How long did they say Early Access would take, and how long has it been? · 2,742 in Early Access · 3,793 promises read · 1,252 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,216 | 1,191 | 252% | 2 months | 1,16095% | 46of 1,045 parsed | — |
| 2025 | 486 | 486 | 00% | 13 months | 45493% | 169of 388 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 92 | 92 | 00% | 4 years 2 months | 8592% | 54of 65 parsed | — |
| 2021 | 72 | 72 | 00% | 5 years 2 months | 6590% | 41of 50 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Super Golden Odyssey: 3D Platformer WorldSuper Golden Odyssey: 3D Platformer World | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 7 months | 41% | On the clock11 months left | |
| EONIA RevelationsEONIA Revelations | We expect EONIA REVELATIONS to remain in Early Access for roughly twelve to fifteen months. Updates will arrive almost daily to keep the world growing, breathing, and steadily moving forward.read 9 Sep 2026 | 12–15 months | 6 months | 41% | On the clock9 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 11 Sep 2026 | 12–24 months | 10 months | 40% | On the clock14 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 9 months | 39% | On the clock15 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 14 Sep 2026 | 12–18 months | 7 months | 36% | On the clock11 months left | |
| Homebound: Escape RoomHomebound: Escape Room | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Oathbreak DungeonsOathbreak Dungeons | I plan to keep the game in Early Access for approximately 6 to 12 months. This period will give me enough time to polish the existing mechanics and implement new content based on community suggestions.read 13 Sep 2026 | 6–12 months | 4 months | 34% | On the clock8 months left | |
| No More MagesNo More Mages | The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2027 | 8 months | 34% | On the clock16 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 33% | On the clock8 months left | |
| UNSEEN LAND: INTO THE MISTUNSEEN LAND: INTO THE MIST | We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| Lugh WorldLugh World | We expect Lugh World to remain in Early Access for 12–18 months as we refine content, balancing, and functionalities, but this timeline may change depending on development progress.read 13 Sep 2026 | 12–18 months | 5 months | 29% | On the clock13 months left | |
| ApococlicksApococlicks | 1-2 yearsread 8 Sep 2026 | 12–24 months | 7 months | 29% | On the clock17 months left | |
| Caravanners Caravanners | There is no fixed release date for the full version of the game. We plan to reach the full release through gradual updates based on player feedback and requests. Therefore, we currently estimate that the full version will be released sometime between 2027 and 2028.read 14 Sep 2026 | 3 years 2 monthsuntil 31 Dec 2028 | 10 months | 28% | On the clock2 years 4 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 2 weeks | 27% | On the clock1 month left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 12 Sep 2026 | about 12 months | 3 months | 26% | On the clock9 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 2026 | 18–24 months | 6 months | 24% | On the clock18 months left | |
| Cindervale IdleCindervale Idle | I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 9 Sep 2026 | about 6 months | 1 month | 21% | On the clock5 months left | |
| PLAYNESE: Master JapanesePLAYNESE: Master Japanese | Version 1.0 is planned for release by the end of 2030 December, but that’s just the beginning. PLAYNESE will keep growing into a massive world aiming to cover all Japanese!read 13 Sep 2026 | 5 years 5 monthsuntil 31 Dec 2030 | 13 months | 21% | On the clock4 years 4 months left | |
| Troubled LegacyTroubled Legacy | We plan to keep Troubled Legacy in Early Access until around the end of 2027. The current target date is December 31, 2027. As the project continues to grow, this timeframe may change depending on the scope of future content.read 10 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock16 months left | |
| Sinners Landing: Bane of PassionSinners Landing: Bane of Passion | We expect to stay in Early Access through 2026, and hope to launch the game sometime in 2027.read 10 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock16 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 11 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 20% | On the clock15 months left | |
| The Story PageThe Story Page | 2-3 years, depending on the wishes and feedback of the playersread 10 Sep 2026 | 24–36 months | 7 months | 19% | On the clock2 years 5 months left | |
| 幻兽纪元幻兽纪元 | It lasts approximately 2 to 3 months.read 12 Sep 2026 | 2–3 months | 2 weeks | 19% | On the clock2 months left | |
| Ice AgeIce Age | Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 2026 | 12–24 months | 5 months | 19% | On the clock19 months left | |
| RuneKingdomRuneKingdom | We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 18% | On the clock10 months left | |
| Fractured RealmsFractured Realms | Roughly 6 months to a year. That gives us time to bring players in, build the major content that is still planned, act on community feedback, and get the game into the shape we want for a full release.read 8 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| Backrooms: The IncidentBackrooms: The Incident | I'm guessing about 6 monthsread 6 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| Stellar OdysseyStellar Odyssey | Stellar Odyssey will remain in Early Access for roughly 6 months until the game is polished, balanced, and engaging enough to meet both our expectations and those of our community. Our focus is on ensuring that every aspect of the game from exploration and combat to multiplayer interactions is finely tuned and fully realized. We plan to stay in Early Access for around 6 months and be feature complete by December 2026.read 9 Sep 2026 | about 6 months | 1 month | 17% | On the clock5 months left | |
| Gardens Of LutoniaGardens Of Lutonia | We plan to stay in Early Access for roughly 8 to 12 months, with 2027 as a realistic milestone for opening the complete Campaign mode. The length depends on several layers we want to stabilize together with the community: - the CAMPAIGN PACING under Roman pressure, and the cyclical mechanic of 100% peace that unlocks the main victory condition (the ending is not a one-shot, the counter can drop again, the player can keep playing or restart) - the BALANCE of the species roster and the fauna/flora card system facing emergent player builds - the STABILIZATION OF THE DICEBONE SYSTEM and its in-game potion effects, shared with the roguelite crossover game - the INTEGRATION ACROSS SCALES (territorial, tile, micro) and the rollout of the day/night lunar cycle and weather system - the TRANSMEDIA COHERENCE with the book, the comic, and the crossover game, plus the progressive arrival of advanced lore elements (the sixth moral element, underground levels, etc.) We would rather take the time to stabilize these layers than commit to a date that would force compromises on the vision!read 11 Sep 2026 | 8–12 months | 2 months | 17% | On the clock10 months left | |
| Life in TudorofkaLife in Tudorofka | We plan to keep the game in Early Access for approximately 6 to 18 months, depending on development progress and community feedback. The exact duration may vary as we continue to improve and expand the game over time.read 13 Sep 2026 | 6–18 months | 3 months | 17% | On the clock15 months left | |
| DREGSDREGS | Likely between 6 - 12 months.read 12 Sep 2026 | 6–12 months | 2 months | 16% | On the clock10 months left | |
| DustFallDustFall | I expect Dustfall to be in Early Access for approximately 3 to 6 months.read 6 Sep 2026 | 3–6 months | 4 weeks | 15% | On the clock5 months left | |
| RomesteadRomestead | While it is difficult to provide an exact timeline, we currently anticipate that Romestead will remain in Early Access for approximately one to two years. This timeframe allows us to continue expanding the game with new content and features while maintaining a sustainable pace of development and acting on community feedback.read 6 Sep 2026 | 12–24 months | 4 months | 15% | On the clock20 months left | |
| Tellus: Echo of the VoidTellus: Echo of the Void | About between 24 months 30 months since release of the game as early access.read 12 Sep 2026 | 24–30 months | 5 months | 15% | On the clock2 years 1 month left | |
| Kepler 186FKepler 186F | We plan for the Early Access phase to last at least 6-12 months. The exact duration will depend on development progress and player feedback. As an indie developer, we will pour all our effort into ensuring Kepler 186F reaches its full potential, while frequently iterating content based on community input.read 14 Sep 2026 | 6–12 months | 2 months | 15% | On the clock10 months left | |
| Spark in the DarkSpark in the Dark | We expect the game to remain in Early Access for approximately 2–3 years, depending on development progress and community feedback. Our goal is to expand the game step by step, adding new levels, content, and improvements over time.read 13 Sep 2026 | 24–36 months | 5 months | 15% | On the clock2 years 7 months left | |
| Dragonlance: Veil of the Last SanctumDragonlance: Veil of the Last Sanctum | The current plan is to get to a full release in the final of 2026 however this may change depending on features added and how the game will progress through early access.read 12 Sep 2026 | 4 monthsuntil 31 Dec 2026 | 2 weeks | 14% | On the clock3 months left | |
| MAKENMAKEN | We currently expect the game to remain in Early Access for around 1 year. However, we want to stay flexible with development scheduling so we can actively listen to community feedback and implement player suggestions throughout development.read 13 Sep 2026 | about 12 months | 2 months | 14% | On the clock10 months left | |
| CORECORE | I am expecting for the game to be done and out of early access in 2027~ and if not definitely 2028.read 13 Sep 2026 | 2 years 8 monthsuntil 31 Dec 2028 | 4 months | 14% | On the clock2 years 4 months left | |
| Detective Sherlock: Shadow StalkerDetective Sherlock: Shadow Stalker | We expect the Early Access period to last approximately 3 to 6 months. The exact duration may vary depending on player feedback, content development progress, the stability of the AI interaction systems, and the overall level of polish. Our goal is to move toward the full release once the core gameplay, story content, AI character interactions, performance, and multilingual experience have reached a more stable and complete state.read 14 Sep 2026 | 3–6 months | 3 weeks | 13% | On the clock5 months left | |
| 大侠狂想曲大侠狂想曲 | Our Early Access is expected to last approximately half a year, but it may also change depending on the specific development situation, as the development process will be adjusted according to players' feedback.read 12 Sep 2026 | about 6 months | 3 weeks | 13% | On the clock5 months left | |
| Peace DicePeace Dice | Early Access will last about six months. After that, we plan to launch version 1.0 packed with exciting new content.read 6 Sep 2026 | about 6 months | 3 weeks | 13% | On the clock5 months left | |
| Architects of the Universe: The Orbital WarsArchitects of the Universe: The Orbital Wars | 6 months.read 12 Sep 2026 | about 6 months | 3 weeks | 13% | On the clock5 months left | |
| Sea DrifterSea Drifter | Roughly 6–12 months, depending on how much the community's feedback changes course.read 9 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| Colossus - Eternal BlightColossus - Eternal Blight | We want to provide the best experience possible with Colossus, and aim to release the final version in its best state. As such, we expect Early Access to continue until around the end of 2027. This gives us time to develop features, whilst also letting our community play and provide feedback for us to incorporate.read 10 Sep 2026 | 17 monthsuntil 31 Dec 2027 | 2 months | 11% | On the clock15 months left | |
| Survive the Wild The First HowlSurvive the Wild The First Howl | 1-2 Years, and depending on feed back. We may upgrade to unreal Engine 5 and this may delay the game development a little longer. Feed back will be key in this area of development and we will update the community with progress.read 14 Sep 2026 | 12–24 months | 3 months | 11% | On the clock21 months left | |
| WonderiaWonderia | We currently expect Wonderia to remain in Early Access for approximately 12 to 18 months. It is difficult to give an exact timeline for a sandbox game, so this may change depending on development progress and community feedback.read 12 Sep 2026 | 12–18 months | 2 months | 10% | On the clock16 months left | |
| Souls RunnerSouls Runner | We expect Souls Runner to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback, the amount of content we decide to improve, and the time needed to properly polish the game.read 13 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| Province: SurosteProvince: Suroste | The game is planned to remain in Early Access for about one year. However, the exact duration may change depending on development progress and community feedback. The full release is currently planned for Summer 2027.read 6 Sep 2026 | about 12 months | 1 month | 9% | On the clock11 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.