Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,108 in Early Access · 2,644 promises read · 905 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedTag: StrategyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0611,048131%1 month97392%32of 884 parsed
202538638600%13 months33687%126of 292 parsed
202418718700%2 years 1 month16588%97of 133 parsed
202310810800%3 years 2 months9487%54of 74 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019393900%7 years 3 months39100%19of 22 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Mad Television TycoonEggcode · entered 9 Apr 2026Mad Television TycoonEggcode · entered 9 Apr 2026It is planned to leave the game in Early Access for 6-12 months. That's enough time to improve the game with the help of the community.read 7 Sep 20266–12 months5 months43%On the clock7 months left
BatakThe Feature Creep · entered 9 Apr 2026BatakThe Feature Creep · entered 9 Apr 2026We plan to be in Early Access for up to one year.read 7 Sep 20260–12 months5 months43%On the clock7 months left
ModernFireFireLineGames · entered 13 Apr 2026ModernFireFireLineGames · entered 13 Apr 2026The game will be available in Early Access for approximately one year — until the main stages of the project’s development are completed. During this period, active work is planned on fixing bugs and improving key mechanics, including unit balance, commander abilities, and more. We also plan to expand the selection of units and special abilities that may reflect the military potential of several countries. In addition, we are considering adding new maps with different atmospheres and designs to make battles more diverse. Possible options include maps with desert cities, open terrain, and densely built urban areas, which may create additional conditions for tactics and strategic decision-making.read 10 Sep 2026about 12 months5 months41%On the clock7 months left
CLOUD DWELLERSXinzhi · entered 17 Apr 2026CLOUD DWELLERSXinzhi · entered 17 Apr 2026The length of our Early Access period will ultimately depend on the feedback we receive from players — your input will help shape how the game evolves. That said, based on our current roadmap, we expect Cloud Dwellers to remain in Early Access for about a year, with the full release planned for mid-2027. We’re fully committed to making sure the game is worth your time and support. Our goal is to keep delivering meaningful updates and genuine enjoyment throughout the development process and beyond.read 8 Sep 2026about 12 months5 months40%On the clock7 months left
Political Survival - Head of Stateplausegame7 · entered 18 Aug 2026Political Survival - Head of Stateplausegame7 · entered 18 Aug 2026We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 20261–2 months3 weeks40%On the clock1 month left
Shady O'Grady's™ Overnight SensationGilligames · entered 24 Apr 2026Shady O'Grady's™ Overnight SensationGilligames · entered 24 Apr 2026As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 20269–12 months5 months38%On the clock7 months left
SkyInFlamesVasyliyBritva · entered 27 Apr 2026SkyInFlamesVasyliyBritva · entered 27 Apr 2026Approximately one year.read 10 Sep 2026about 12 months5 months38%On the clock7 months left
Heroes of Might and Magic: Olden EraHooded Horse · entered 30 Apr 2026Heroes of Might and Magic: Olden EraHooded Horse · entered 30 Apr 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026about 12 months4 months37%On the clock8 months left
BETRAYEDAlmost Good Games · entered 1 May 2026BETRAYEDAlmost Good Games · entered 1 May 2026We currently plan 6–12 months, depending on the scale of the features the community requests. If we see strong demand for larger systems (new roles, bigger maps, additional modes etc.), the Early Access period may be extended to deliver them properly.read 8 Sep 20266–12 months4 months36%On the clock8 months left
Soccer PuzzleHard Shark Games · entered 3 Mar 2026Soccer PuzzleHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months35%On the clock12 months left
City Builder ProHard Shark Games · entered 3 Mar 2026City Builder ProHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months35%On the clock12 months left
Peg Solitaire ProHard Shark Games · entered 3 Mar 2026Peg Solitaire ProHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months35%On the clock12 months left
Cyber PlinkoPatrik · entered 11 Aug 2026Cyber PlinkoPatrik · entered 11 Aug 20263 months at mostread 6 Sep 20260–3 months1 month34%On the clock2 months left
魔堡乱斗Game · entered 11 Jun 2026魔堡乱斗Game · entered 11 Jun 2026We expect the Early Access period to last approximately 6 to 9 months. During this time, we will determine the direction of core gameplay adjustments and the development of additional game modes in the future based on player feedback.read 10 Sep 20266–9 months3 months34%On the clock6 months left
Warp to Sector Onehextor.Games · entered 14 Jul 2026Warp to Sector Onehextor.Games · entered 14 Jul 2026Not long!!! I am currently working on finishing the 3 remaining career paths and having some polish put on the visuals and audio. I anticipate exiting Steam Early Access early Q4 of 2026!read 7 Sep 20266 monthsuntil 31 Dec 20262 months32%On the clock4 months left
红或黑 Red or BlackRedOrBlack · entered 13 Aug 2026红或黑 Red or BlackRedOrBlack · entered 13 Aug 2026Expected to maintain 2-3 months of early access, with the latest official version date not exceeding January 2027.read 6 Sep 20262–3 months4 weeks32%On the clock2 months left
World Order: Global PowerGlobal Strategy Games · entered 23 May 2026World Order: Global PowerGlobal Strategy Games · entered 23 May 2026We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 10 Sep 20266–12 months4 months30%On the clock8 months left
Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Around 6 months. This estimate may change depending on development progress and community feedback.read 9 Sep 2026about 6 months2 months29%On the clock4 months left
Bob Saves the PrincessMilton_Filto · entered 29 May 2026Bob Saves the PrincessMilton_Filto · entered 29 May 2026Being a solodev, I intend on continuing production of this game until the list of features I have is in the game. I believe all future features I intend to develop can be done within 1 year, also considering bug fixes and the inclusion of possible suggestions from the community.read 10 Sep 20260–12 months3 months29%On the clock9 months left
Nexus WarsAjion Entertainment · entered 4 Apr 2025Nexus WarsAjion Entertainment · entered 4 Apr 2025Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026about 5 years17 months29%On the clock3 years 7 months left
Pact or Peril: World DominationGrumpy Giraffe Games · entered 21 Jul 2026Pact or Peril: World DominationGrumpy Giraffe Games · entered 21 Jul 2026Three to Six Months. We will leave Early Access after completing the remaining visual polish, balance testing, and multiplayer validation.read 10 Sep 20263–6 months2 months29%On the clock4 months left
Global Protocol: New World OrderDorlion Interactive · entered 1 Jun 2026Global Protocol: New World OrderDorlion Interactive · entered 1 Jun 2026We anticipate Early Access lasting between 6 months and 1 year, though it may extend beyond that if needed. The timeline depends on the depth of feedback we receive and the quality bar we set for the full release. We would rather take the time to get it right than rush to a 1.0 that doesn't meet our standards. We will communicate our progress openly and regularly through development updates.read 10 Sep 20266–12 months3 months28%On the clock9 months left
Battleship CommandMicroProse Software · entered 2 Jun 2026Battleship CommandMicroProse Software · entered 2 Jun 2026The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026about 12 months3 months28%On the clock9 months left
TFC2: The Fertile Crescent 2 - Collapse of the Bronze AgeMicroProse Software · entered 18 Aug 2026TFC2: The Fertile Crescent 2 - Collapse of the Bronze AgeMicroProse Software · entered 18 Aug 20263 months.read 9 Sep 2026about 3 months3 weeks27%On the clock2 months left
Slay the Spire 2Mega Crit · entered 5 Mar 2026Slay the Spire 2Mega Crit · entered 5 Mar 2026Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range.read 6 Sep 202612–24 months6 months26%On the clock18 months left
Gladiator CommandMarius Spikas · entered 5 Mar 2026Gladiator CommandMarius Spikas · entered 5 Mar 2026We expect to remain in Early Access for approximately 12 to 24 months, depending on the scope of community feedback and feature expansion. The goal is to deliver regular updates and iterate toward a polished, content-rich 1.0 release.read 10 Sep 202612–24 months6 months26%On the clock18 months left
Pro Soccer Manager 27Catoo Games · entered 28 Aug 2026Pro Soccer Manager 27Catoo Games · entered 28 Aug 2026Pro Soccer Manager 2027 will remain in Early Access for approximately 2 months. During this period, we will continue adding new features and new leagues.read 9 Sep 2026about 2 months2 weeks23%On the clock2 months left
SpaceSlogProduno Games Studios · entered 17 Apr 2026SpaceSlogProduno Games Studios · entered 17 Apr 2026It's difficult to specify a precise timeline, but we anticipate to be in Early Access until at least February 2028. We have a long list of features and ideas for the game, all of which require time to develop in order to deliver a high quality product. However, we strongly recommend to only purchase the game based solely on its current features rather than on planned future updates, to avoid any potential disappointment.read 7 Sep 202622 monthsuntil 29 Feb 20285 months22%On the clock17 months left
Rift Wizard 3Dylan White · entered 23 Jun 2026Rift Wizard 3Dylan White · entered 23 Jun 2026We are aiming for a 1 year early access period.read 10 Sep 2026about 12 months3 months22%On the clock9 months left
GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026about 2 months2 weeks22%On the clock2 months left
Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026The target is 6–8 months of Early Access.read 8 Sep 20266–8 months2 months21%On the clock6 months left
Duel of GaiaDoG Studio · entered 25 Jun 2026Duel of GaiaDoG Studio · entered 25 Jun 2026We are targeting approximately 6 to 12 months. This may be adjusted based on development pace and community feedback.read 10 Sep 20266–12 months3 months21%On the clock9 months left
MEGACITYGreen Kamino · entered 28 Jun 2026MEGACITYGreen Kamino · entered 28 Jun 2026I'm planning roughly 12 months in Early Access. That window covers the planned expansion of the world map, the military and War Room overhaul, the remaining auto-manager roles, the character/officer deepening pass, and replacing the placeholder pencil-sketch portraits with finished art. I'll revisit the timeline publicly if community feedback pushes us in a direction that needs more time.read 8 Sep 2026about 12 months2 months21%On the clock10 months left
idle:Doodle RealmJIANBING · entered 28 Jun 2026idle:Doodle RealmJIANBING · entered 28 Jun 2026Early Access is planned to last 6 months to 1 year. This timeframe may extend depending on actual development progress and community feedback.read 8 Sep 20266–12 months2 months21%On the clock10 months left
VonkelveldSoftware MoosS · entered 2 Jul 2026VonkelveldSoftware MoosS · entered 2 Jul 20266-12 monthsread 7 Sep 20266–12 months2 months20%On the clock10 months left
Global RescueAerosoft GmbH · entered 27 Apr 2026Global RescueAerosoft GmbH · entered 27 Apr 2026The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 202612–24 months5 months19%On the clock19 months left
Chessman AdventuresMerlin Game Studios · entered 6 Jul 2026Chessman AdventuresMerlin Game Studios · entered 6 Jul 2026We currently expect Chessman Adventures to remain in Early Access for around 6–12 months. This may change depending on community feedback and the scope of future updates.read 9 Sep 20266–12 months2 months18%On the clock10 months left
FRAGLINE: Esports ManagerHARB Studios · entered 26 Aug 2026FRAGLINE: Esports ManagerHARB Studios · entered 26 Aug 2026We're aiming for a focused Early Access period of roughly two to three months. Our goal is to reach the 1.0 release once the core systems are deep, balanced, and stable, with our full 3D match presentation mode as a key milestone along the way. We'd rather ship a confident 1.0 on that kind of timeline than stay in Early Access indefinitely.read 10 Sep 20262–3 months2 weeks18%On the clock2 months left
TesseraMUGI Games · entered 10 Aug 2026TesseraMUGI Games · entered 10 Aug 20264-6 months I hoperead 6 Sep 20264–6 months1 month18%On the clock5 months left
The Snake Is the TowerHappy Distractions Studio · entered 21 Aug 2026The Snake Is the TowerHappy Distractions Studio · entered 21 Aug 2026We expect roughly 2 to 4 months, but we will stay in Early Access as long as it takes to get the full version right.read 7 Sep 20262–4 months3 weeks17%On the clock3 months left
Three Kingdoms:BONDGet Wrapped Up Inc. · entered 13 Jul 2026Three Kingdoms:BONDGet Wrapped Up Inc. · entered 13 Jul 2026We are planning to officially release the game in approximately 6 months to a year. However, our top priority is delivering a game that truly satisfies our players. Depending on the feedback we receive from the community and any requests for new features, there is a possibility that this period may be extended.read 10 Sep 20266–12 months2 months16%On the clock10 months left
DragonFire: DefenseRealifyGames · entered 13 Aug 2026DragonFire: DefenseRealifyGames · entered 13 Aug 2026Approximately 6 months from the Early Access launch.read 6 Sep 2026about 6 months4 weeks16%On the clock5 months left
Holdem God - MindBuster[STUDIO]GreenSkin · entered 13 Aug 2026Holdem God - MindBuster[STUDIO]GreenSkin · entered 13 Aug 2026We plan to keep the game in Early Access for approximately 3 to 6 months. This timeframe will give us enough time to implement additional features, test new card rules, and polish the game based on community feedback.read 6 Sep 20263–6 months4 weeks16%On the clock5 months left
Pirate TwistBTG Labs · entered 15 Jul 2026Pirate TwistBTG Labs · entered 15 Jul 2026Roughly 6 to 12 months from the July 2026 launch. 1.0 lands once the planned additions (pick-your-crew, a multi-ship fleet, more captains and modules, an endless mode) and the balance work behind them feel finished. We would rather move that date than ship a 1.0 that has not earned it. If the timeline shifts, it gets said out loud in the patch notes.read 10 Sep 20266–12 months2 months16%On the clock10 months left
Rich List: The OrderYUANYE TECH · entered 16 Jul 2026Rich List: The OrderYUANYE TECH · entered 16 Jul 2026The Early Access period is planned to last around 6–12 months. My goal is to add new features, improve existing systems, and ensure the game is fully balanced before launch.read 7 Sep 20266–12 months2 months16%On the clock10 months left
Arena Blues - Requiem for 35CodeBlues · entered 28 Aug 2026Arena Blues - Requiem for 35CodeBlues · entered 28 Aug 2026We plan to release it within 2026, with a maximum delay of about three months.read 6 Sep 2026about 3 months2 weeks16%On the clock3 months left
Fire and Movement星川友亮 · entered 14 Aug 2026Fire and Movement星川友亮 · entered 14 Aug 2026We currently expect the game to remain in Early Access for approximately three to six months. However, this timeframe may change depending on player feedback and the progress of development.read 6 Sep 20263–6 months4 weeks15%On the clock5 months left
Jingjie: Probability Cloud - Nagumo's DilemmaJK STUDIO · entered 17 Jul 2026Jingjie: Probability Cloud - Nagumo's DilemmaJK STUDIO · entered 17 Jul 2026We currently expect Early Access to last roughly 9 to 12 months. The schedule may change if feedback shows that onboarding, scenario structure, command readability, or technical stability needs more work than expected. We will update this answer when the schedule changes meaningfully.read 9 Sep 20269–12 months2 months15%On the clock10 months left
Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026At this time, we expect the Early Access period to last approximately one year. Since this game is being developed as an individual project, the timing of the full release will not be tied to a fixed date. Instead, it will be determined based on development progress and the work required to respond to player feedback. The transition to the full version will be based on the completion of the full three-act story, implementation of major systems, improvement of the core gameplay experience, and resolution of major issues. For this reason, the Early Access period may change depending on the state of development.read 8 Sep 2026about 12 months2 months15%On the clock10 months left
Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 2026Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 20262-4 months is my guess. i feel i'm relatively close to release. 2 months if i keep to just adding modes or piece sets and general debugging of the systems we already have. Up to 4 if people give me new good features that fit the game and should be added. also i need to spend time advertising.read 6 Sep 20262–4 months2 weeks14%On the clock3 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.