Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,445 in Early Access · 3,311 promises read · 1,111 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedTag: RPGClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1481,123252%2 months1,08194%38of 970 parsed
202543443400%13 months39791%145of 340 parsed
202422922900%2 years 1 month21092%124of 170 parsed
202312212200%3 years 2 months11191%67of 89 parsed
2022828200%4 years 2 months7490%49of 58 parsed
2021606000%5 years 2 months5388%31of 40 parsed
2020505000%6 years 1 month4794%23of 29 parsed
2019494900%7 years 3 months49100%26of 29 parsed
2018303000%8 years 2 months2893%19of 20 parsed
2017353500%9 years 3 months3497%17of 19 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
DarkStone RestorationPaul Cuisset · entered 23 Jun 2026DarkStone RestorationPaul Cuisset · entered 23 Jun 2026We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 7 Sep 20263–9 months3 months30%On the clock6 months left
Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 10 Sep 2026about 12 months4 months29%On the clock8 months left
Echoes of Creation: OriginTorrano Dev · entered 29 May 2026Echoes of Creation: OriginTorrano Dev · entered 29 May 2026We expect the game to remain in Early Access for approximately 3–12 months. This timeframe allows us to iterate based on player feedback, refine gameplay systems, and deliver a more polished and complete experience.read 11 Sep 20263–12 months4 months29%On the clock8 months left
Nexus WarsAjion Entertainment · entered 4 Apr 2025Nexus WarsAjion Entertainment · entered 4 Apr 2025Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026about 5 years17 months29%On the clock3 years 7 months left
Abyss BornPolyLS · entered 5 Jun 2026Abyss BornPolyLS · entered 5 Jun 2026We plan to be in the early access phase for about a year.read 6 Sep 2026about 12 months3 months27%On the clock9 months left
RélyoraSteal · entered 20 Aug 2026RélyoraSteal · entered 20 Aug 2026We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 12 Sep 2026about 3 months3 weeks26%On the clock2 months left
InfiniumStudio Zenn · entered 16 Jun 2026InfiniumStudio Zenn · entered 16 Jun 2026It is difficult to accurately predict how long Early Access will last. Based on the progress so far, we expect it to take roughly 12 months. We have a a few more goals we are working towards. We are focusing on delivering quality at a reasonable pace. There is no higher goal than completing Infinium and making it the best game possible.read 8 Sep 2026about 12 months3 months24%On the clock9 months left
Disc Golf MastersBonus Stage Publishing · entered 23 Jun 2026Disc Golf MastersBonus Stage Publishing · entered 23 Jun 2026We estimate the game will be in Early Access after its initial release for about one year.read 8 Sep 2026about 12 months3 months22%On the clock9 months left
Rift Wizard 3Dylan White · entered 23 Jun 2026Rift Wizard 3Dylan White · entered 23 Jun 2026We are aiming for a 1 year early access period.read 10 Sep 2026about 12 months3 months22%On the clock9 months left
仙之气按键工坊 · entered 21 May 2026仙之气按键工坊 · entered 21 May 2026Approximately 12-18 months.read 10 Sep 202612–18 months4 months21%On the clock14 months left
VERLIES III - ResurrectionArtifex Parvus · entered 25 Aug 2026VERLIES III - ResurrectionArtifex Parvus · entered 25 Aug 2026The game is expected to remain in Early Access for approximately 2 to 3 months. During this time, I will finalize the remaining content, improve game balance, fix bugs, and incorporate community feedback before the full 1.0 release.read 8 Sep 20262–3 months3 weeks21%On the clock2 months left
Soluna Explorers: Tether Curse of SlimusSwineboss · entered 15 Apr 2026Soluna Explorers: Tether Curse of SlimusSwineboss · entered 15 Apr 2026The planned Early Access period is approximately 12–24 months. During this time, development will focus on expanding the game to at least three mechanically distinct exploration maps, along with continued tuning of core systems and progression. Once these maps are complete and the overall experience feels cohesive and stable, the game will be evaluated for a full release.read 12 Sep 202612–24 months5 months21%On the clock19 months left
Besmirch2 Left Thumbs · entered 11 May 2026Besmirch2 Left Thumbs · entered 11 May 2026Until approximately Halloween 2027 (October 31st, 2027). Perhaps we will hit 1.0 earlier as well.read 11 Sep 202620 monthsuntil 31 Dec 20274 months21%On the clock16 months left
Dungeons & DonutsSas & Sons Game Studio Inc · entered 7 Aug 2026Dungeons & DonutsSas & Sons Game Studio Inc · entered 7 Aug 20266 months. We plan to release between November - Dec. 31. 2026read 6 Sep 2026about 6 months1 month20%On the clock5 months left
Cindervale IdleSmolder Studios · entered 7 Aug 2026Cindervale IdleSmolder Studios · entered 7 Aug 2026I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 9 Sep 2026about 6 months1 month20%On the clock5 months left
Troubled LegacyBlackthunder_vn · entered 13 May 2026Troubled LegacyBlackthunder_vn · entered 13 May 2026We plan to keep Troubled Legacy in Early Access until around the end of 2027. The current target date is December 31, 2027. As the project continues to grow, this timeframe may change depending on the scope of future content.read 10 Sep 202620 monthsuntil 31 Dec 20274 months20%On the clock16 months left
Sinners Landing: Bane of PassionFlexible Media · entered 14 May 2026Sinners Landing: Bane of PassionFlexible Media · entered 14 May 2026We expect to stay in Early Access through 2026, and hope to launch the game sometime in 2027.read 10 Sep 202620 monthsuntil 31 Dec 20274 months20%On the clock16 months left
The Story PageSPR-Games · entered 19 Feb 2026The Story PageSPR-Games · entered 19 Feb 20262-3 years, depending on the wishes and feedback of the playersread 10 Sep 202624–36 months7 months19%On the clock2 years 5 months left
Ice AgeSabertooth Studio · entered 30 Apr 2026Ice AgeSabertooth Studio · entered 30 Apr 2026Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 202612–24 months4 months19%On the clock20 months left
RuneKingdomUDC · entered 9 Jul 2026RuneKingdomUDC · entered 9 Jul 2026We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 202612 monthsuntil 30 Jun 20272 months18%On the clock10 months left
Fractured RealmsMistcloud Games · entered 9 Jul 2026Fractured RealmsMistcloud Games · entered 9 Jul 2026Roughly 6 months to a year. That gives us time to bring players in, build the major content that is still planned, act on community feedback, and get the game into the shape we want for a full release.read 8 Sep 20266–12 months2 months18%On the clock10 months left
幻兽纪元幻兽纪元工作室 · entered 28 Aug 2026幻兽纪元幻兽纪元工作室 · entered 28 Aug 2026It lasts approximately 2 to 3 months.read 12 Sep 20262–3 months2 weeks17%On the clock2 months left
Cultivation Idle老鱼工作室 · entered 13 Jul 2026Cultivation Idle老鱼工作室 · entered 13 Jul 2026We expect the Early Access period to last approximately 6 to 12 months. The exact duration may change depending on development progress, player feedback, and the overall state of the game content. We will prioritize making sure the core gameplay, balance, and main content experience reach a more stable state before leaving Early Access.read 10 Sep 20266–12 months2 months17%On the clock10 months left
Gardens Of LutoniaVOXELMANA · entered 14 Jul 2026Gardens Of LutoniaVOXELMANA · entered 14 Jul 2026We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!read 11 Sep 20268–12 months2 months17%On the clock10 months left
SpiritValeBaikun Interactive · entered 15 Jul 2026SpiritValeBaikun Interactive · entered 15 Jul 2026We estimate staying in Early Access for 6–12 months, depending on community feedback and how quickly we can refine the remaining content, systems, and UI polish.read 12 Sep 20266–12 months2 months16%On the clock10 months left
Stellar OdysseyWarp Studios Pty Ltd · entered 14 Aug 2026Stellar OdysseyWarp Studios Pty Ltd · entered 14 Aug 2026Stellar Odyssey will remain in Early Access for roughly 6 months until the game is polished, balanced, and engaging enough to meet both our expectations and those of our community. Our focus is on ensuring that every aspect of the game from exploration and combat to multiplayer interactions is finely tuned and fully realized. We plan to stay in Early Access for around 6 months and be feature complete by December 2026.read 9 Sep 2026about 6 months4 weeks16%On the clock5 months left
Fantasy Classic: Dungeon CrawlerEternal Play Office · entered 15 Aug 2026Fantasy Classic: Dungeon CrawlerEternal Play Office · entered 15 Aug 2026We intend to stay in Early Access for about 6 months to adjust and polish the content of the game for final release, the exact duration will depend on the amount of community requests we intend to tackle!read 10 Sep 2026about 6 months4 weeks16%On the clock5 months left
Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026Multi-Tactics: 豊葦原星記 -蒸気の章-Tailor Packet · entered 19 Jul 2026At this time, we expect the Early Access period to last approximately one year. Since this game is being developed as an individual project, the timing of the full release will not be tied to a fixed date. Instead, it will be determined based on development progress and the work required to respond to player feedback. The transition to the full version will be based on the completion of the full three-act story, implementation of major systems, improvement of the core gameplay experience, and resolution of major issues. For this reason, the Early Access period may change depending on the state of development.read 8 Sep 2026about 12 months2 months15%On the clock10 months left
Expeditions: SamuraiTHQ Nordic · entered 7 Aug 2026Expeditions: SamuraiTHQ Nordic · entered 7 Aug 2026Depending on your feedback and reception of the game, we want to release the full version of Expeditions: Samurai in Q1 of 2027.read 8 Sep 20268 monthsuntil 31 Mar 20271 month15%On the clock7 months left
RomesteadThree Friends · entered 26 May 2026RomesteadThree Friends · entered 26 May 2026While it is difficult to provide an exact timeline, we currently anticipate that Romestead will remain in Early Access for approximately one to two years. This timeframe allows us to continue expanding the game with new content and features while maintaining a sustainable pace of development and acting on community feedback.read 6 Sep 202612–24 months4 months15%On the clock20 months left
Ore BastardsINDIELLIGENT · entered 21 Jul 2026Ore BastardsINDIELLIGENT · entered 21 Jul 2026We expect Ore Bastards to be in Early Access for around 6 to 12 months. The exact timeline may change based on player feedback, balancing needs, and the amount of new content added during development. We do not want to rush the full release; our goal is to leave Early Access when the game feels stable, polished, balanced, and rich enough to represent the full vision of Ore Bastards.the store says it leaves Early Access on 23 Sep 20266–12 months2 months15%On the clock10 months left
Spark in the DarkStellar Fish · entered 7 Apr 2026Spark in the DarkStellar Fish · entered 7 Apr 2026We expect the game to remain in Early Access for approximately 2–3 years, depending on development progress and community feedback. Our goal is to expand the game step by step, adding new levels, content, and improvements over time.read 10 Sep 202624–36 months5 months15%On the clock2 years 7 months left
Kepler 186FAxiox Media Technology LTD · entered 22 Jul 2026Kepler 186FAxiox Media Technology LTD · entered 22 Jul 2026We plan for the Early Access phase to last at least 6-12 months. The exact duration will depend on development progress and player feedback. As an indie developer, we will pour all our effort into ensuring Kepler 186F reaches its full potential, while frequently iterating content based on community input.read 11 Sep 20266–12 months2 months14%On the clock10 months left
Dragonlance: Veil of the Last SanctumWKM-STUDIO · entered 28 Aug 2026Dragonlance: Veil of the Last SanctumWKM-STUDIO · entered 28 Aug 2026The current plan is to get to a full release in the final of 2026 however this may change depending on features added and how the game will progress through early access.read 12 Sep 20264 monthsuntil 31 Dec 20262 weeks13%On the clock3 months left
EclipsiaEclipsia Studios · entered 21 Aug 2026EclipsiaEclipsia Studios · entered 21 Aug 2026We expect Eclipsia to remain in Early Access for approximately 3 to 6 months. This timeframe allows us to expand the game's content, refine existing systems, and incorporate community feedback before the full release.read 10 Sep 20263–6 months3 weeks13%On the clock5 months left
Architects of the Universe: The Orbital WarsNStuff Entertainment · entered 21 Aug 2026Architects of the Universe: The Orbital WarsNStuff Entertainment · entered 21 Aug 20266 months.read 6 Sep 2026about 6 months3 weeks13%On the clock5 months left
Destiny of Immortal2P Games · entered 8 Jul 2026Destiny of Immortal2P Games · entered 8 Jul 2026We expect the Early Access phase to last approximately 12 to 18 months. This timeline is based on the workload required to complete the remaining two core storylines and the time needed for content polishing and quality assurance based on player feedback.read 8 Sep 202612–18 months2 months12%On the clock16 months left
Colossus - Eternal BlightLevelUpGaming · entered 21 Jul 2026Colossus - Eternal BlightLevelUpGaming · entered 21 Jul 2026We want to provide the best experience possible with Colossus, and aim to release the final version in its best state. As such, we expect Early Access to continue until around the end of 2027. This gives us time to develop features, whilst also letting our community play and provide feedback for us to incorporate.read 10 Sep 202617 monthsuntil 31 Dec 20272 months10%On the clock15 months left
Survive the Wild The First HowlFour Paws Game Studio · entered 29 Jun 2026Survive the Wild The First HowlFour Paws Game Studio · entered 29 Jun 20261-2 Years, and depending on feed back. We may upgrade to unreal Engine 5 and this may delay the game development a little longer. Feed back will be key in this area of development and we will update the community with progress.read 9 Sep 202612–24 months2 months10%On the clock22 months left
Legend of Deepshade: The Shattered SealXIII Scale · entered 7 Aug 2026Legend of Deepshade: The Shattered SealXIII Scale · entered 7 Aug 2026I expect the game to remain in Early Access for approximately **6–12 months**, depending on player feedback, development progress, and the amount of additional content and improvements added. During this time I will continue working on balancing, fixing bugs, improving existing systems, adding more puzzles and set pieces, and expanding the overall experience. The final release timing will depend on making sure the game reaches the quality level I want it to have.read 6 Sep 20266–12 months1 month10%On the clock11 months left
Penko Vox: Japanesepenko_soft · entered 10 Aug 2026Penko Vox: Japanesepenko_soft · entered 10 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. This window allows us to iterate on the AI’s conversational logic and expand the content library based on user learning patterns.read 6 Sep 20266–12 months1 month9%On the clock11 months left
IronwakeSeahorse Games · entered 19 Aug 2026IronwakeSeahorse Games · entered 19 Aug 2026Roughly 6 to 9 months. That estimate covers the planned 1.0 work: the platform features (controller, Steam Deck verification, achievements, cloud saves), the fourth dungeon and additional bosses, and the combat balance rework. If community feedback surfaces something substantial that deserves to be in 1.0, I would rather extend than ship early - but I will say so publicly on the store page and in a patch note rather than let the date drift quietly.read 11 Sep 20266–9 months4 weeks9%On the clock8 months left
Idle Kingdom: Magic & Beasts魔與獸的遠征 · entered 12 Aug 2026Idle Kingdom: Magic & Beasts魔與獸的遠征 · entered 12 Aug 2026We will strive to conclude the early access within a year, subject to the feedback collected and the progress of our work.read 11 Sep 20260–12 months1 month9%On the clock11 months left
Airport Manager Simulator 2026IORDER · entered 12 Aug 2026Airport Manager Simulator 2026IORDER · entered 12 Aug 2026We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026The game is planned to remain in Early Access for about one year. However, the exact duration may change depending on development progress and community feedback. The full release is currently planned for Summer 2027.read 6 Sep 2026about 12 months1 month9%On the clock11 months left
智探Hooroometa · entered 12 Aug 2026智探Hooroometa · entered 12 Aug 2026We expect Early Access to last around 6 to 12 months. The exact duration may change based on player feedback, content development, and system improvements. Our goal is to leave Early Access once the core gameplay, case content, stability, and overall experience reach our full release standard.read 6 Sep 20266–12 months1 month9%On the clock11 months left
UpgradiaMytharia · entered 3 Aug 2026UpgradiaMytharia · entered 3 Aug 2026Scheduled release 2027.read 7 Sep 202617 monthsuntil 31 Dec 20271 month8%On the clock16 months left
Goblins and GunslingersGoblins and Gunslingers LLC · entered 16 Aug 2026Goblins and GunslingersGoblins and Gunslingers LLC · entered 16 Aug 2026We currently expect Goblins & Gunslingers to remain in Early Access for about 6 to 12 months. This may change depending on community feedback, development needs, art production, campaign work, balance updates, and multiplayer polish. We will keep players updated through Steam announcements as the roadmap develops.read 10 Sep 20266–12 months4 weeks8%On the clock11 months left
3876 AD: CorruptionOpenSplit · entered 29 May 20263876 AD: CorruptionOpenSplit · entered 29 May 2026It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 202636–48 months4 months7%On the clock3 years 8 months left
IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026We currently expect Early Access to last around 12–18 months, although this may change depending on development progress and community feedback.read 7 Sep 202612–18 months1 month7%On the clock17 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.