How long did they say Early Access would take, and how long has it been? · 1,854 in Early Access · 2,178 promises read · 739 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 974 | 964 | 101% | 1 month | 87189% | 25of 793 parsed | — |
| 2025 | 323 | 323 | 00% | 13 months | 27084% | 94of 227 parsed | — |
| 2024 | 168 | 168 | 00% | 2 years 1 month | 14586% | 84of 117 parsed | — |
| 2023 | 99 | 99 | 00% | 3 years 2 months | 8586% | 48of 68 parsed | — |
| 2022 | 70 | 70 | 00% | 4 years 2 months | 6187% | 39of 46 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 34 | 34 | 00% | 7 years 3 months | 34100% | 15of 18 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 17 | 17 | 00% | 9 years 3 months | 1694% | 7of 9 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Monster Lab SimulatorMonster Lab Simulator | We plan to release the full game within 12 months. This timeframe is what we estimate to implement all the planned features and refine the game into its best version.read 6 Sep 2026 | 0–12 months | 7 months | 57% | On the clock5 months left | |
| DJ Life Simulator: Learn to DJ for RealDJ Life Simulator: Learn to DJ for Real | 3 Monthsread 9 Sep 2026 | about 3 months | 2 months | 56% | On the clock1 month left | |
| TradingLifeTradingLife | We expect Early Access to last around one year. That said, we’ll focus on shipping meaningful improvements and updates as they’re ready, based on development progress and community feedback.read 9 Sep 2026 | about 12 months | 7 months | 56% | On the clock5 months left | |
| Web Host SimulatorWeb Host Simulator | We plan to keep the game in Early Access for approximately 24 months. This period will be used to expand content, test new systems, and refine the experience with the help of the community.read 9 Sep 2026 | about 2 years | 13 months | 55% | On the clock11 months left | |
| Rise of PiracyRise of Piracy | The goal is to remain in Early Access for 12 months, but this will depend on the feedback that comes in from players and how the scope may change as a result.read 6 Sep 2026 | about 12 months | 7 months | 54% | On the clock5 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 8 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| DrainSimDrainSim | The current development target is around 12 months. This timeframe may adjust depending on progress and how the scope evolves during development.read 9 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 52% | On the clock4 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 8 Sep 2026 | about 12 months | 6 months | 50% | On the clock6 months left | |
| Goblin CleanupGoblin Cleanup | We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026 | about 2 years | 12 months | 49% | On the clock12 months left | |
| S.A.M. - Stasis Asset ManagementS.A.M. - Stasis Asset Management | We're planning on under roughly 1-3 months. That said, this timeframe may be adjusted depending on community feedback and how stabilization progresses.read 9 Sep 2026 | 1–3 months | 1 month | 46% | On the clock2 months left | |
| Nova RomaNova Roma | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 5 Sep 2026 | about 12 months | 6 months | 46% | On the clock6 months left | |
| BodyWalk VR Motion MapperBodyWalk VR Motion Mapper | We estimate the Early Access phase will last roughly 4 to 6 months. This gives us the necessary time to implement the remaining features, polish the user interface.read 9 Sep 2026 | 4–6 months | 3 months | 44% | On the clock3 months left | |
| Finnish Cottage SimulatorFinnish Cottage Simulator | The current plan is to get the game's full version out in 2028.read 5 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2028 | 22 months | 44% | On the clock2 years 4 months left | |
| Snow Resort SimulatorSnow Resort Simulator | Approximately 6-12 months.read 8 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| Gravity Assist: InitiativeGravity Assist: Initiative | At the moment, I am looking at 1 year, but likely (and hopefully) much less.read 9 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Solar ExpanseSolar Expanse | We are planning to stay in Early Access for approximately a year, depending on the development.read 8 Sep 2026 | about 12 months | 5 months | 42% | On the clock7 months left | |
| Mad Television TycoonMad Television Tycoon | It is planned to leave the game in Early Access for 6-12 months. That's enough time to improve the game with the help of the community.read 7 Sep 2026 | 6–12 months | 5 months | 42% | On the clock7 months left | |
| Innkeeper VRInnkeeper VR | Our best estimate is 18-24 months, but we’ll stay in Early Access until the core vision feels complete.read 7 Sep 2026 | 18–24 months | 10 months | 41% | On the clock14 months left | |
| TDM : Task Drill ManiacTDM : Task Drill Maniac | We currently expect Taskbar Mining to remain in Early Access for approximately one months. This schedule may change depending on player feedback, development progress, and the stability of the in-game economy.the store says it leaves Early Access on 1 Oct 2026 | about 1 month | 2 weeks | 40% | On the clockDue this month | |
| Gray Zone WarfareGray Zone Warfare | Gray Zone Warfare is a long-term project that will continue to evolve until we deliver the ultimate gaming experience. We will release regular updates featuring new content, expanding world-building, adding new weapons and gear, unveiling new quests and environmental storytelling, as well as optimizing and fixing bugs before concluding the Early Access phase. The approximate timeline may span several years, depending on community feedback and the fulfillment of our shared vision.read 9 Sep 2026 | 36–72 months | 2 years 4 months | 39% | On the clock3 years 8 months left | |
| Following SeasFollowing Seas | The aim is to have the game feature complete before the end of 2027, but this is subject to change, particularly if additional features are brought on board during development.read 7 Sep 2026 | 2 years 1 monthuntil 31 Dec 2027 | 10 months | 39% | On the clock15 months left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 9 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Shady O'Grady's™ Overnight SensationShady O'Grady's™ Overnight Sensation | As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 2026 | 9–12 months | 5 months | 38% | On the clock7 months left | |
| Political Survival - Head of StatePolitical Survival - Head of State | We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 2026 | 1–2 months | 3 weeks | 38% | On the clock1 month left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 36% | On the clock4 months left | |
| Billiards Pro SimulatorBilliards Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 9 Sep 2026 | about 18 months | 6 months | 35% | On the clock12 months left | |
| CarX Drift Racing Online 2CarX Drift Racing Online 2 | We’re planning to enter Early Access around Q2 2026 and a full launch scheduled for May 2027.the store says it leaves Early Access on 27 May 2027 | 13 monthsuntil 31 May 2027 | 4 months | 32% | On the clock9 months left | |
| Warp to Sector OneWarp to Sector One | Not long!!! I am currently working on finishing the 3 remaining career paths and having some polish put on the visuals and audio. I anticipate exiting Steam Early Access early Q4 of 2026!read 7 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 32% | On the clock4 months left | |
| Kitsune WaifuKitsune Waifu | We currently expect Kitsune Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 6 Sep 2026 | 1–3 months | 4 weeks | 31% | On the clock2 months left | |
| Farm Factory SimulatorFarm Factory Simulator | We currently estimate that the game may remain in Early Access for approximately 4 to 6 months. This timeframe is not fixed and may change depending on development progress, testing results, and feedback received from the community. During this period, we plan not only to work toward the intended content scope, but also to assess several experimental features. Our goal is to determine whether these features are enjoyable, fit naturally within the overall gameplay, and are realistic for us to develop with the resources available.read 8 Sep 2026 | 4–6 months | 2 months | 31% | On the clock4 months left | |
| Hillshade FarmHillshade Farm | We estimate around 1 year in Early Access before the full release. We will take the time needed to ensure the game reaches its full potential. The priority is quality, depth, and player satisfaction rather than rushing to a 1.0 launch.read 8 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| World Order: Global PowerWorld Order: Global Power | We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 8 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| HALFTIME ManagerHALFTIME Manager | Early Access ends on 1 November 2026, when the full version releases. Until then it's about polish and balance, not big new additions. If that date does shift after all, you'll hear it here, not after the fact.the store says it leaves Early Access on 1 Nov 2026 | 3 monthsuntil 1 Nov 2026 | 4 weeks | 30% | On the clock2 months left | |
| Scam Center Simulator: UnderKingdomScam Center Simulator: UnderKingdom | We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 9 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| Battleship CommandBattleship Command | The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| Coin Slots LiveCoin Slots Live | We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 2026 | 12–24 months | 7 months | 27% | On the clock17 months left | |
| Medic: Pacific WarMedic: Pacific War | We plan to be in early access for roughly 1 year.read 9 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| IT Specialist SimulatorIT Specialist Simulator | We plan for the game to reach full release after about 2–3 years of Early Access.the store says it leaves Early Access on 10 Feb 2028 | 24–36 months | 10 months | 27% | On the clock2 years 2 months left | |
| Sinner MakerSinner Maker | We are planning on finishing in less than a year approximatelyread 7 Sep 2026 | 0–12 months | 3 months | 27% | On the clock9 months left | |
| Phase PartyPhase Party | We currently expect Phase Party to remain in Early Access for approximately 3 months. This timeframe may change depending on development progress and community feedback. During this period, we will focus on refining the game’s core mechanics, balance, and overall gameplay experience before the full release.read 7 Sep 2026 | about 3 months | 3 weeks | 26% | On the clock2 months left | |
| Gladiator CommandGladiator Command | We expect to remain in Early Access for approximately 12 to 24 months, depending on the scope of community feedback and feature expansion. The goal is to deliver regular updates and iterate toward a polished, content-rich 1.0 release.read 9 Sep 2026 | 12–24 months | 6 months | 26% | On the clock18 months left | |
| Gacha Capsule Shop Simulator - AkihabaraGacha Capsule Shop Simulator - Akihabara | Roughly one year. The timeline may shift as we focus on quality and meaningful updates rather than rushing to completion.read 8 Sep 2026 | about 12 months | 3 months | 26% | On the clock9 months left | |
| Bounty Pro PullingBounty Pro Pulling | The game is planned to be in Early Access for approximately a year.read 6 Sep 2026 | about 12 months | 3 months | 24% | On the clock9 months left | |
| Kaiju HarvestKaiju Harvest | We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 9 Sep 2026 | about 3 months | 3 weeks | 24% | On the clock2 months left | |
| Optical Shop SimulatorOptical Shop Simulator | We plan to keep the game in Early Access for approximately 6 to 12 months. This duration may vary depending on the quality of the new content we want to add and the feedback from our community.read 9 Sep 2026 | 6–12 months | 3 months | 24% | On the clock9 months left | |
| The RanchersThe Ranchers | A final date for the full release has not yet been decided, but we roughly expect the game to be in Early Access for six months. Our goal is to continue improving the game throughout Early Access, both through our planned milestones and the feedback we receive from you, so that the full release is something we can all appreciate and enjoy.read 9 Sep 2026 | about 6 months | 1 month | 23% | On the clock5 months left | |
| PrivaEmanatorPrivaEmanator | Approximately 1 year.read 9 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| Disc Golf MastersDisc Golf Masters | We estimate the game will be in Early Access after its initial release for about one year.read 8 Sep 2026 | about 12 months | 3 months | 22% | On the clock9 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.