Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,149 in Early Access · 2,756 promises read · 940 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedTag: StrategyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0771,059182%1 month99492%32of 898 parsed
202539239200%13 months34287%126of 296 parsed
202419519500%2 years 1 month17389%104of 140 parsed
202311211200%3 years 2 months9888%57of 77 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4284%24of 32 parsed
2020444400%6 years 1 month3989%19of 23 parsed
2019393900%7 years 3 months39100%19of 22 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026At this time, we expect the Early Access period to last approximately one year. Since this game is being developed as an individual project, the timing of the full release will not be tied to a fixed date. Instead, it will be determined based on development progress and the work required to respond to player feedback. The transition to the full version will be based on the completion of the full three-act story, implementation of major systems, improvement of the core gameplay experience, and resolution of major issues. For this reason, the Early Access period may change depending on the state of development.read 8 Sep 2026about 12 months2 months15%On the clock10 months left
Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 2026Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 20262-4 months is my guess. i feel i'm relatively close to release. 2 months if i keep to just adding modes or piece sets and general debugging of the systems we already have. Up to 4 if people give me new good features that fit the game and should be added. also i need to spend time advertising.read 6 Sep 20262–4 months3 weeks14%On the clock3 months left
Aquapark TycoonBoxelware · entered 22 Jul 2026Aquapark TycoonBoxelware · entered 22 Jul 2026It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026about 12 months2 months14%On the clock10 months left
Celestial DescendsDestined Game Studio · entered 22 Jul 2026Celestial DescendsDestined Game Studio · entered 22 Jul 2026We expect the Early Access period to last around one year, though the actual duration may be adjusted based on development progress and player feedback.read 8 Sep 2026about 12 months2 months14%On the clock10 months left
War CommanderKIXEYE · entered 23 Jul 2026War CommanderKIXEYE · entered 23 Jul 2026It is our intent to be in early access for about a year, using this time to refine the game for the desktop platform. This would put the full release at the beginning of 2027.read 9 Sep 2026about 12 months2 months14%On the clock10 months left
Banana KingdomMidori Games / みどりげーむず · entered 30 Aug 2026Banana KingdomMidori Games / みどりげーむず · entered 30 Aug 2026I plan for roughly 3 months in Early Access.read 10 Sep 2026about 3 months2 weeks14%On the clock3 months left
PieceMonsterspirio · entered 18 Aug 2026PieceMonsterspirio · entered 18 Aug 2026We currently expect Early Access to last approximately six months, though this may change depending on the development progress.read 6 Sep 2026about 6 months4 weeks13%On the clock5 months left
Kungfu Card2P Games · entered 10 Aug 2026Kungfu Card2P Games · entered 10 Aug 2026The game will be in Early Access for approximately 7 to 8 months. We will release a content update roadmap, and Early Access will conclude once those milestones are achieved. Of course, this timeline is not absolute and may change depending on the feedback we receive and the additional time needed to polish the game's quality. We will continually share our latest progress with the community throughout the development phase.read 10 Sep 20267–8 months1 month13%On the clock7 months left
Market Simulation: Rush HourThree Months Games · entered 6 Jul 2026Market Simulation: Rush HourThree Months Games · entered 6 Jul 2026We expect Market Simulation: Rush Hour to stay in Early Access for approximately 12–18 months. During this time, we plan to expand core gameplay systems, improve balance, and add new content based on player feedback. The timeline may change as development continues, but our goal is a polished and complete full release.read 11 Sep 202612–18 months2 months12%On the clock16 months left
SkylandEvan Bowman · entered 28 Aug 2026SkylandEvan Bowman · entered 28 Aug 2026The game will remain in early access for the duration of the 2026 calendar year.read 5 Sep 20264 monthsuntil 31 Dec 20262 weeks12%On the clock4 months left
StoneguardWandering Wizard · entered 30 Jul 2026StoneguardWandering Wizard · entered 30 Jul 2026After the Early Access release, we hope to finish the game within 6 to 12 months. But this will also depend on the community's feedback. Because if bigger changes are needed, this may take longer.read 10 Sep 20266–12 months1 month12%On the clock11 months left
Architects of the Universe: The Orbital WarsNStuff Entertainment · entered 21 Aug 2026Architects of the Universe: The Orbital WarsNStuff Entertainment · entered 21 Aug 20266 months.read 6 Sep 2026about 6 months3 weeks12%On the clock5 months left
Built by Day, Bitten by NightGameEraStudios · entered 31 Jul 2026Built by Day, Bitten by NightGameEraStudios · entered 31 Jul 2026We plan to spend roughly 6–12 months in Early Access. Long enough to ship a stack of new bosses, climate events and quality-of-life updates; short enough that you'll see meaningful changes every couple of weeks.read 6 Sep 20266–12 months1 month12%On the clock11 months left
Warrior's Memory The Hollow StrataRAIU Project · entered 24 Jun 2026Warrior's Memory The Hollow StrataRAIU Project · entered 24 Jun 2026At this point, we expect the Early Access period to last approximately one to two years. However, the schedule may change depending on the scale of additional content, player feedback, and the overall state of development.read 8 Sep 202612–24 months3 months11%On the clock21 months left
RanchboundEldersong Games · entered 5 Aug 2026RanchboundEldersong Games · entered 5 Aug 2026I currently expect Ranchbound to stay in Early Access for around 6 months to 1 year, depending on feedback and development progress.read 6 Sep 20266–12 months1 month10%On the clock11 months left
DuelgroundsSauna Interactive · entered 28 Aug 2026DuelgroundsSauna Interactive · entered 28 Aug 2026We expect the game to remain in Early Access for approximately 3–5 months. However, the exact duration may vary depending on community feedback, feature development, and the overall progress of the project.read 6 Sep 20263–5 months2 weeks10%On the clock5 months left
Save Dad's ShopLume Games · entered 31 Aug 2026Save Dad's ShopLume Games · entered 31 Aug 2026Around 3–4 months, depending on community feedback.read 6 Sep 20263–4 months2 weeks10%On the clock4 months left
FinSimFinSim · entered 16 Aug 2026FinSimFinSim · entered 16 Aug 2026We expect the game to remain in Early Access through Q4 2026, with a full release planned for H1 2027.read 10 Sep 202610 monthsuntil 30 Jun 20274 weeks9%On the clock9 months left
Galactum MeridianHedra Games · entered 1 Sep 2026Galactum MeridianHedra Games · entered 1 Sep 2026I currently expect Galactum Meridian to remain in Early Access for roughly two to four months. This is an estimate rather than a fixed deadline. The timing may change depending on the amount and quality of player feedback, the scope of the improvements that prove worthwhile, and how long those changes take to implement and test properly.read 10 Sep 20262–4 months2 weeks9%On the clock4 months left
Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026I plan to keep the game in Early Access for approximately 6 to 12 months. This timeline gives me enough room to implement new features, fully test the balance between factions, and act on community feedback without rushing the development process.read 6 Sep 20266–12 months1 month9%On the clock11 months left
PESKY ORCS!Johannes Lott · entered 27 Aug 2026PESKY ORCS!Johannes Lott · entered 27 Aug 2026The early access phase will last circa half a year based on the currenct schedule.read 10 Sep 2026about 6 months2 weeks9%On the clock5 months left
Mandate OrderDigital Sky · entered 12 Aug 2026Mandate OrderDigital Sky · entered 12 Aug 2026Our current development target is approximately 12 months for "Mandate Order"'s Early Access phase. Once the core content, overall stability, and long-term play experience meet our standards for the full version, "Mandate Order" will officially enter version 1.0. The actual timing of the 1.0 release will still be adjusted according to development progress, version quality, and player feedback. We will not rush out of Early Access just to meet a date, nor do we want to leave the game in a state of stagnation for a long time.read 10 Sep 2026about 12 months1 month8%On the clock11 months left
PowerplayFrantic · entered 29 Jul 2026PowerplayFrantic · entered 29 Jul 2026From 12 to 18 months in early accessread 7 Sep 202612–18 months1 month8%On the clock17 months left
Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Our current estimate is approximately three to six months. This is a planning window, not a fixed promise: we will move to version 1.0 when stability, balance, onboarding and the overall career experience meet our quality target. We will communicate any meaningful change to that estimate through Steam announcements.read 8 Sep 20263–6 months2 weeks8%On the clock6 months left
Ricochet AbyssDreamForge · entered 14 Aug 2026Ricochet AbyssDreamForge · entered 14 Aug 2026We currently expect Ricochet Abyss to remain in Early Access for approximately 12 months. This timeline may change depending on development progress and community feedback, but our goal is to use this period to complete our planned content updates and polish the game to a full release standard.read 9 Sep 2026about 12 months4 weeks8%On the clock11 months left
Crisis CabinetFunction Labs · entered 14 Aug 2026Crisis CabinetFunction Labs · entered 14 Aug 2026We currently expect Crisis Cabinet to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback, development progress and the amount of balancing, content expansion and polish needed before the full release.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Mind Against FateHakan Ozurun · entered 14 Aug 2026Mind Against FateHakan Ozurun · entered 14 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. This timeframe will give us enough flexibility to polish the game mechanics, balance combat classes based on competitive data, and introduce planned features while maintaining high performance.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Goblins and GunslingersGoblins and Gunslingers LLC · entered 16 Aug 2026Goblins and GunslingersGoblins and Gunslingers LLC · entered 16 Aug 2026We currently expect Goblins & Gunslingers to remain in Early Access for about 6 to 12 months. This may change depending on community feedback, development needs, art production, campaign work, balance updates, and multiplayer polish. We will keep players updated through Steam announcements as the roadmap develops.read 10 Sep 20266–12 months4 weeks7%On the clock11 months left
3876 AD: CorruptionOpenSplit · entered 29 May 20263876 AD: CorruptionOpenSplit · entered 29 May 2026It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 202636–48 months3 months7%On the clock3 years 9 months left
Solar WaveSavGus Studio · entered 17 Aug 2026Solar WaveSavGus Studio · entered 17 Aug 2026I expect the game to remain in Early Access for approximately one year. However, this timeline may shift depending on community feedback and the time required to implement new features and polish the gameplay.read 11 Sep 2026about 12 months4 weeks7%On the clock11 months left
无限数字工厂Starchase Games · entered 17 Aug 2026无限数字工厂Starchase Games · entered 17 Aug 2026We currently expect the game to remain in Early Access for approximately 6 to 12 months. The exact duration may change depending on player feedback and the amount of balancing, optimization, and additional content required.read 6 Sep 20266–12 months4 weeks7%On the clock11 months left
Eslabongshirowita · entered 24 Aug 2026Eslabongshirowita · entered 24 Aug 2026I expect the game to remain in Early Access for approximately 3 to 9 months. The game is already close to the experience I want to deliver, but I will use Early Access to gather feedback and make improvements based on what the community wants and expects. As a player, I dislike Early Access games that remain unfinished for years or make unrealistic promises. My goal is to avoid that and keep the development process transparent and focused.read 11 Sep 20263–9 months3 weeks7%On the clock8 months left
修仙·卦象录Bixie Games · entered 18 Aug 2026修仙·卦象录Bixie Games · entered 18 Aug 2026We plan for the Early Access period to last approximately one year. The exact duration will depend on the pace of content updates and community feedback—we prioritize quality over rushing. We'll keep players informed of progress through regular update posts.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
Train TrekAixceptional · entered 18 Aug 2026Train TrekAixceptional · entered 18 Aug 2026I plan to be in Early Access for roughly 6 to 12 months. The exact length depends on how much iteration the campaign and multiplayer need once players are testing them at scale, and on the time it takes to validate performance across the broad spread of hardware I'm targeting. I'd rather leave Early Access when the game genuinely feels ready than commit to a fixed date.read 10 Sep 20266–12 months4 weeks7%On the clock11 months left
Captain VKingVKing Games · entered 18 Aug 2026Captain VKingVKing Games · entered 18 Aug 2026We expect Early Access to last roughly 8 to 12 months, depending on player feedback and how the scope of our planned features evolves during development.read 6 Sep 20268–12 months4 weeks7%On the clock11 months left
PlagueSteadChaosPasta · entered 18 Aug 2026PlagueSteadChaosPasta · entered 18 Aug 2026We are expecting approximately 1 year in early access. This estimate may change depending on development progress and community feedback.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
SeaColonyEmindev · entered 25 Aug 2026SeaColonyEmindev · entered 25 Aug 2026We currently expect SeaColony to remain in Early Access for approximately 6–9 months, though the timeline may change depending on development progress and community feedback.read 8 Sep 20266–9 months3 weeks6%On the clock8 months left
FlekkiaBubbleStorm · entered 31 Aug 2026FlekkiaBubbleStorm · entered 31 Aug 2026I plan to keep Flekkia in Early Access for roughly 6 months. That estimate depends on what the data and player feedback surface. I would rather leave Early Access when the balance and the co-op experience are solid than on a fixed date.read 6 Sep 2026about 6 months2 weeks6%On the clock6 months left
Roll to RuinPatcherZZZ · entered 20 Aug 2026Roll to RuinPatcherZZZ · entered 20 Aug 2026We plan for Early Access to last around 6 to 12 months, depending on player feedback and content completion. The core systems and all 7 chapters are already implemented in the Early Access build — the remaining time will be spent on balance iteration and quality-of-life polish.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Platform NationHoly Splash Games · entered 20 Aug 2026Platform NationHoly Splash Games · entered 20 Aug 2026I currently expect Platform Nation to remain in Early Access for approximately 12 months. This estimate may change depending on player feedback, technical issues, and the amount of refinement the game needs before it feels ready for a full release.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Nazi ZombiesFossettGaming · entered 30 Jul 2026Nazi ZombiesFossettGaming · entered 30 Jul 2026This game will be in early access for approximately 1-2 years.read 11 Sep 202612–24 months1 month6%On the clock23 months left
OverhatchedIronforged Studios · entered 21 Aug 2026OverhatchedIronforged Studios · entered 21 Aug 2026We currently expect Overhatched to remain in Early Access for approximately 6 months to 1 year. Development timelines can evolve as we continue gathering feedback and improving the game, but our goal is to use this period to expand content, polish systems, and prepare the game for a strong full release.read 9 Sep 20266–12 months3 weeks6%On the clock11 months left
Ultimate Racing Simulator 1Michael Works · entered 1 Sep 2026Ultimate Racing Simulator 1Michael Works · entered 1 Sep 20266 monthsread 10 Sep 2026about 6 months2 weeks6%On the clock6 months left
Cage Empire: MMA ManagerRedBit Labs · entered 1 Sep 2026Cage Empire: MMA ManagerRedBit Labs · entered 1 Sep 2026We plan to remain in Early Access for roughly six months. This is an estimate, not a fixed commitment. If the community wants more depth and content, we would rather take the time to get it right than leave Early Access on a schedule.read 6 Sep 2026about 6 months2 weeks6%On the clock6 months left
Football AgentATERO GAMES · entered 25 Aug 2026Football AgentATERO GAMES · entered 25 Aug 2026We expect Football Agent to stay in Early Access for roughly 6 to 12 months. We would rather leave Early Access when the game is genuinely ready than rush to a fixed date.read 11 Sep 20266–12 months3 weeks5%On the clock11 months left
The Undercut: Racing ManagerStaz.tech · entered 3 Sep 2026The Undercut: Racing ManagerStaz.tech · entered 3 Sep 20266 monthsread 9 Sep 2026about 6 months1 week5%On the clock6 months left
Masters of MagicYC Studio · entered 26 Aug 2026Masters of MagicYC Studio · entered 26 Aug 2026The full game should be out in approximately 6 months to 1 year.read 11 Sep 20266–12 months2 weeks5%On the clock11 months left
The Severed GodsTopebox · entered 10 Aug 2026The Severed GodsTopebox · entered 10 Aug 2026Based on our current development roadmap and community feedback, we expect the game to remain in Early Access for around 1–2 years.read 5 Sep 202612–24 months1 month4%On the clock23 months left
Director of Management: Football ClubRusthorn · entered 10 Aug 2026Director of Management: Football ClubRusthorn · entered 10 Aug 2026We plan for Early Access to last approximately 18 to 24 months. This gives us time to expand the competition pyramid into the lower tiers, widen territory coverage, deepen the life events and legal drama systems, and grow the women's and youth football structures. We plan to leave Early Access when the game reaches the full scope described on this page.read 10 Sep 202618–24 months1 month4%On the clock23 months left
IronwakeSeahorse Games · entered 31 Aug 2026IronwakeSeahorse Games · entered 31 Aug 2026Roughly 6 to 9 months. That estimate covers the planned 1.0 work: the platform features (controller, Steam Deck verification, achievements, cloud saves), the fourth dungeon and additional bosses, and the combat balance rework. If community feedback surfaces something substantial that deserves to be in 1.0, I would rather extend than ship early - but I will say so publicly on the store page and in a patch note rather than let the date drift quietly.read 6 Sep 20266–9 months2 weeks4%On the clock9 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.