How long did they say Early Access would take, and how long has it been? · 2,777 in Early Access · 3,850 promises read · 1,270 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,223 | 1,198 | 252% | 2 months | 1,16896% | 46of 1,053 parsed | — |
| 2025 | 493 | 493 | 00% | 13 months | 46294% | 173of 395 parsed | — |
| 2024 | 261 | 261 | 00% | 2 years 1 month | 24795% | 148of 200 parsed | — |
| 2023 | 138 | 138 | 00% | 3 years 2 months | 12893% | 82of 105 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 58 | 58 | 00% | 6 years 2 months | 5798% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 37 | 37 | 00% | 8 years 3 months | 3595% | 27of 28 parsed | — |
| 2017 | 48 | 48 | 00% | 9 years 3 months | 4798% | 26of 28 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Astral OutcastAstral Outcast | First and foremost, it depends on you and your feedback. My current goal is to take the game out of Early Access within a year. I firmly believe that by then I can offer a game that is worthy of your time, money and will bring you fun for years to come.read 10 Sep 2026 | 0–12 months | 10 months | 83% | On the clock2 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| The Other SideThe Other Side | Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 83% | On the clock4 months left | |
| Novus OrbisNovus Orbis | Novus Orbis is expected toleave Early Access in 2026.read 12 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 83% | On the clock4 months left | |
| Sorter (Early Access)Sorter (Early Access) | I'm getting close to finishing the storyline and adding all levels to the game. I'm not sure how much longer it will take. Ideally I would love to shoot for a fall/winter 2026 release.read 13 Sep 2026 | 19 monthsuntil 31 Dec 2026 | 16 months | 83% | On the clock3 months left | |
| Shattered MindsShattered Minds | Although I'm trying to finish the game as soon as possible, I can't give an exact date. As a rough estimate, I plan to leave Early Access in 2026.read 10 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 83% | On the clock4 months left | |
| Bearly AwesomeBearly Awesome | 6 to 12 months.read 11 Sep 2026 | 6–12 months | 10 months | 83% | On the clock2 months left | |
| The Diner at the End of the GalaxyThe Diner at the End of the Galaxy | Optimistically, we'll be in Early Access for about a year. That should give us enough time to do what we envision doing with version 1.0 of the game. However, we are aware that if the community makes requests that we believe are feasible and will help the game's overall quality, we are open to extending Early Access for a few more months until we finish developing those requests and suggestions.read 10 Sep 2026 | about 12 months | 10 months | 82% | On the clock2 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 82% | On the clock4 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 13 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 82% | On the clock3 months left | |
| The Karters 2: Turbo ChargedThe Karters 2: Turbo Charged | Our target is to release the full version by the end of 2026. However, this timeline could shift depending on development progress, and we'll keep the community updated through official announcements.read 14 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 82% | On the clock3 months left | |
| Used Cars SimulatorUsed Cars Simulator | We plan to continue updating Early Access until both we and our community are satisfied with its quality. In addition to monitoring Discord chats, we will closely watch the review scores and median gameplay time. Our goal is to release the full version in 2026, if possible.read 7 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| Hollywood AnimalHollywood Animal | We plan to take the game out of Early Access in 2026.read 5 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| Chronicle Archive - JapanChronicle Archive - Japan | Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 11 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| Project AfterfallProject Afterfall | We’re planning for a period of around six months to a year. Of course, nothing is ever certain, but this timeline has worked well for our past titles, so we hope to stay within that estimate.read 7 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| XenoHavenXenoHaven | We expect the Early Access period to last around one year. However, the exact timeline may be adjusted based on development progress and player feedback. As new content is added and the community provides suggestions, the direction and pace of the game’s development may evolve. Throughout this process, we will continue to communicate closely with our players.the store says it leaves Early Access on 28 Sep 2026 | about 12 months | 10 months | 82% | On the clock2 months left | |
| HexboticaHexbotica | Hopefully before Q4 2026read 13 Sep 2026 | 18 monthsuntil 31 Dec 2026 | 15 months | 82% | On the clock3 months left | |
| Hockey ClubHockey Club | We plan on approximately 6 months to 1 year of early access development, but it could take longer depending on the progression of the development process.read 10 Sep 2026 | 6–12 months | 10 months | 81% | On the clock2 months left | |
| Quantum OdysseyQuantum Odyssey | Although the game is in a complete state, it can be up to 24 months from day of launch, given what sort of requests we get from the community and how fast we can begin tournaments. My dream is the game will gather a large enough player base so that we could start some sort of tetris like eSport competitions with it.read 13 Sep 2026 | 0–24 months | 19 months | 81% | On the clock5 months left | |
| Solar Nations 2Solar Nations 2 | My estimation is that Solar Nations 2 will be leaving early access in January of 2027, but that may change of course.read 12 Sep 2026 | 2 yearsuntil 31 Jan 2027 | 19 months | 81% | On the clock5 months left | |
| Backrooms Cleanup CrewBackrooms Cleanup Crew | We will be in Early Access until we have completed the main story levels, which will be 3 chapters of 8 levels each in total. At our current update rate, we estimate full release in 2026.read 13 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Repel The RiftsRepel The Rifts | Potentially 0.5 to 1 year.read 13 Sep 2026 | 6–12 months | 10 months | 81% | On the clock2 months left | |
| Legacy of the FallenLegacy of the Fallen | Legacy of the Fallen will be in Early Access until launch in 2026.read 13 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 80% | On the clock3 months left | |
| Flipper FrenzyFlipper Frenzy | The current goal is to leave Early Access within the next year. There's still plenty I want to add—more tracks, game modes, features, polish, and quality-of-life improvements—but the finish line is finally in sight. The goal has never been to stay in Early Access forever. I want Flipper Frenzy to become a complete, polished game that people can keep coming back to. If it takes a little longer, it'll be because I'm adding meaningful improvements—not because I'm trying to stretch out development.read 11 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 16 months | 80% | On the clock4 months left | |
| Kings of HellKings of Hell | Each Chapter of my game takes roughly a year to complete. The initial Steam release of this game will have the game be at Chapter 4, with the Final game having 6 Chapters in Total.read 7 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| Sector SpaceSector Space | One more year. It has already been in development a long time and is nearing completion. It is developed part time as a side project. Expect small incremental updates rolled out at random times each month.read 14 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| Air DefenderAir Defender | The game is likely to be in Early Access for around 12 months.read 12 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| 3D Skills Start Here3D Skills Start Here | We anticipate being in Early Access until around December 2026, depending on feedback and development needs. This period gives us time to integrate player suggestions, expand content, and polish the full experience. If more time is needed, we’ll keep the community updated and involved.read 13 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 13 months | 79% | On the clock4 months left | |
| S.R.AS.R.A | We estimate that the game will be in Early Access for roughly 6 to 18 months, depending on player feedback and development progress.read 8 Sep 2026 | 6–18 months | 14 months | 79% | On the clock4 months left | |
| SKYSAVIOR Helicopter ServicesSKYSAVIOR Helicopter Services | The exact duration of this period will depend on feedback from our players regarding what adjustments should be made to the core game mechanics and whether we can create new game modes based on our community's wishes. Our current plan is to remain in Early Access for 3 to 12 months.read 10 Sep 2026 | 3–12 months | 9 months | 79% | On the clock3 months left | |
| BrickadiaBrickadia | Brickadia will remain in early access while we implement the last few huge features and improve the performance/stability of the game overall. We currently anticipate leaving Early Access at the end of 2026.read 5 Sep 2026 | 18 monthsuntil 31 Dec 2026 | 14 months | 79% | On the clock4 months left | |
| Off World RacingOff World Racing | We plan for Off World Racing to be in Early access for 8 - 12 Months. We have 3 Major milestones in our last 20% of development. 1 - Launch stable build with 5 worlds, full physics engine, and 10 vehicle. Collect telemetry & player feedback. 2 - Implement feedback, add new tracks, Visual Damage, and implement Steam leaderboards, polish UI & visuals, and expand multiplayer stability. 3 - Final content integration, Multiple Language Support, console certification prep, marketing & press push.read 13 Sep 2026 | 8–12 months | 9 months | 78% | On the clock3 months left | |
| みんなで Physical TRAIN ~チャムランド国営鉄道~みんなで Physical TRAIN ~チャムランド国営鉄道~ | We expect to continue worldbuilding and refinement through Early Access for up to a year, and to improve the content of the game. In the future, we will decide whether to extend Early Access or release the game officially depending on the progress of development.read 11 Sep 2026 | 0–12 months | 9 months | 78% | On the clock3 months left | |
| Biltur SimulatorBiltur Simulator | Our plan is to release the full version within a year. But we want to make sure the full version is all it can be before we do so. Our goal is to ensure that all planned features, including more complex weather systems, additional environments, and the mechanics for unlocking content within the simulator, are thoroughly tested and bug-free before the full version is released.read 10 Sep 2026 | 0–12 months | 9 months | 78% | On the clock3 months left | |
| Dawn ApartDawn Apart | We're aiming for an early access phase of 12-18 months - depending on the input we receive from players. We might extend the early access period based on the development progress, or if we're happy with the game's state, we'll proceed with the official release.read 11 Sep 2026 | 12–18 months | 14 months | 78% | On the clock4 months left | |
| CloudheimCloudheim | We expect Early Access to take 9-12 months and plan on adding regular content updates throughout Early Access. We’ll also be constantly evaluating the state of the game and sharing future plans in the form of announcements and roadmaps with the community.read 12 Sep 2026 | 9–12 months | 9 months | 78% | On the clock3 months left | |
| Pirates Outlaws 2: HeritagePirates Outlaws 2: Heritage | Our forecast for adding the major planned content is estimated at around 1 year of development.read 6 Sep 2026 | about 12 months | 9 months | 78% | On the clock3 months left | |
| Dungeon RampageDungeon Rampage | We anticipate being in early access for 6 - 12 months.read 14 Sep 2026 | 6–12 months | 9 months | 78% | On the clock3 months left | |
| Операция "Гость"Операция "Гость" | About a year.read 12 Sep 2026 | about 12 months | 9 months | 78% | On the clock3 months left | |
| Cloak And CoinCloak And Coin | I anticipate the Early Access period to last between 6 to 12 months. However, if there is significant interest in the game, I may expand its scope and extend the Early Access period to ensure I deliver a polished and satisfying experience.read 13 Sep 2026 | 6–12 months | 9 months | 78% | On the clock3 months left | |
| Red Chaos - The Strict OrderRed Chaos - The Strict Order | We plan to stay in Early Access for about 12-15 months.read 7 Sep 2026 | 12–15 months | 12 months | 77% | On the clock3 months left | |
| Our HomeOur Home | We aim to keep this first chapter of the game in early access for around 18 to 24 months. During this period, we plan to release significant updates every three months, adding new stories, scenes, and improvements based on community feedback. This approach will allow us to continuously and carefully develop and refine the game's content.read 13 Sep 2026 | 18–24 months | 19 months | 77% | On the clock5 months left | |
| Card Survival: Fantasy ForestCard Survival: Fantasy Forest | We expect the game to remain in Early Access for approximately two years. During that time you can expect frequent updates as we've done with our previous releases.read 6 Sep 2026 | about 2 years | 19 months | 77% | On the clock5 months left | |
| High FructoseHigh Fructose | We currently expect to remain in Early Access for around 6–12 months, but this may change based on community feedback and development needs. Our goal is to deliver steady, high-quality updates without rushing the game.read 12 Sep 2026 | 6–12 months | 9 months | 77% | On the clock3 months left | |
| Project MnemosyneProject Mnemosyne | The game is expected to be completed by the end of 2026.read 14 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 13 months | 76% | On the clock4 months left | |
| The End of HistoryThe End of History | We expect the Early Access period to last around 6 months to 1 year, depending on the volume and nature of feedback we receive during development.read 7 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left | |
| Stocks: Main Force SimulatorStocks: Main Force Simulator | Expected to last 6 to 12 months. The period may be extended if new features are added to ensure content quality.read 9 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left | |
| With Me: Aquatic TimeWith Me: Aquatic Time | We plan to stay in Early Access for six months to one year, gradually delivering planned additional content, improving player experience, and refining the game until the full version’s feature set is complete.read 8 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left | |
| My Car My LifeMy Car My Life | 1 yearread 9 Sep 2026 | about 12 months | 9 months | 76% | On the clock3 months left | |
| Everdream VillageEverdream Village | Between 6 months to a year. The exact timeline will depend on the features and ideas that may come up from the community that we see we’d like to implement. We want to give you time to explore the game and tell us what works, what needs a little love, and what cozy surprises you'd like to see added. Some suggestions may be small tweaks, others might blossom into major features.read 9 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.