How long did they say Early Access would take, and how long has it been? · 1,849 in Early Access · 2,169 promises read · 738 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 973 | 963 | 101% | 1 month | 86889% | 25of 790 parsed | — |
| 2025 | 321 | 321 | 00% | 13 months | 26883% | 92of 225 parsed | — |
| 2024 | 168 | 168 | 00% | 2 years 1 month | 14586% | 84of 117 parsed | — |
| 2023 | 99 | 99 | 00% | 3 years 2 months | 8586% | 48of 68 parsed | — |
| 2022 | 68 | 68 | 00% | 4 years 2 months | 5987% | 38of 45 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 34 | 34 | 00% | 7 years 3 months | 34100% | 15of 18 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 17 | 17 | 00% | 9 years 3 months | 1694% | 7of 9 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Pro Soccer Manager 27Pro Soccer Manager 27 | Pro Soccer Manager 2027 will remain in Early Access for approximately 2 months. During this period, we will continue adding new features and new leagues.read 9 Sep 2026 | about 2 months | 2 weeks | 21% | On the clock2 months left | |
| Ludus Magnatus: Gladiator Manager SimulatorLudus Magnatus: Gladiator Manager Simulator | The target is 6–8 months of Early Access.read 8 Sep 2026 | 6–8 months | 2 months | 21% | On the clock6 months left | |
| 仙之气仙之气 | Approximately 12-18 months.read 9 Sep 2026 | 12–18 months | 4 months | 20% | On the clock14 months left | |
| War Room: Tactical SandboxWar Room: Tactical Sandbox | We plan to keep the game in Early Access for approximately 12 months. However, this timeline may be adjusted depending on community feedback and the need for polishing or expanding planned features during development.read 9 Sep 2026 | about 12 months | 2 months | 20% | On the clock10 months left | |
| VonkelveldVonkelveld | 6-12 monthsread 7 Sep 2026 | 6–12 months | 2 months | 19% | On the clock10 months left | |
| Gridiron Football LeagueGridiron Football League | We expect Gridiron Football League to leave Early Access by the end of 2026. This schedule may change as we evaluate player feedback and development progress.read 6 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 3 weeks | 19% | On the clock3 months left | |
| Loop ValleyLoop Valley | We plan to be in Early Access for approximately 6 to 12 months, depending on the scope of feedback and features we want to add before a full release.read 8 Sep 2026 | 6–12 months | 2 months | 19% | On the clock10 months left | |
| Global RescueGlobal Rescue | The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 2026 | 12–24 months | 4 months | 19% | On the clock20 months left | |
| xvoroguexvorogue | Current target is until the end of 2026read 6 Sep 2026 | 5 monthsuntil 31 Dec 2026 | 4 weeks | 18% | On the clock4 months left | |
| World Climate LabWorld Climate Lab | We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| Lewd WaifuLewd Waifu | We currently expect Lewd Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 2 weeks | 18% | On the clock2 months left | |
| Car Wash SimulatorCar Wash Simulator | The game will be in Early Access for a few months.read 6 Sep 2026 | 3–6 months | 1 month | 17% | On the clock5 months left | |
| TesseraTessera | 4-6 months I hoperead 6 Sep 2026 | 4–6 months | 1 month | 17% | On the clock5 months left | |
| Sword & Shield SimulatorSword & Shield Simulator | We expect around three to six months. Much of the full version is already built, so this time is mainly for balancing, unlocking the remaining content in the right order, and fixing issues raised by feedback. This is an estimate and may shift depending on player feedback.read 7 Sep 2026 | 3–6 months | 4 weeks | 16% | On the clock5 months left | |
| Crypto Trading SimulatorCrypto Trading Simulator | We expect Early Access to last approximately 3 to 6 months. This gives us enough time to fully develop the trading bot mechanics, implement community requested features, and finalize the broader economic systems based on player input.read 6 Sep 2026 | 3–6 months | 4 weeks | 16% | On the clock5 months left | |
| Red FlagRed Flag | We plan to continue developing the game in Early Access as we add new content and improve existing systems. We currently expect the game to remain in Early Access for approximately 6–12 months, depending on the scope of future updates, player feedback, and how close the game comes to our vision for the full release.read 8 Sep 2026 | 6–12 months | 2 months | 16% | On the clock10 months left | |
| Desperate GamblingDesperate Gambling | We estimate that the game will be in Early Access for roughly 6 months. However, this timeframe may be adjusted depending on community feedback and any new ideas we decide to implement along the way. Our absolute priority is to deliver the best possible gaming experience, even if it means taking a little extra time to perfectly polish the final 1.0 release.read 6 Sep 2026 | about 6 months | 4 weeks | 16% | On the clock5 months left | |
| Backrooms: The IncidentBackrooms: The Incident | I'm guessing about 6 monthsread 6 Sep 2026 | about 6 months | 4 weeks | 16% | On the clock5 months left | |
| Factory Town 2: ParadiseFactory Town 2: Paradise | I'm expecting the early access phase to last about six to twelve months.read 9 Sep 2026 | 6–12 months | 2 months | 16% | On the clock10 months left | |
| Holdem God - MindBusterHoldem God - MindBuster | We plan to keep the game in Early Access for approximately 3 to 6 months. This timeframe will give us enough time to implement additional features, test new card rules, and polish the game based on community feedback.read 6 Sep 2026 | 3–6 months | 4 weeks | 15% | On the clock5 months left | |
| Mafia Life SimulatorMafia Life Simulator | We currently expect the game to remain in Early Access for approximately 6 to 12 months. During this period, we plan to refine existing features and evaluate community feedback as development continues.read 8 Sep 2026 | 6–12 months | 2 months | 15% | On the clock10 months left | |
| Jingjie: Probability Cloud - Nagumo's DilemmaJingjie: Probability Cloud - Nagumo's Dilemma | We currently expect Early Access to last roughly 9 to 12 months. The schedule may change if feedback shows that onboarding, scenario structure, command readability, or technical stability needs more work than expected. We will update this answer when the schedule changes meaningfully.read 9 Sep 2026 | 9–12 months | 2 months | 15% | On the clock10 months left | |
| ParalivesParalives | About two years, considering all the features and content we want to add before we can say that we've hit version 1.0. We'll also certainly have many other improvements and changes to make along the way. In short, this estimated timeframe seems reasonable to us right now, but it's always subject to change!read 6 Sep 2026 | about 2 years | 4 months | 15% | On the clock20 months left | |
| Teamfight Manager 2Teamfight Manager 2 | We anticipate the Early Access period to last between 1-2 years, though this timeline may vary depending on community feedback and the subsequent volume of development content required.read 9 Sep 2026 | 12–24 months | 4 months | 15% | On the clock20 months left | |
| Plonkers - totally bonkers plinkoPlonkers - totally bonkers plinko | 6 monthsread 6 Sep 2026 | about 6 months | 4 weeks | 14% | On the clock5 months left | |
| Dirty BusinessDirty Business | We plan to stay in Early Access for around 1 year while we continue adding planned content and refining the game.read 9 Sep 2026 | about 12 months | 2 months | 14% | On the clock10 months left | |
| Aquapark TycoonAquapark Tycoon | It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026 | about 12 months | 2 months | 14% | On the clock10 months left | |
| Uh Oh AirlinesUh Oh Airlines | The goal is to leave Early Access some time before Summer 2027 with all 4 seasons in the game.read 9 Sep 2026 | 14 monthsuntil 31 Aug 2027 | 2 months | 14% | On the clock12 months left | |
| Into the End (of the World)Into the End (of the World) | We plan to keep the game in Early Access for approximately 10 months. Our team is small, but we are highly focused. We have a clear development roadmap to transition from the current version to the full release within this estimated timeframe.read 9 Sep 2026 | about 10 months | 1 month | 13% | On the clock9 months left | |
| Kepler 186FKepler 186F | We plan for the Early Access phase to last at least 6-12 months. The exact duration will depend on development progress and player feedback. As an indie developer, we will pour all our effort into ensuring Kepler 186F reaches its full potential, while frequently iterating content based on community input.read 7 Sep 2026 | 6–12 months | 2 months | 13% | On the clock10 months left | |
| The Last FactoryThe Last Factory | I expect The Last Factory to be in Early Access for several months to around a year, depending on development progress and player feedback.read 9 Sep 2026 | about 12 months | 1 month | 12% | On the clock11 months left | |
| Terrarium.liveTerrarium.live | We expect the game to remain in Early Access while we expand it toward parity with the original Gameshow experience and beyond. Planned additions include new playable roles like the Investor and Janitor, new maps and locales, expanded tools and weapons, deeper customization and progression systems, minigames, and social hub features. Development will continue iteratively with ongoing content, systems, and gameplay improvements based on community feedback. We estimate we will remain in early access for roughly 12-24 months as we bring the experience to the standard we are happy to call released.read 9 Sep 2026 | 12–24 months | 3 months | 12% | On the clock21 months left | |
| Banana KingdomBanana Kingdom | I plan for roughly 3 months in Early Access.read 7 Sep 2026 | about 3 months | 2 weeks | 12% | On the clock3 months left | |
| Landlord SimulatorLandlord Simulator | Until 2027read 7 Sep 2026 | 18 monthsuntil 31 Dec 2027 | 2 months | 12% | On the clock16 months left | |
| City Car Driving 2.0City Car Driving 2.0 | We plan to remain in Early Access for approximately 1 to 2 years. This time is essential for thorough testing, refining mechanics, adding new content, and, of course, incorporating community feedback.read 9 Sep 2026 | 12–24 months | 3 months | 12% | On the clock21 months left | |
| Built by Day, Bitten by NightBuilt by Day, Bitten by Night | We plan to spend roughly 6–12 months in Early Access. Long enough to ship a stack of new bosses, climate events and quality-of-life updates; short enough that you'll see meaningful changes every couple of weeks.read 6 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| Desktop BouncerDesktop Bouncer | We currently expect Desktop Bouncer to remain in Early Access for roughly 3 to 6 months. This estimate may change depending on player feedback, technical polish, balancing, performance improvements, and the amount of additional content we decide to add. Our goal is to use Early Access to improve the core desktop companion gameplay, add more polish, expand customization, improve interactions with desktop objects, and refine the overall player experience before the full 1.0 release. If our plans or timeline change, we will communicate updates clearly through Steam announcements.read 6 Sep 2026 | 3–6 months | 3 weeks | 11% | On the clock5 months left | |
| Industrial GarbageIndustrial Garbage | We expect Industrial Garbage to remain in Early Access for approximately six months. We feel this gives us enough time to develop the additional content we have planned while also responding to player feedback, without putting unnecessary pressure on ourselves to rush updates or overwork. This timeframe may change depending on the scope of new features and feedback we receive throughout Early Access.read 6 Sep 2026 | about 6 months | 3 weeks | 11% | On the clock5 months left | |
| Emergency Call - The Firefighting Simulation 3Emergency Call - The Firefighting Simulation 3 | We are planning an early access phase of approximately twelve months.read 8 Sep 2026 | about 12 months | 1 month | 10% | On the clock11 months left | |
| Storm SeasStorm Seas | Our goal is to keep Storm Seas in Early Access for 6 to 12 months, depending on player feedback and the time needed to implement new features and content. We are committed to releasing a full version only when the game is polished and meets both our expectations and the community's.read 8 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| RanchboundRanchbound | I currently expect Ranchbound to stay in Early Access for around 6 months to 1 year, depending on feedback and development progress.read 6 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| Rancher: A new lifeRancher: A new life | ~1 yearread 9 Sep 2026 | about 12 months | 1 month | 10% | On the clock11 months left | |
| Desktop GremlinsDesktop Gremlins | We plan to stay in Early Access for approximately 6 to 12 months. The timeline depends on community feedback and how many new characters and features we're able to add. Once we feel the content is complete and stable, we'll move to full release.read 8 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| THE REF - Football Referee SimulatorTHE REF - Football Referee Simulator | I expect roughly 6 to 12 months. The exit from Early Access is driven by milestones rather than a date: rock-solid online co-op across many real-world connections, a career mode the community considers well-balanced, and a polish pass informed by player feedback.read 10 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| ACRODRIFT: FPV Drone SimulatorACRODRIFT: FPV Drone Simulator | We expect Acrodrift to stay in Early Access for roughly 6 to 12 months.read 6 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| MEOWMIMEOWMI | Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| FlatVRFlatVR | We plan to keep FlatVR in Early Access for approximately 6 to 12 months. This timeframe will give us enough opportunity to expand the AI model, refine compatibility with new DirectX versions, and integrate feedback directly from the community.read 9 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| Penko Vox: JapanesePenko Vox: Japanese | We plan to remain in Early Access for approximately 6 to 12 months. This window allows us to iterate on the AI’s conversational logic and expand the content library based on user learning patterns.read 6 Sep 2026 | 6–12 months | 1 month | 8% | On the clock11 months left | |
| Save Dad's ShopSave Dad's Shop | Around 3–4 months, depending on community feedback.read 6 Sep 2026 | 3–4 months | 1 week | 8% | On the clock4 months left | |
| FinSimFinSim | We expect the game to remain in Early Access through Q4 2026, with a full release planned for H1 2027.read 8 Sep 2026 | 10 monthsuntil 30 Jun 2027 | 4 weeks | 8% | On the clock9 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.