How long did they say Early Access would take, and how long has it been? · 2,852 in Early Access · 3,964 promises read · 1,303 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,236 | 1,209 | 272% | 2 months | 1,18396% | 45of 1,066 parsed | — |
| 2025 | 505 | 505 | 00% | 13 months | 47594% | 179of 407 parsed | — |
| 2024 | 262 | 262 | 00% | 2 years 1 month | 24895% | 149of 200 parsed | — |
| 2023 | 143 | 143 | 00% | 3 years 2 months | 13393% | 86of 110 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 76 | 76 | 00% | 5 years 2 months | 6991% | 44of 54 parsed | — |
| 2020 | 62 | 62 | 00% | 6 years 2 months | 6198% | 33of 40 parsed | — |
| 2019 | 55 | 55 | 00% | 7 years 3 months | 55100% | 29of 32 parsed | — |
| 2018 | 40 | 40 | 00% | 8 years 3 months | 3895% | 29of 30 parsed | — |
| 2017 | 55 | 55 | 00% | 9 years 3 months | 5498% | 30of 32 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Swords And Magic: Path Of ConquestSwords And Magic: Path Of Conquest | I plan to have Early Access for around a year, but it really depends on the state of game content. For instance, my roadmap may have EA last less than 1 year, but if some brilliant ideas emerge from the community and we all feel it is good to add them, then I will add them to the roadmap, which will make it last a bit longer.read 12 Sep 2026 | about 12 months | 8 months | 68% | On the clock4 months left | |
| Isekai Adventurer GuildIsekai Adventurer Guild | I’m aiming for the full release in the second half of 2026.read 9 Sep 2026 | 12 monthsuntil 31 Dec 2026 | 8 months | 67% | On the clock4 months left | |
| Snap GameSnap Game | We expect the game to reach a polished state and be full of content around December 2026.read 14 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 67% | On the clock4 months left | |
| 东方灵麟棋 ~ Crafts of the Lucky Beast东方灵麟棋 ~ Crafts of the Lucky Beast | For about a year, may vary depending on actual progress.read 14 Sep 2026 | about 12 months | 8 months | 66% | On the clock4 months left | |
| Finch & ArchieFinch & Archie | Finch & Archie will be in early access for about 1 year.read 12 Sep 2026 | about 12 months | 8 months | 66% | On the clock4 months left | |
| AwakerootsAwakeroots | I plan for the game to remain in Early Access for approximately 9 months. This timeframe may change depending on development progress and community feedback.read 10 Sep 2026 | about 9 months | 6 months | 66% | On the clock3 months left | |
| Tomo Jam!Tomo Jam! | About one year. We want enough time to keep expanding the game with new content, additional modes, better tools, more customization, and continued polish for both solo and multiplayer play.read 14 Sep 2026 | about 12 months | 8 months | 66% | On the clock4 months left | |
| Moonlight DialogueMoonlight Dialogue | 3 Months.read 13 Sep 2026 | about 3 months | 2 months | 66% | On the clock1 month left | |
| Hungry HorrorsHungry Horrors | Our aim is under a year, but we want to be honest here. It depends on how much feedback we get and how much demand there is for additional content and improvements. We would rather take a little longer and do it properly than rush to a 1.0 that does not feel right.the store says it leaves Early Access on 13 Oct 2026 | 0–12 months | 8 months | 65% | On the clock4 months left | |
| StrategosStrategos | The current plan for Strategos is to be in Early Access for 12 months.read 11 Sep 2026 | about 12 months | 8 months | 65% | On the clock4 months left | |
| Project: MistProject: Mist | We expect Project Mist to remain in Early Access for approximately 6 months, though this may change depending on player feedback and development progress.read 14 Sep 2026 | about 6 months | 4 months | 65% | On the clock2 months left | |
| LORTLORT | Our best estimate is about 1 year or less.read 5 Sep 2026 | 0–12 months | 8 months | 65% | On the clock4 months left | |
| Tailside: Cozy Cafe SimTailside: Cozy Cafe Sim | About one year.the store says it leaves Early Access on 12 Oct 2026 | about 12 months | 8 months | 65% | On the clock4 months left | |
| The Roast: Coffee Shop Simulator The Roast: Coffee Shop Simulator | We plan to keep the game in Early Access for approximately 6 to 12 months. However, this timeframe may vary depending on the feedback we receive from the community and the new features we decide to add. Our aim is to ensure every detail is perfected and elevate the coffee shop management experience before transitioning to the full release.read 12 Sep 2026 | 6–12 months | 8 months | 65% | On the clock4 months left | |
| MistboundMistbound | The final episode of Mistbound is planned for release in 2026.read 7 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 65% | On the clock3 months left | |
| Moonshiner SimulatorMoonshiner Simulator | Around 6 months.the store says it leaves Early Access on 21 Oct 2026 | about 6 months | 4 months | 65% | On the clock2 months left | |
| Dice Have No EyesDice Have No Eyes | I'm planning for the Early Access stage to take no longer than 6 months. Regular updates till we create a complete experience that isn't trying to be everything at once. I aim to create a polished neat little product that shines and goes down smooth. That said if there's interest for it post full release I'd love to push some updates.read 13 Sep 2026 | 0–6 months | 4 months | 65% | On the clock2 months left | |
| Kittens GameKittens Game | The game should be released as a full version once Steam version is considered sufficiently stable and mature. There is currently no ETA, but it should be done somewhere in 2026.read 13 Sep 2026 | 11 monthsuntil 31 Dec 2026 | 7 months | 64% | On the clock4 months left | |
| Civics ScribbleCivics Scribble | About two months, which gives us time to incorporate feedback into the final version.the store says it leaves Early Access on 17 Sep 2026 | about 2 months | 1 month | 64% | On the clockDue this month | |
| R.I.P. - Reincarnation Insurance ProgramR.I.P. - Reincarnation Insurance Program | The Early Access period is expected to last between six and twelve months. The exact duration will depend largely on player feedback and on whether we have fully met the community’s expectations for the game.read 14 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| AdaptoryAdaptory | Right now I’m planning about one year to complete and polish the full version (see the roadmap), but this could change if the scope increases or if we have to revisit any major systems. The plan is to deliver at least three major content updates during this time so you’ll be able to test new systems and share your feedback.read 9 Sep 2026 | about 12 months | 8 months | 63% | On the clock4 months left | |
| Really Fast RatReally Fast Rat | Less than one yearread 9 Sep 2026 | 0–12 months | 8 months | 63% | On the clock4 months left | |
| BubblyBubbly | The plan is to stay in Early Access for around 1–4 months, depending on how the game evolves and how much iteration it needs.read 8 Sep 2026 | 1–4 months | 3 months | 63% | On the clock1 month left | |
| Don't Panic TogetherDon't Panic Together | While development timelines can change depending on feedback and development progress, we currently expect Don't Panic Together to remain in Early Access for roughly 4-5 months. This period will allow us to continue improving the game and expanding the overall experience.read 13 Sep 2026 | 4–5 months | 3 months | 63% | On the clock2 months left | |
| DEFLATEDEFLATE | We expect the Early Access period to last for some time, allowing us to further refine the core rhythm experience and expand the game’s content. The decision to conclude Early Access will primarily be based on the stability of judgment feel and difficulty balance, the overall completeness of the experience, and the maturity of key features. At this stage, we estimate that Early Access may last from several months up to around one year, though the exact duration may change depending on development progress.read 14 Sep 2026 | about 12 months | 8 months | 63% | On the clock4 months left | |
| Half SwordHalf Sword | We plan to remain in Early Access for 6 to 12 months.read 6 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| Vampires: Bloodlord RisingVampires: Bloodlord Rising | Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 5 Sep 2026 | about 12 months | 7 months | 62% | On the clock5 months left | |
| 东方华心传 - Touhou Blooming Soul东方华心传 - Touhou Blooming Soul | est. 6-12 monthsread 8 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| Dig IslandDig Island | The early access period will probably less than a year. The game will develop even more during this time as more features and content are included.read 13 Sep 2026 | 0–12 months | 7 months | 62% | On the clock5 months left | |
| COLLAPSE COMPANYCOLLAPSE COMPANY | We currently expect the Early Access period to last approximately 8 to 12 months. However, this timeframe may change depending on the scale of the systems we plan to implement and the amount of feedback we receive from players.read 13 Sep 2026 | 8–12 months | 7 months | 62% | On the clock5 months left | |
| Ranch Store SimulatorRanch Store Simulator | Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 6 Sep 2026 | about 12 months | 7 months | 62% | On the clock5 months left | |
| Meat TrainMeat Train | 6-12 months. Maybe less if all goes well.read 13 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| Beyond SolarBeyond Solar | About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 2026 | 6–9 months | 6 months | 62% | On the clock3 months left | |
| Traitor's KitchenTraitor's Kitchen | We currently plan to remain in Early Access until the full release, which is targeted for sometime in 2026. This timeline may evolve as development continues and based on community feedback.read 6 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock3 months left | |
| Enter the ChronosphereEnter the Chronosphere | Roughly six months, maybe a little longer. We would love to add tons of content and work with the community to deliver an amazing 1.0.read 14 Sep 2026 | about 6 months | 4 months | 62% | On the clock2 months left | |
| SkyShard: City BattlerSkyShard: City Battler | Our Early Access period should last no longer than 6 months, and could be notably quicker if our artists are able to continue producing art at a high rate of speed. We have a well defined roadmap and ample funds to finish, so we think this is a very reasonable goal.read 7 Sep 2026 | 0–6 months | 4 months | 62% | On the clock2 months left | |
| Battle HanafudaBattle Hanafuda | We are aiming for a full release within 2026, although the exact timing may be adjusted to prioritize quality based on community feedback and ongoing development progress.read 8 Sep 2026 | 10 monthsuntil 31 Dec 2026 | 6 months | 62% | On the clock4 months left | |
| Megastore SimulatorMegastore Simulator | We expect the game to remain in Early Access for approximately 12 months, depending on community feedback and development priorities. Our goal is to use this period to expand content and features with the community's help, while also improving polish, balance, and overall stability before the full release.read 6 Sep 2026 | about 12 months | 7 months | 62% | On the clock5 months left | |
| EmoteLabEmoteLab | Approximately 6–12 months.read 13 Sep 2026 | 6–12 months | 7 months | 62% | On the clock5 months left | |
| 末日危城-希望末日危城-希望 | We estimate the Early Access phase will last approximately 6 to 12 months, depending on community feedback and the scope of new features we decide to implement during the development process.read 9 Sep 2026 | 6–12 months | 7 months | 61% | On the clock5 months left | |
| Voodoo Fishin'Voodoo Fishin' | We expect the game to remain in Early Access until Spooky Season 2026. This timeframe allows us to gather player feedback, iterate on core systems, and grow the game at a sustainable pace as we work toward the full release.the store says it leaves Early Access on 13 Oct 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 61% | On the clock3 months left | |
| Cards from the WestCards from the West | I plan for Early Access to last approximately 6 months, though this may be extended if community feedback points toward content or features that need more development time.read 14 Sep 2026 | about 6 months | 4 months | 61% | On the clock2 months left | |
| DJ Life Simulator: From Your Bedroom to the MainstageDJ Life Simulator: From Your Bedroom to the Mainstage | 3 Monthsread 9 Sep 2026 | about 3 months | 2 months | 61% | On the clock1 month left | |
| Master of PieceMaster of Piece | We are anticipating about 6 months to a year of Early Access period. This may vary depending on development progress, and any schedule changes will be shared via announcements.read 9 Sep 2026 | 6–12 months | 7 months | 61% | On the clock5 months left | |
| MENACEMENACE | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 12 Sep 2026 | about 12 months | 7 months | 61% | On the clock5 months left | |
| Hand-me-downsHand-me-downs | Hand-me-downs will leave Early Access in Autumn 2026.the store says it leaves Early Access on 28 Oct 2026 | 7 monthsuntil 30 Nov 2026 | 4 months | 60% | On the clock3 months left | |
| GenderShiftGenderShift | 2-3 months.read 13 Sep 2026 | 2–3 months | 2 months | 60% | On the clock1 month left | |
| Away From LifeAway From Life | We are planning a full release of the game for end 2026.read 14 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 5 months | 60% | On the clock3 months left | |
| Flux AscendantFlux Ascendant | Roughly 3-6 months. I'm aiming for a 1.0 release before the end of 2026, depending on community feedback during Early Access. My goal is to leave Early Access as soon as the planned content is in and properly polished, I don't see Early Access as a long-term state for this game. As Flux Ascendant is developed by a single person, the intent is to reach 1.0 as quickly as quality allows.read 11 Sep 2026 | 3–6 months | 4 months | 60% | On the clock2 months left | |
| ZooLife SimulatorZooLife Simulator | We expect the game to stay in Early Access for around 10 months. This may change slightly depending on development needs and community feedback.read 13 Sep 2026 | about 10 months | 6 months | 59% | On the clock4 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.