fixed date, we intend to evaluate when the game is ready to leave Early Access based on its content, stability, and overall level of polish.read 6 Sep 2026about 2 years2 weeks2%On the clock2 years left
Gridiron ManagerCoolissimo Games · entered 3 Sep 2026Gridiron ManagerCoolissimo Games · entered 3 Sep 2026We currently expect Gridiron Manager to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress and community feedback.read 10 Sep 202612–18 months1 week2%On the clock18 months left
Load FactorFlyWithTom · entered 6 Sep 2026Load FactorFlyWithTom · entered 6 Sep 2026We plan to be in Early Access for roughly 12 months. That's an estimate, not a promise, we'd rather leave Early Access when the game is genuinely ready than hit an arbitrary date. If the game needs more time to reach the depth and polish we're aiming for, we'll take it.read 7 Sep 2026about 12 months6 days2%On the clock12 months left
Road to Millionaire – InvestingXgame202312 · entered 7 Sep 2026Road to Millionaire – InvestingXgame202312 · entered 7 Sep 2026We currently expect Road to Millionaire – Investing to remain in Early Access for approximately 12 months. During this period, we will continue to expand the game's content, improve gameplay systems, and polish the overall player experience. If additional development time is needed to deliver a higher-quality game, we will prioritize quality over a fixed release schedule.read 10 Sep 2026about 12 months5 days1%On the clock12 months left
Dungeon SettlersCanOpener · entered 4 Sep 2026Dungeon SettlersCanOpener · entered 4 Sep 2026We currently expect Dungeon Settlers to remain in Early Access for approximately 2 years. This timeframe may change depending on development progress and community feedback. Our goal is to leave Early Access when we believe the game offers the level of polish and content we are aiming for. Throughout Early Access, we plan to continue releasing regular updates with new content, improvements, and refinements.read 10 Sep 2026about 2 years1 week1%On the clock2 years left
Between Adventures IDLERogue Duck Interactive · entered 8 Sep 2026Between Adventures IDLERogue Duck Interactive · entered 8 Sep 2026We currently expect Between Adventures IDLE to remain in Early Access for approximately one year. During this time, we plan to release several major updates that gradually add new activities, progression systems, acts, seasonal content, and the endgame. This timeline may change depending on development needs and player feedback. We will continue sharing roadmap updates so players can follow the game’s progress and see what we are working on next.read 10 Sep 2026about 12 months4 days1%On the clock12 months left
CARDCRAFTERFunPlay Tech · entered 8 Sep 2026CARDCRAFTERFunPlay Tech · entered 8 Sep 2026We anticipate a period of 6 to 12 months. The actual timeline may be adjusted based on content expansion and community feedback, but we do not intend to remain in Early Access indefinitely.read 9 Sep 20266–12 months4 days1%On the clock12 months left
Drawing DeadTuttiTeam · entered 8 Sep 2026Drawing DeadTuttiTeam · entered 8 Sep 2026We currently estimate around 6-12 months in Early Access. The exact length will depend on player feedback: we will leave Early Access when the planned content feels complete and the balance is where we want it, rather than on a fixed date.read 8 Sep 20266–12 months4 days1%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.