How long did they say Early Access would take, and how long has it been? · 2,657 in Early Access · 3,660 promises read · 1,215 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,196 | 1,171 | 252% | 2 months | 1,14095% | 43of 1,026 parsed | — |
| 2025 | 469 | 469 | 00% | 13 months | 43593% | 160of 371 parsed | — |
| 2024 | 250 | 250 | 00% | 2 years 1 month | 23594% | 141of 191 parsed | — |
| 2023 | 130 | 130 | 00% | 3 years 2 months | 12092% | 75of 98 parsed | — |
| 2022 | 88 | 88 | 00% | 4 years 2 months | 8192% | 52of 62 parsed | — |
| 2021 | 71 | 71 | 00% | 5 years 2 months | 6490% | 40of 49 parsed | — |
| 2020 | 56 | 56 | 00% | 6 years 2 months | 5598% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 32 | 32 | 00% | 8 years 2 months | 3094% | 22of 23 parsed | — |
| 2017 | 42 | 42 | 00% | 9 years 3 months | 4198% | 21of 23 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| OxyRailOxyRail | The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 13 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 2026 | 6–12 months | 3 months | 27% | On the clock9 months left | |
| Master of RealmsMaster of Realms | We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 11 Sep 2026 | 12–24 months | 6 months | 24% | On the clock18 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 2026 | 18–24 months | 6 months | 24% | On the clock18 months left | |
| National TransitNational Transit | We expect to remain in Early Access for approximately 12 months. However, we will only leave Early Access when we feel the game is truly complete — not on a fixed schedule.read 10 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| 仙之气仙之气 | Approximately 12-18 months.read 10 Sep 2026 | 12–18 months | 4 months | 21% | On the clock14 months left | |
| War Room: Tactical SandboxWar Room: Tactical Sandbox | We plan to keep the game in Early Access for approximately 12 months. However, this timeline may be adjusted depending on community feedback and the need for polishing or expanding planned features during development.read 13 Sep 2026 | about 12 months | 3 months | 21% | On the clock9 months left | |
| BitCraft OnlineBitCraft Online | We honestly don’t know when BitCraft Online will be ready to leave Early Access. We have large ambitions for the full release and it could take us several years to get there. That said, we don’t believe there is a need to rush leaving early access and would only consider leaving early access when both us and the community feel that BitCraft will be a great full release.read 10 Sep 2026 | 36–72 months | 15 months | 21% | On the clock4 years 9 months left | |
| On Hold - Call Center SimulatorOn Hold - Call Center Simulator | We expect around 6–12 months. The game is already feature-complete for its core systems; the Early Access period is for content expansion and balancing based on community response.read 12 Sep 2026 | 6–12 months | 2 months | 20% | On the clock10 months left | |
| World Climate LabWorld Climate Lab | We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026 | about 6 months | 1 month | 20% | On the clock5 months left | |
| ASHWAKEASHWAKE | ASHWAKE is a long-term solo developed project, and it's hard to say exactly how long it will take to gather player feedback, refine combat, develop the story & atmosphere, and if possible, implement modding systems. The current estimate for Early Access is around 2-4 years, but this could change depending on the size of the development team in the future. Currently, the game is being developed by a solo creator. The game is expected to leave Early Access once the story is complete and all mechanics are fully functional, with no major game breaking bugs or issues. For more details on the game's development, please refer to the official roadmap and social channels in the Discord.read 8 Sep 2026 | 24–48 months | 10 months | 20% | On the clock3 years 2 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock15 months left | |
| Global RescueGlobal Rescue | The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 2026 | 12–24 months | 5 months | 19% | On the clock19 months left | |
| Kill the Man in the HouseKill the Man in the House | Approximately six months.read 5 Sep 2026 | about 6 months | 1 month | 17% | On the clock5 months left | |
| Gardens Of LutoniaGardens Of Lutonia | We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!read 11 Sep 2026 | 8–12 months | 2 months | 17% | On the clock10 months left | |
| Uptime: A Cloud Provider SimUptime: A Cloud Provider Sim | Around a year. We'll prioritise getting it right over hitting a date.read 12 Sep 2026 | about 12 months | 2 months | 16% | On the clock10 months left | |
| DustFallDustFall | I expect Dustfall to be in Early Access for approximately 3 to 6 months.read 6 Sep 2026 | 3–6 months | 4 weeks | 15% | On the clock5 months left | |
| MistakenMistaken | The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 2026 | 12–24 months | 4 months | 15% | On the clock20 months left | |
| Once Upon The UniverseOnce Upon The Universe | The current plan is for the game to remain in Early Access for around 24 months.read 12 Sep 2026 | about 2 years | 4 months | 15% | On the clock20 months left | |
| Aquapark TycoonAquapark Tycoon | It's hard to set an exact date at this point. We still have a few major updates planned, and we also want to incorporate feedback and suggestions from the community into the development process. Currently, we expect Aquapark Tycoon to remain in Early Access for about a year.read 7 Sep 2026 | about 12 months | 2 months | 15% | On the clock10 months left | |
| walstad loomwalstad loom | 6 monthsread 11 Sep 2026 | about 6 months | 4 weeks | 15% | On the clock5 months left | |
| Industrial GarbageIndustrial Garbage | We expect Industrial Garbage to remain in Early Access for approximately six months. We feel this gives us enough time to develop the additional content we have planned while also responding to player feedback, without putting unnecessary pressure on ourselves to rush updates or overwork. This timeframe may change depending on the scope of new features and feedback we receive throughout Early Access.read 6 Sep 2026 | about 6 months | 3 weeks | 13% | On the clock5 months left | |
| Terrarium.liveTerrarium.live | We expect the game to remain in Early Access while we expand it toward parity with the original Gameshow experience and beyond. Planned additions include new playable roles like the Investor and Janitor, new maps and locales, expanded tools and weapons, deeper customization and progression systems, minigames, and social hub features. Development will continue iteratively with ongoing content, systems, and gameplay improvements based on community feedback. We estimate we will remain in early access for roughly 12-24 months as we bring the experience to the standard we are happy to call released.read 12 Sep 2026 | 12–24 months | 3 months | 13% | On the clock21 months left | |
| Paranormal PracticeParanormal Practice | While it's difficult to give a definitive timeline, I plan on being in early access for approximately one year. This tentative timeline may change based on how quickly I can complete content updates.read 7 Sep 2026 | about 12 months | 2 months | 13% | On the clock10 months left | |
| Landlord SimulatorLandlord Simulator | Until 2027read 12 Sep 2026 | 18 monthsuntil 31 Dec 2027 | 2 months | 13% | On the clock16 months left | |
| City Car Driving 2.0City Car Driving 2.0 | We plan to remain in Early Access for approximately 1 to 2 years. This time is essential for thorough testing, refining mechanics, adding new content, and, of course, incorporating community feedback.read 13 Sep 2026 | 12–24 months | 3 months | 12% | On the clock21 months left | |
| Prehistoric AdventurePrehistoric Adventure | I anticipate around 6 months, to a year.read 8 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| MEOWMIMEOWMI | Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| VelocrashVelocrash | Approximately 6–12 months. Quality over calendar: version 1.0 ships when the roadmap items are in and stable — not on a forced date.read 5 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| WonderiaWonderia | We currently expect Wonderia to remain in Early Access for approximately 12 to 18 months. It is difficult to give an exact timeline for a sandbox game, so this may change depending on development progress and community feedback.read 12 Sep 2026 | 12–18 months | 2 months | 10% | On the clock16 months left | |
| FinSimFinSim | We expect the game to remain in Early Access through Q4 2026, with a full release planned for H1 2027.read 10 Sep 2026 | 10 monthsuntil 30 Jun 2027 | 4 weeks | 9% | On the clock9 months left | |
| SandustrySandustry | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026 | about 12 months | 1 month | 9% | On the clock11 months left | |
| 3876 AD: Corruption3876 AD: Corruption | It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 2026 | 36–48 months | 4 months | 7% | On the clock3 years 8 months left | |
| Platform NationPlatform Nation | I currently expect Platform Nation to remain in Early Access for approximately 12 months. This estimate may change depending on player feedback, technical issues, and the amount of refinement the game needs before it feels ready for a full release.read 6 Sep 2026 | about 12 months | 4 weeks | 7% | On the clock11 months left | |
| Architecture & DesignArchitecture & Design | Around 6 to 12 months, depending on player feedback and the development of planned features.read 11 Sep 2026 | 6–12 months | 3 weeks | 7% | On the clock11 months left | |
| 东方采矿计划 ~ Rebuild the Scarlet Devil Mansion东方采矿计划 ~ Rebuild the Scarlet Devil Mansion | We expect the Early Access phase to last approximately 6 months. However, the exact timeframe will depend on community feedback and the amount of new content I decide to add during development.read 6 Sep 2026 | about 6 months | 2 weeks | 7% | On the clock6 months left | |
| Union Of RivalsUnion Of Rivals | We plan to stay in Early Access for around a year, though that may change as the design evolves with player feedback. We'd rather adapt the schedule than ship something unfinished.read 9 Sep 2026 | about 12 months | 3 weeks | 6% | On the clock11 months left | |
| Morhval: RavenglaireMorhval: Ravenglaire | We currently expect Morhval to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.read 9 Sep 2026 | 18–24 months | 1 month | 5% | On the clock23 months left | |
| AllumeriaAllumeria | Approximately 12 months.read 11 Sep 2026 | about 12 months | 2 weeks | 5% | On the clock11 months left | |
| アバタークエスト オンラインアバタークエスト オンライン | We expect to be in Early Access for roughly 12 months, and we are aiming to leave Early Access around the end of 2027. Game development can be unpredictable, so this estimate may shift depending on our progress and on the feedback we receive from players.read 6 Sep 2026 | about 12 months | 2 weeks | 5% | On the clock11 months left | |
| Boss KeyBoss Key | We expect this process to last until the software’s functionality satisfies most users—approximately one to two years.read 13 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Victor Space ProgramVictor Space Program | I plan to remain in Early Access for around a year, but that could change depending on how the design develops with player feedback.read 9 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Fossil BoundFossil Bound | We currently expect Fossil Bound to remain in Early Access for approximately 12–18 months. During this time we plan to expand the number of dig sites, fossils, museum features, and gameplay systems while continuing to refine the core excavation mechanics based on player feedback.read 8 Sep 2026 | 12–18 months | 3 weeks | 4% | On the clock17 months left | |
| Seconds Until You DieSeconds Until You Die | 1 year (31536000 seconds until this game is not in Early Access)read 6 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Necromancer ParkNecromancer Park | This game will take around a year to come out of early access.read 6 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Last DropLast Drop | Our estimation is 1-2 years. This is if we do the current storyline and add few new mechanics. We need to add rest of the cutscenes and quest structures to Main story of the game. We should also add some more places to map, side stories, vehicles and npc-characters. Ofcourse player input and comments affect where do we go with the game also.read 12 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| RuinRuin | While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026 | about 3 years | 1 month | 3% | On the clock2 years 11 months left | |
| FunorbitFunorbit | I currently expect Funorbit to remain in Early Access for approximately 6 to 12 months. As a solo developer, the exact timeline may depend on development progress and community feedback. My goal is to leave Early Access once the main gameplay systems and planned content feel complete and polished enough for a full release.read 12 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| Life in red lineLife in red line | We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 10 Sep 2026 | 12–18 months | 2 weeks | 2% | On the clock18 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.