Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,951 in Early Access · 2,339 promises read · 779 announced, not started

Export CSVHow this is readQuestionnaires read up to 10 Sep 2026
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By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,002990121%1 month90791%28of 826 parsed
202536636600%13 months31586%119of 272 parsed
202417517500%2 years 1 month15387%89of 122 parsed
202310210200%3 years 2 months8886%50of 70 parsed
2022737300%4 years 2 months6488%40of 48 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019373700%7 years 3 months37100%18of 21 parsed
2018202000%8 years 1 month1890%9of 10 parsed
2017171700%9 years 3 months1694%7of 9 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
SatawnCalypso · entered 25 Aug 2026SatawnCalypso · entered 25 Aug 2026We currently expect Satawn to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline, as the schedule may change depending on development progress and community feedback.read 6 Sep 202618–24 months2 weeks2%On the clock23 months left
Torment HexusTMA Games LLC · entered 31 Aug 2026Torment HexusTMA Games LLC · entered 31 Aug 2026We plan to hit v1.0 in 2027.read 6 Sep 202616 monthsuntil 31 Dec 20271 week2%On the clock16 months left
67 Simulatorclose2 Entertainment · entered 6 Sep 202667 Simulatorclose2 Entertainment · entered 6 Sep 2026We estimate 67 Simulator will remain in Early Access for approximately 6 to 7 months, depending on community feedback and development progress.read 6 Sep 20266–7 months4 days2%On the clock7 months left
OshiYaJourneyBit · entered 1 Sep 2026OshiYaJourneyBit · entered 1 Sep 2026We currently expect Early Access to last roughly 9 to 15 months. This is an estimate, not a fixed release promise: the timing will depend on playtest data, technical stability and the scope that proves valuable to the community.read 8 Sep 20269–15 months1 week2%On the clock15 months left
FunorbitAeroenix · entered 3 Sep 2026FunorbitAeroenix · entered 3 Sep 2026I currently expect Funorbit to remain in Early Access for approximately 6 to 12 months. As a solo developer, the exact timeline may depend on development progress and community feedback. My goal is to leave Early Access once the main gameplay systems and planned content feel complete and polished enough for a full release.read 9 Sep 20266–12 months1 week2%On the clock12 months left
CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026The game is currently expected to remain in Early Access for approximately 6 to 12 months. However, this estimate may change depending on the development process and the feedback received from players. CRETA will leave Early Access when its main systems feel sufficiently mature, its content and balance are ready, and the overall experience reaches a level that feels suitable for a full release.read 10 Sep 20266–12 months1 week2%On the clock12 months left
My Demonic Jungle QuestGladius Writing · entered 3 Sep 2026My Demonic Jungle QuestGladius Writing · entered 3 Sep 20266 months to 1 year.read 9 Sep 20266–12 months1 week2%On the clock12 months left
Unforgiving DungeonAI Vision · entered 3 Sep 2026Unforgiving DungeonAI Vision · entered 3 Sep 2026I expect the game to remain in Early Access for roughly 6–12 months. This estimate may change depending on community feedback, feature expansion, and overall development progress, but this is the general timeframe I’m aiming for.read 5 Sep 20266–12 months1 week2%On the clock12 months left
ToiletocalypseDefektGames · entered 3 Sep 2026ToiletocalypseDefektGames · entered 3 Sep 2026Hard to give a fixed date. Roughly 12 months, but the game will leave Early Access when I consider it actually finished, meaning when there's nothing sensible left to add, not according to a countdown on the calendar. No DLC planned, everything that's needed goes straight into the game...read 10 Sep 2026about 12 months1 week2%On the clock12 months left
GrimveilAdaptive IT Solutions · entered 27 Aug 2026GrimveilAdaptive IT Solutions · entered 27 Aug 20261-2 yearsread 9 Sep 202612–24 months2 weeks2%On the clock2 years left
Runetome: Battle PracticeBathrobe Wizard · entered 27 Aug 2026Runetome: Battle PracticeBathrobe Wizard · entered 27 Aug 2026It's difficult to predict how long a project will take. Considering how long it took to reach the current level of gameplay I would estimate 1 to 2 years.read 6 Sep 202612–24 months2 weeks2%On the clock2 years left
Nuktedan: The Forgotten EmotionsSaydexi · entered 8 Sep 2026Nuktedan: The Forgotten EmotionsSaydexi · entered 8 Sep 2026I'm planning for the Early Access period to last around 3 to 4 months.read 10 Sep 20263–4 months2 days2%On the clock4 months left
GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 202624–48 months4 weeks2%On the clock3 years 11 months left
Deadline SaviorCointinue Games · entered 31 Aug 2026Deadline SaviorCointinue Games · entered 31 Aug 2026We estimate that the Early Access phase will last about 12 to 18 months. We view this period as a critical window for polishing the game’s core and expanding content. The 1.0 version will be officially launched once all planned major features are completed and reach a stable quality.read 10 Sep 202612–18 months1 week2%On the clock18 months left
Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026We expect Last Light: Survival to remain in Early Access for approximately 12 to 18 months. This timeframe allows us to steadily expand the game with new content, features, and improvements while carefully incorporating player feedback and ensuring overall stability and quality. Development progress may vary depending on community input and testing results, but our focus is on delivering a polished and complete full release rather than rushing the process.read 6 Sep 202612–18 months1 week2%On the clock18 months left
The Inn BetweenTwo and a Half Studios · entered 31 Aug 2026The Inn BetweenTwo and a Half Studios · entered 31 Aug 2026We estimate the completion of the routes to take another 1 - 1.5 years.read 7 Sep 202612–18 months1 week2%On the clock18 months left
Guild Management SimulatorProjekt One Games · entered 31 Aug 2026Guild Management SimulatorProjekt One Games · entered 31 Aug 2026Guild Management Simulator is currently expected to remain in Early Access for approximately 12–18 months. This is only an estimate and may change depending on player feedback, development progress, and how the game’s scope evolves.read 5 Sep 202612–18 months1 week2%On the clock18 months left
Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026Who Haunts The Haunters?Sketchy Labs · entered 7 Sep 2026We estimate the Early Access period will last around 6 months.read 8 Sep 2026about 6 months3 days2%On the clock6 months left
Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Around 6 months. The goal is 1.0 once the full campaign is complete and stable across the whole island and at various difficulty levels.read 8 Sep 2026about 6 months3 days2%On the clock6 months left
Skye's ReposeSkye's Gate · entered 28 Aug 2026Skye's ReposeSkye's Gate · entered 28 Aug 2026I expect this Early Access to last 1-2 years.read 6 Sep 202612–24 months2 weeks2%On the clock2 years left
Esports Idol Simulator采柠工作室 · entered 28 Aug 2026Esports Idol Simulator采柠工作室 · entered 28 Aug 2026We expect the Early Access period to last around two years. The timeline may adjust based on development progress and player feedback.read 9 Sep 2026about 2 years2 weeks2%On the clock2 years left
Chore PetStainedFluff · entered 28 Aug 2026Chore PetStainedFluff · entered 28 Aug 2026I expect it to take about 1-2 years, though I could be mistaken.read 6 Sep 202612–24 months2 weeks2%On the clock2 years left
The Boo CrooSynodic Arc · entered 4 Sep 2026The Boo CrooSynodic Arc · entered 4 Sep 2026We plan to keep The Boo Croo in early access for approximately one year, until Q4 2027.read 5 Sep 2026about 12 months6 days2%On the clock12 months left
Launch Window: 1961Ben Hamilton · entered 4 Sep 2026Launch Window: 1961Ben Hamilton · entered 4 Sep 2026The current plan is for Launch Window to remain in Early Access for about one year after release. This may change depending on player feedback, development progress, and the amount of polish or additional content that makes sense to add before the full release.read 8 Sep 2026about 12 months6 days2%On the clock12 months left
ZedFall: OutbreakCaptainJaySolo · entered 4 Sep 2026ZedFall: OutbreakCaptainJaySolo · entered 4 Sep 2026Up to a year, but hopefully less. The game is already playable start to finish, so the length of Early Access comes down to how much feedback arrives and how far it points. If players are happy with where it lands, it's possible to leave Early Access quicker.read 8 Sep 20260–12 months6 days2%On the clock12 months left
Cheap TattooCheap Games · entered 4 Sep 2026Cheap TattooCheap Games · entered 4 Sep 2026I'm planning on roughly six to twelve months in Early Access. That depends on what players ask for and how much of it turns out to be worth building, so I'd rather leave myself room than name a date.read 5 Sep 20266–12 months6 days2%On the clock12 months left
The Last ShootoutMinus One · entered 4 Sep 2026The Last ShootoutMinus One · entered 4 Sep 20266 months up to a year. It'll be enough time to polish the game further, add more features, more maps, more characters etc.read 7 Sep 20266–12 months6 days2%On the clock12 months left
Life in red linePecha games · entered 1 Sep 2026Life in red linePecha games · entered 1 Sep 2026We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 9 Sep 202612–18 months1 week2%On the clock18 months left
Emotional Combat: Ratio V MotusVX Core Studios · entered 1 Sep 2026Emotional Combat: Ratio V MotusVX Core Studios · entered 1 Sep 2026We estimate roughly 12–18 months in Early Access, though this may vary depending on the scope of emotions and content we add based on community feedback. We want to make sure the game feels complete before a full release.read 6 Sep 202612–18 months1 week2%On the clock18 months left
Breathedge 2HypeTrain Digital · entered 31 Aug 2026Breathedge 2HypeTrain Digital · entered 31 Aug 2026We currently expect Breathedge 2 to remain in Early Access for roughly 16–20 months, though that may change depending on how development progresses, player feedback, and the scope of any changes we decide to make along the way. We plan to leave Early Access once the game is close enough to the full Breathedge 2 experience we have in mind and we’re happy with its overall state. We’ll also do our best to polish everything to a blinding shine and deprive players of at least some of the bugs they love so dearly.read 10 Sep 202616–20 months1 week2%On the clock20 months left
Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026We currently expect Guilds of Mountgate to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on player feedback, the scope of upcoming systems, and the amount of testing and balancing required. We would rather give important features the time they need than rush the game toward Version 1.0 before it is ready. Development will continue throughout Early Access with regular updates, additional content, balancing changes, quality-of-life improvements, and larger system expansions.read 9 Sep 202612–18 months1 week2%On the clock18 months left
Cornmaster's FuryStregmund · entered 9 Sep 2026Cornmaster's FuryStregmund · entered 9 Sep 20263 monthsread 10 Sep 2026about 3 months1 day2%On the clock3 months left
A College of Thirst & ClawsSeptCloud Games · entered 25 Aug 2026A College of Thirst & ClawsSeptCloud Games · entered 25 Aug 2026We currently estimate that this project will be in early access for 2-3 years until we have fully completed everything for the game to be in its finalised state. We aim to release new episodes as we develop them up to the full release.read 8 Sep 202624–36 months2 weeks1%On the clock2 years 11 months left
Level Up, Tiny King!Warband & Magic · entered 5 Sep 2026Level Up, Tiny King!Warband & Magic · entered 5 Sep 2026We plan for the game to stay in Early Access for around 6 to 12 months. This will give us enough time to gather feedback, improve balance, add content, and polish the overall experience without rushing development.read 6 Sep 20266–12 months5 days1%On the clock12 months left
Path of the idle cultivatorWuxia Games · entered 5 Sep 2026Path of the idle cultivatorWuxia Games · entered 5 Sep 2026We expect the game to remain in Early Access for approximately one year. This timeline gives us enough room to develop and release the remaining Ascensions, incorporate community feedback into pacing and balance, and polish the overall experience before considering the game feature-complete. That said, our priority is making sure the content is properly tested and balanced rather than rushing to hit a fixed date, so this timeframe could shift depending on how development and community feedback progress.read 9 Sep 2026about 12 months5 days1%On the clock12 months left
Wayfarer ProtocolOC Studios · entered 5 Sep 2026Wayfarer ProtocolOC Studios · entered 5 Sep 2026Roughly 6 to 12 months. That really depends on how much the game grows and how much player feedback shapes it, so I'd rather give an honest estimate than promise a fixed date.read 9 Sep 20266–12 months5 days1%On the clock12 months left
Crown MarshalFOGMOE · entered 31 Aug 2026Crown MarshalFOGMOE · entered 31 Aug 2026We currently expect Crown Marshal to remain in Early Access for approximately 24 months. This estimate may change depending on development progress, testing results, and community feedback. Rather than rushing to meet a fixed date, we intend to evaluate when the game is ready to leave Early Access based on its content, stability, and overall level of polish.read 6 Sep 2026about 2 years1 week1%On the clock2 years left
Until North EndsUnknown Hex · entered 31 Aug 2026Until North EndsUnknown Hex · entered 31 Aug 2026I plan to keep the project in early access for two years after its release.read 9 Sep 2026about 2 years1 week1%On the clock2 years left
Idiots in the DASRBIE · entered 31 Aug 2026Idiots in the DASRBIE · entered 31 Aug 2026one to two years.read 10 Sep 202612–24 months1 week1%On the clock2 years left
Gridiron ManagerCoolissimo Games · entered 3 Sep 2026Gridiron ManagerCoolissimo Games · entered 3 Sep 2026We currently expect Gridiron Manager to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress and community feedback.read 5 Sep 202612–18 months1 week1%On the clock18 months left
DEMO IT!CrossAge Studio · entered 3 Sep 2026DEMO IT!CrossAge Studio · entered 3 Sep 2026We are aiming for somewhere around a year to eighteen months, and we do not plan for it to run beyond the end of 2027. That is an estimate rather than a promise. We would rather leave Early Access when the game is genuinely finished than leave it on a date we picked before anyone had played it. How long it really takes will depend a great deal on what players ask for once they are in — if the feedback points somewhere we did not expect, we would rather follow it than hold to a schedule.read 6 Sep 202612–18 months1 week1%On the clock18 months left
Infected EscapedALG_Game Studio · entered 27 Aug 2026Infected EscapedALG_Game Studio · entered 27 Aug 2026About 2 to 3 yearsread 9 Sep 202624–36 months2 weeks1%On the clock3 years left
Dark RideEnetermotion · entered 8 Sep 2026Dark RideEnetermotion · entered 8 Sep 2026Our rough estimate is six months. The game is being developed by a small independent team, and the pace of development will depend partly on player feedback and on how the world evolves during Early Access. Rather than rushing toward a fixed release date, we want to use this period to gradually expand the park, improve the VR experience, and make sure the final game feels like a complete and satisfying place to explore.read 8 Sep 2026about 6 months2 days1%On the clock6 months left
DicewayfarerNightCracker · entered 8 Sep 2026DicewayfarerNightCracker · entered 8 Sep 2026We currently expect Dicewayfarer to remain in Early Access for approximately 3–6 months. However, this may change depending on player feedback and the amount of additional balancing and polish required.read 8 Sep 20263–6 months2 days1%On the clock6 months left
GyinGyin · entered 8 Sep 2026GyinGyin · entered 8 Sep 2026We expect Gyin to remain in Early Access for approximately six months. During this period, we will focus on improving application stability, expanding hardware compatibility, optimizing the user experience, adding more customization features, and collecting feedback from our community. The exact timing may change depending on development progress and user feedback. We will move toward full release once Gyin reaches a stable and polished experience.read 9 Sep 2026about 6 months2 days1%On the clock6 months left
MergeCasterShingan_Games · entered 8 Sep 2026MergeCasterShingan_Games · entered 8 Sep 2026Approximately six months. We plan to conclude the Early Access period in February 2027.read 8 Sep 2026about 6 months2 days1%On the clock6 months left
SuhoHanamori Labs, LLC · entered 8 Sep 2026SuhoHanamori Labs, LLC · entered 8 Sep 2026We expect to be in Early Access for roughly 3 to 6 months. That said, our priority is leaving Early Access when the game is ready rather than on a fixed date.read 9 Sep 20263–6 months2 days1%On the clock6 months left
Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 2026Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 20261 - 2 years.read 10 Sep 202612–24 months1 week1%On the clock2 years left
Rocket EngineerXavier B. · entered 28 Aug 2026Rocket EngineerXavier B. · entered 28 Aug 2026Our timeline for Early Access is dictated by our content milestones rather than a strict calendar. We anticipate development taking a couple of years. The first major phase will focus on polishing the existing 2D physics and resource systems based on your feedback, followed by the rollout of entirely new mechanics. We are committed to supporting Rocket Engineer well beyond its 1.0 launch.read 6 Sep 202624–36 months2 weeks1%On the clock3 years left
Load FactorFlyWithTom · entered 6 Sep 2026Load FactorFlyWithTom · entered 6 Sep 2026We plan to be in Early Access for roughly 12 months. That's an estimate, not a promise, we'd rather leave Early Access when the game is genuinely ready than hit an arbitrary date. If the game needs more time to reach the depth and polish we're aiming for, we'll take it.read 7 Sep 2026about 12 months4 days1%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.