Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Arabic | — | ||
| Dutch | — | ||
| English | — | ||
| French | — | ||
| German | — | ||
| Greek | — | ||
| Indonesian | — | ||
| Italian | — | ||
| Japanese | — | ||
| Korean | — | ||
| Polish | — | ||
| Portuguese - Brazil | — |
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Portuguese - Portugal | — | ||
| Russian | — | ||
| Simplified Chinese | — | ||
| Spanish - Latin America | — | ||
| Spanish - Spain | — | ||
| Swedish | — |
Ticks are the store page’s own language box, read 11 Sep 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
Basis: no storefront polled yet; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
“We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 11 Sep 2026.
10 months left2 months in Early Access against a promise of 8–12 months.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.
| Thai | — |
| Traditional Chinese | — |
| Turkish | — |
| Ukrainian | — |
| Vietnamese | — |
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
Every amount is a price Steam quotes on the USD sheet today, discounts included; nothing is converted. The DLC count is every app the store page lists under DLC, and a total that says “of N priced” adds only the DLC with a price on the sheet. Package prices are not read, so a bundle is listed as a way to own the set, not as a price. Data by SteamPeaks.com.