Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,657 in Early Access · 3,660 promises read · 1,215 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedTag: SandboxClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1961,171252%2 months1,14095%43of 1,026 parsed
202546946900%13 months43593%160of 371 parsed
202425025000%2 years 1 month23594%141of 191 parsed
202313013000%3 years 2 months12092%75of 98 parsed
2022888800%4 years 2 months8192%52of 62 parsed
2021717100%5 years 2 months6490%40of 49 parsed
2020565600%6 years 2 months5598%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018323200%8 years 2 months3094%22of 23 parsed
2017424200%9 years 3 months4198%21of 23 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 20266–12 months3 months28%On the clock9 months left
OxyRailOxygenTech Limited · entered 21 Feb 2026OxyRailOxygenTech Limited · entered 21 Feb 2026The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 13 Sep 202612–24 months7 months28%On the clock17 months left
MudventureAlula · entered 9 Jun 2026MudventureAlula · entered 9 Jun 2026We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 20266–12 months3 months27%On the clock9 months left
Master of RealmsTheMasterForge LLC · entered 26 Mar 2026Master of RealmsTheMasterForge LLC · entered 26 Mar 2026We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 11 Sep 202612–24 months6 months24%On the clock18 months left
RotenSolarBlue · entered 26 Mar 2026RotenSolarBlue · entered 26 Mar 2026We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 202618–24 months6 months24%On the clock18 months left
National TransitNationQ Studio · entered 23 Jun 2026National TransitNationQ Studio · entered 23 Jun 2026We expect to remain in Early Access for approximately 12 months. However, we will only leave Early Access when we feel the game is truly complete — not on a fixed schedule.read 10 Sep 2026about 12 months3 months23%On the clock9 months left
仙之气按键工坊 · entered 21 May 2026仙之气按键工坊 · entered 21 May 2026Approximately 12-18 months.read 10 Sep 202612–18 months4 months21%On the clock14 months left
War Room: Tactical SandboxLado B da História · entered 29 Jun 2026War Room: Tactical SandboxLado B da História · entered 29 Jun 2026We plan to keep the game in Early Access for approximately 12 months. However, this timeline may be adjusted depending on community feedback and the need for polishing or expanding planned features during development.read 13 Sep 2026about 12 months3 months21%On the clock9 months left
BitCraft OnlineClockwork Laboratories, Inc. · entered 21 Jun 2025BitCraft OnlineClockwork Laboratories, Inc. · entered 21 Jun 2025We honestly don’t know when BitCraft Online will be ready to leave Early Access. We have large ambitions for the full release and it could take us several years to get there. That said, we don’t believe there is a need to rush leaving early access and would only consider leaving early access when both us and the community feel that BitCraft will be a great full release.read 10 Sep 202636–72 months15 months21%On the clock4 years 9 months left
On Hold - Call Center SimulatorThrowdown Media LLP · entered 2 Jul 2026On Hold - Call Center SimulatorThrowdown Media LLP · entered 2 Jul 2026We expect around 6–12 months. The game is already feature-complete for its core systems; the Early Access period is for content expansion and balancing based on community response.read 12 Sep 20266–12 months2 months20%On the clock10 months left
World Climate LabNone · entered 8 Aug 2026World Climate LabNone · entered 8 Aug 2026We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026about 6 months1 month20%On the clock5 months left
ASHWAKEGhost Development · entered 25 Nov 2025ASHWAKEGhost Development · entered 25 Nov 2025ASHWAKE is a long-term solo developed project, and it's hard to say exactly how long it will take to gather player feedback, refine combat, develop the story & atmosphere, and if possible, implement modding systems. The current estimate for Early Access is around 2-4 years, but this could change depending on the size of the development team in the future. Currently, the game is being developed by a solo creator. The game is expected to leave Early Access once the story is complete and all mechanics are fully functional, with no major game breaking bugs or issues. For more details on the game's development, please refer to the official roadmap and social channels in the Discord.read 8 Sep 202624–48 months10 months20%On the clock3 years 2 months left
Animal CompanyWooster Games · entered 21 May 2026Animal CompanyWooster Games · entered 21 May 2026Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 202619 monthsuntil 31 Dec 20274 months20%On the clock15 months left
Global RescueAerosoft GmbH · entered 27 Apr 2026Global RescueAerosoft GmbH · entered 27 Apr 2026The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 202612–24 months5 months19%On the clock19 months left
Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Approximately six months.read 5 Sep 2026about 6 months1 month17%On the clock5 months left
Gardens Of LutoniaVOXELMANA · entered 14 Jul 2026Gardens Of LutoniaVOXELMANA · entered 14 Jul 2026We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!read 11 Sep 20268–12 months2 months17%On the clock10 months left
Uptime: A Cloud Provider SimRubyRack Games · entered 17 Jul 2026Uptime: A Cloud Provider SimRubyRack Games · entered 17 Jul 2026Around a year. We'll prioritise getting it right over hitting a date.read 12 Sep 2026about 12 months2 months16%On the clock10 months left
DustFallLeoGame · entered 17 Aug 2026DustFallLeoGame · entered 17 Aug 2026I expect Dustfall to be in Early Access for approximately 3 to 6 months.read 6 Sep 20263–6 months4 weeks15%On the clock5 months left
MistakenStorken · entered 28 May 2026MistakenStorken · entered 28 May 2026The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 202612–24 months4 months15%On the clock20 months left
Once Upon The UniversePaweł Witkowski ByteEncode · entered 29 May 2026Once Upon The UniversePaweł Witkowski ByteEncode · entered 29 May 2026The current plan is for the game to remain in Early Access for around 24 months.read 12 Sep 2026about 2 years4 months15%On the clock20 months left
Aquapark TycoonBoxelware · entered 22 Jul 2026Aquapark TycoonBoxelware · entered 22 Jul 2026It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026about 12 months2 months15%On the clock10 months left
walstad loomsleepingox · entered 18 Aug 2026walstad loomsleepingox · entered 18 Aug 20266 monthsread 11 Sep 2026about 6 months4 weeks15%On the clock5 months left
Industrial GarbageLMT · entered 21 Aug 2026Industrial GarbageLMT · entered 21 Aug 2026We expect Industrial Garbage to remain in Early Access for approximately six months. We feel this gives us enough time to develop the additional content we have planned while also responding to player feedback, without putting unnecessary pressure on ourselves to rush updates or overwork. This timeframe may change depending on the scope of new features and feedback we receive throughout Early Access.read 6 Sep 2026about 6 months3 weeks13%On the clock5 months left
Terrarium.liveDNSL · entered 12 Jun 2026Terrarium.liveDNSL · entered 12 Jun 2026We expect the game to remain in Early Access while we expand it toward parity with the original Gameshow experience and beyond. Planned additions include new playable roles like the Investor and Janitor, new maps and locales, expanded tools and weapons, deeper customization and progression systems, minigames, and social hub features. Development will continue iteratively with ongoing content, systems, and gameplay improvements based on community feedback. We estimate we will remain in early access for roughly 12-24 months as we bring the experience to the standard we are happy to call released.read 12 Sep 202612–24 months3 months13%On the clock21 months left
Paranormal PracticeJUST1GUY · entered 29 Jul 2026Paranormal PracticeJUST1GUY · entered 29 Jul 2026While it's difficult to give a definitive timeline, I plan on being in early access for approximately one year. This tentative timeline may change based on how quickly I can complete content updates.read 7 Sep 2026about 12 months2 months13%On the clock10 months left
Landlord SimulatorBeyondPlanet · entered 6 Jul 2026Landlord SimulatorBeyondPlanet · entered 6 Jul 2026Until 2027read 12 Sep 202618 monthsuntil 31 Dec 20272 months13%On the clock16 months left
City Car Driving 2.0 Forward Global Group, Ltd. · entered 16 Jun 2026City Car Driving 2.0 Forward Global Group, Ltd. · entered 16 Jun 2026We plan to remain in Early Access for approximately 1 to 2 years. This time is essential for thorough testing, refining mechanics, adding new content, and, of course, incorporating community feedback.read 13 Sep 202612–24 months3 months12%On the clock21 months left
Prehistoric AdventureB Rees · entered 4 Aug 2026Prehistoric AdventureB Rees · entered 4 Aug 2026I anticipate around 6 months, to a year.read 8 Sep 20266–12 months1 month11%On the clock11 months left
MEOWMIPurr Dev · entered 7 Aug 2026MEOWMIPurr Dev · entered 7 Aug 2026Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 20266–12 months1 month10%On the clock11 months left
VelocrashApolloxian Games · entered 8 Aug 2026VelocrashApolloxian Games · entered 8 Aug 2026Approximately 6–12 months. Quality over calendar: version 1.0 ships when the roadmap items are in and stable — not on a forced date.read 5 Sep 20266–12 months1 month10%On the clock11 months left
WonderiaIndieArk · entered 22 Jul 2026WonderiaIndieArk · entered 22 Jul 2026We currently expect Wonderia to remain in Early Access for approximately 12 to 18 months. It is difficult to give an exact timeline for a sandbox game, so this may change depending on development progress and community feedback.read 12 Sep 202612–18 months2 months10%On the clock16 months left
FinSimFinSim · entered 16 Aug 2026FinSimFinSim · entered 16 Aug 2026We expect the game to remain in Early Access through Q4 2026, with a full release planned for H1 2027.read 10 Sep 202610 monthsuntil 30 Jun 20274 weeks9%On the clock9 months left
SandustryHooded Horse · entered 13 Aug 2026SandustryHooded Horse · entered 13 Aug 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026about 12 months1 month9%On the clock11 months left
3876 AD: CorruptionOpenSplit · entered 29 May 20263876 AD: CorruptionOpenSplit · entered 29 May 2026It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 202636–48 months4 months7%On the clock3 years 8 months left
Platform NationHoly Splash Games · entered 20 Aug 2026Platform NationHoly Splash Games · entered 20 Aug 2026I currently expect Platform Nation to remain in Early Access for approximately 12 months. This estimate may change depending on player feedback, technical issues, and the amount of refinement the game needs before it feels ready for a full release.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
Architecture & DesignCrispytecture Games · entered 21 Aug 2026Architecture & DesignCrispytecture Games · entered 21 Aug 2026Around 6 to 12 months, depending on player feedback and the development of planned features.read 11 Sep 20266–12 months3 weeks7%On the clock11 months left
东方采矿计划 ~ Rebuild the Scarlet Devil Mansion蓬莱Scarlet · entered 2 Sep 2026东方采矿计划 ~ Rebuild the Scarlet Devil Mansion蓬莱Scarlet · entered 2 Sep 2026We expect the Early Access phase to last approximately 6 months. However, the exact timeframe will depend on community feedback and the amount of new content I decide to add during development.read 6 Sep 2026about 6 months2 weeks7%On the clock6 months left
Union Of Rivals2Play · entered 24 Aug 2026Union Of Rivals2Play · entered 24 Aug 2026We plan to stay in Early Access for around a year, though that may change as the design evolves with player feedback. We'd rather adapt the schedule than ship something unfinished.read 9 Sep 2026about 12 months3 weeks6%On the clock11 months left
Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026We currently expect Morhval to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.read 9 Sep 202618–24 months1 month5%On the clock23 months left
AllumeriaInfinimelon · entered 28 Aug 2026AllumeriaInfinimelon · entered 28 Aug 2026Approximately 12 months.read 11 Sep 2026about 12 months2 weeks5%On the clock11 months left
アバタークエスト オンラインlv10.jp · entered 28 Aug 2026アバタークエスト オンラインlv10.jp · entered 28 Aug 2026We expect to be in Early Access for roughly 12 months, and we are aiming to leave Early Access around the end of 2027. Game development can be unpredictable, so this estimate may shift depending on our progress and on the feedback we receive from players.read 6 Sep 2026about 12 months2 weeks5%On the clock11 months left
Boss KeyInstitute of Card Game Studies · entered 14 Aug 2026Boss KeyInstitute of Card Game Studies · entered 14 Aug 2026We expect this process to last until the software’s functionality satisfies most users—approximately one to two years.read 13 Sep 202612–24 months1 month4%On the clock23 months left
Victor Space ProgramGOOD BUILD · entered 30 Aug 2026Victor Space ProgramGOOD BUILD · entered 30 Aug 2026I plan to remain in Early Access for around a year, but that could change depending on how the design develops with player feedback.read 9 Sep 2026about 12 months2 weeks4%On the clock12 months left
Fossil BoundFossil Studios · entered 24 Aug 2026Fossil BoundFossil Studios · entered 24 Aug 2026We currently expect Fossil Bound to remain in Early Access for approximately 12–18 months. During this time we plan to expand the number of dig sites, fossils, museum features, and gameplay systems while continuing to refine the core excavation mechanics based on player feedback.read 8 Sep 202612–18 months3 weeks4%On the clock17 months left
Seconds Until You DieFINGEES LLC · entered 31 Aug 2026Seconds Until You DieFINGEES LLC · entered 31 Aug 20261 year (31536000 seconds until this game is not in Early Access)read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
Necromancer Parkeggfortressstudios · entered 31 Aug 2026Necromancer Parkeggfortressstudios · entered 31 Aug 2026This game will take around a year to come out of early access.read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
Last DropLohkare Games Oy · entered 18 Aug 2026Last DropLohkare Games Oy · entered 18 Aug 2026Our estimation is 1-2 years. This is if we do the current storyline and add few new mechanics. We need to add rest of the cutscenes and quest structures to Main story of the game. We should also add some more places to map, side stories, vehicles and npc-characters. Ofcourse player input and comments affect where do we go with the game also.read 12 Sep 202612–24 months4 weeks4%On the clock23 months left
RuinEcho · entered 12 Aug 2026RuinEcho · entered 12 Aug 2026While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026about 3 years1 month3%On the clock2 years 11 months left
FunorbitAeroenix · entered 3 Sep 2026FunorbitAeroenix · entered 3 Sep 2026I currently expect Funorbit to remain in Early Access for approximately 6 to 12 months. As a solo developer, the exact timeline may depend on development progress and community feedback. My goal is to leave Early Access once the main gameplay systems and planned content feel complete and polished enough for a full release.read 12 Sep 20266–12 months2 weeks3%On the clock12 months left
Life in red linePecha games · entered 1 Sep 2026Life in red linePecha games · entered 1 Sep 2026We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 10 Sep 202612–18 months2 weeks2%On the clock18 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.