How long did they say Early Access would take, and how long has it been? · 1,648 in Early Access · 1,777 promises read · 607 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 893 | 886 | 71% | 1 month | 77487% | 17of 706 parsed | — |
| 2025 | 288 | 288 | 00% | 13 months | 23080% | 77of 190 parsed | — |
| 2024 | 151 | 151 | 00% | 2 years | 12784% | 72of 102 parsed | — |
| 2023 | 89 | 89 | 00% | 3 years 1 month | 7584% | 42of 59 parsed | — |
| 2022 | 57 | 57 | 00% | 4 years 3 months | 4579% | 29of 36 parsed | — |
| 2021 | 41 | 41 | 00% | 5 years 3 months | 2971% | 17of 21 parsed | — |
| 2020 | 39 | 39 | 00% | 6 years 2 months | 3487% | 14of 18 parsed | — |
| 2019 | 28 | 28 | 00% | 7 years 3 months | 28100% | 12of 15 parsed | — |
| 2018 | 16 | 16 | 00% | 8 years 1 month | 1488% | 7of 8 parsed | — |
| 2017 | 13 | 13 | 00% | 9 years 3 months | 1292% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Beyond Enemy Lines - VietnamBeyond Enemy Lines - Vietnam | We’re aiming for around 2 to 4 months in Early Access. This may change depending on player feedback and how development progresses.read 8 Sep 2026 | 2–4 months | 4 months | 90% | On the clockDue this month | |
| Tung Tung Together: Online Deathrun PartyTung Tung Together: Online Deathrun Party | The game is planned to remain in Early Access for approximately 3–4 months. Throughout this period, Tung Tung Together will receive regular updates, including new maps, traps, gameplay improvements, and balance adjustments based on community feedback.read 7 Sep 2026 | 3–4 months | 4 months | 90% | On the clockDue this month | |
| Soulash 2Soulash 2 | The 1.0 release is planned in 2026, it may take longer if there's an opportunity to expand the game beyond the planned scope.read 5 Sep 2026 | 3 years 1 monthuntil 31 Dec 2026 | 2 years 9 months | 90% | On the clock4 months left | |
| UniqKiller: Urban ShooterUniqKiller: Urban Shooter | Uniqkiller will remain in Early Access roughly for 10 months, with full release by Q3 2026. Community feedback will significantly influence how quickly we can move toward the full release.read 8 Sep 2026 | about 10 months | 9 months | 89% | On the clock1 month left | |
| Cloud MeadowCloud Meadow | We are aiming to leave Early Access sometime late 2026 to mid 2027read 5 Sep 2026 | 7 years 4 monthsuntil 30 Jun 2027 | 6 years 6 months | 89% | On the clock10 months left | |
| DeifiedDeified | We expect the game to be in Early Access for approximately 5 months.the store says it leaves Early Access on 21 Sep 2026 | about 5 months | 4 months | 89% | On the clockDue this month | |
| Live TranslateLive Translate | We plan for Live Translate to remain in Early Access for approximately 90 days. During this period, we will actively gather user feedback to refine features and ensure the software's stability.read 6 Sep 2026 | about 3 months | 3 months | 89% | On the clockDue this month | |
| EmberwardEmberward | (Updated 2026/2/8, v0.4.9) Most of the planned gameplay elements are now in the game! I’ve started preparing for the 1.0 launch. I don’t have an exact date yet, but it should be in a few months.the store says it leaves Early Access on 17 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2026 | 2 years 2 months | 88% | On the clock4 months left | |
| MEsMEs | MEs is a continuously evolving platform. While we haven’t set a strict timeline; however, we estimate we will be in Early Access at least for two years. Our goal is to keep iterating and enhancing the platform, working closely with the community to shape MEs into its fullest potential. We’ll continue in Early Access as long as it takes to achieve a polished and robust experience that meets our vision and user needs.read 8 Sep 2026 | about 2 years | 21 months | 88% | On the clock3 months left | |
| Path of Exile 2Path of Exile 2 | Path of Exile 2 is leaving Early Access on December 11 2026 PST.the store says it leaves Early Access on 11 Dec 2026 | 2 yearsuntil 11 Dec 2026 | 21 months | 88% | On the clock3 months left | |
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 8 Sep 2026 | 0–6 months | 5 months | 88% | On the clockDue this month | |
| WitchfireWitchfire | As of this update (July 2026 - 0.9), we are 85% content complete and have released seven major content updates during the Early Access period, with plans to launch 1.0 in late Q4 2026. The game is not just a product to us - it’s a labor of love that some of us have been crafting for the better part of a decade. We care about it greatly and prioritize its quality on all fronts, which requires time and attention - we closely follow your feedback while testing the game ourselves, and we’re grateful for your enthusiasm and patience. To deliver something truly special, however, we need time - hence the launch window has been set for Q4 2026.read 7 Sep 2026 | 2 years 3 monthsuntil 31 Dec 2026 | 2 years | 87% | On the clock3 months left | |
| FriedrichAI: Offline AI FriedrichAI: Offline AI | FriedrichAI is expected to leave Early Access and reach V1 in September 2026, barring any major issues discovered during final testing and polish.the store says it leaves Early Access on 16 Sep 2026 | 5 monthsuntil 30 Sep 2026 | 4 months | 87% | On the clockDue this month | |
| WindblownWindblown | We're confident that Windblown will be coming out of Early Access at some point in 2026.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 23 months | 87% | On the clock3 months left | |
| NavalArtNavalArt | -We are planning to constantly update and expand NavalArt, and we believe its full beauty will be appreciated in 2027.read 8 Sep 2026 | 9 years 6 monthsuntil 31 Dec 2027 | 8 years 3 months | 87% | On the clock15 months left | |
| NetherguildNetherguild | 3-4 years, most likely towards the longer end.read 8 Sep 2026 | 36–48 months | 3 years 5 months | 86% | On the clock7 months left | |
| OnyxOnyx | I'm aiming for 2026 but don't have a fixed date yet because I’m constantly adding new content. Whenever a cool feature comes to mind or a player suggests something fitting, I usually just add it to the game.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2026 | 21 months | 86% | On the clock3 months left | |
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 5 Sep 2026 | 10–12 months | 10 months | 86% | On the clock2 months left | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 5 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 86% | On the clock4 months left | |
| Story Engine: No Script Story Engine: No Script | Roughly one month. It depends on the volume of player feedback and how many iteration rounds the prompts need. Prompt tuning has no true endpoint, but once we reach the point where most players are satisfied in most scenarios, we'll ship the full release.read 8 Sep 2026 | about 1 month | 4 weeks | 85% | On the clockDue this month | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Mall SimulatorMall Simulator | We anticipate the full game will be available in about 12 months. This timeframe allows us to implement all the features we have planned and refine the game to meet our standards.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Gemion FunctionGemion Function | About 15 months. Aiming for November 10, 2026.the store says it leaves Early Access on 10 Nov 2026 | about 15 months | 13 months | 85% | On the clock2 months left | |
| Dire - Flesh and PhobiaDire - Flesh and Phobia | Our goal is to release the full version around late 2026 or early 2027. Until then, we want to take the time needed to expand the game’s content, refine its mechanics, and fully realize its vision.read 8 Sep 2026 | 3 years 3 monthsuntil 31 Mar 2027 | 2 years 9 months | 84% | On the clock6 months left | |
| Sea PowerSea Power | We are currently targeting a 1.0 release in Q4 2026. This timeline reflects the remaining work across AI, performance optimization, Dynamic Campaign features, modding support, and quality of life features. As with any Early Access title, timelines may evolve.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 22 months | 84% | On the clock4 months left | |
| FREEFLOWFREEFLOW | Currently, the game is planned to stay in Early Access until around December of 2026. However this date could change at any point in the future.read 8 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 22 months | 84% | On the clock4 months left | |
| Wild WoodsWild Woods | We expect Early Access to last until approximately winter 2025/2026. The exact duration of Early Access is hard to predict though, since we are a very small team and we plan to significantly let the community’s feedback influence our development from here on.read 5 Sep 2026 | 2 years 1 monthuntil 31 Dec 2026 | 21 months | 84% | On the clock4 months left | |
| Stay OutStay Out | We hope to get out of the early access phase for the winter of 2027, as soon as the game is brought in the form that suits both us and the players. We know what we want to achieve and doing everything possible to release the game in the version that we plan.read 6 Sep 2026 | 8 years 1 monthuntil 31 Dec 2027 | 6 years 9 months | 84% | On the clock16 months left | |
| Campus Legends College BasketballCampus Legends College Basketball | The game launched into Early Access in January of 2025, with the goal of a full release sometime in 2026.read 7 Sep 2026 | 23 monthsuntil 31 Dec 2026 | 19 months | 84% | On the clock4 months left | |
| All Quiet in the TrenchesAll Quiet in the Trenches | We plan to release the game in early 2027.read 8 Sep 2026 | 3 years 2 monthsuntil 31 Mar 2027 | 2 years 8 months | 84% | On the clock6 months left | |
| My Slime GardenMy Slime Garden | About a year or two at mostread 7 Sep 2026 | 12–24 months | 20 months | 83% | On the clock4 months left | |
| HYPNOSHYPNOS | 4 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 6 Sep 2026 | 4–5 months | 4 months | 83% | On the clockDue this month | |
| Gunman DriftGunman Drift | I am making steady progress implementing the main multiplayer features currently, and assuming that everything continues to go smoothly, we should exit Early Access and see a Full Release around Q1, 2026.read 8 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 16 months | 82% | On the clock4 months left | |
| SkyfearSkyfear | (Released in EA March of 2025) As of March of 2026, expectations are that the game will transition into a completed game in mid to late 2026.read 8 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 82% | On the clock4 months left | |
| The Other SideThe Other Side | Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 82% | On the clock4 months left | |
| TankensteinTankenstein | We plan to have the early access run for 6-12 months, with a significant update roughly every other month.read 7 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| UnloopUnloop | 6 – 12 months.read 6 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| Sorter (Early Access)Sorter (Early Access) | I'm getting close to finishing the storyline and adding all levels to the game. I'm not sure how much longer it will take. Ideally I would love to shoot for a fall/winter 2026 release.read 8 Sep 2026 | 19 monthsuntil 31 Dec 2026 | 16 months | 82% | On the clock3 months left | |
| Corruption of Champions IICorruption of Champions II | We're hoping to release the finished version in 2027. We plan to release updates every month with more content of all kinds. We have a very wide scope for the content in the game, with lots of choices the player can make, and this depth on top of the raw amount of playable content we have planned means it will take some time before everything is finished.read 5 Sep 2026 | 7 years 5 monthsuntil 31 Dec 2027 | 6 years 1 month | 82% | On the clock16 months left | |
| Shattered MindsShattered Minds | Although I'm trying to finish the game as soon as possible, I can't give an exact date. As a rough estimate, I plan to leave Early Access in 2026.read 6 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 82% | On the clock4 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 81% | On the clock4 months left | |
| Used Cars SimulatorUsed Cars Simulator | We plan to continue updating Early Access until both we and our community are satisfied with its quality. In addition to monitoring Discord chats, we will closely watch the review scores and median gameplay time. Our goal is to release the full version in 2026, if possible.read 7 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 7 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 81% | On the clock3 months left | |
| Hollywood AnimalHollywood Animal | We plan to take the game out of Early Access in 2026.read 5 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Chronicle Archive - JapanChronicle Archive - Japan | Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 8 Sep 2026 | 21 monthsuntil 31 Dec 2026 | 17 months | 81% | On the clock4 months left | |
| Idle Hero TD - Tower Defense RPGIdle Hero TD - Tower Defense RPG | We anticipate the official production release being in Q1 2027.read 6 Sep 2026 | 2 years 11 monthsuntil 31 Mar 2027 | 2 years 4 months | 81% | On the clock7 months left | |
| Solar Nations 2Solar Nations 2 | My estimation is that Solar Nations 2 will be leaving early access in January of 2027, but that may change of course.read 8 Sep 2026 | 2 yearsuntil 31 Jan 2027 | 19 months | 80% | On the clock5 months left | |
| Project AfterfallProject Afterfall | We’re planning for a period of around six months to a year. Of course, nothing is ever certain, but this timeline has worked well for our past titles, so we hope to stay within that estimate.read 7 Sep 2026 | 6–12 months | 10 months | 80% | On the clock2 months left | |
| 异星家园 (XenoHaven)异星家园 (XenoHaven) | We expect the Early Access period to last around one year. However, the exact timeline may be adjusted based on development progress and player feedback. As new content is added and the community provides suggestions, the direction and pace of the game’s development may evolve. Throughout this process, we will continue to communicate closely with our players.the store says it leaves Early Access on 28 Sep 2026 | about 12 months | 10 months | 80% | On the clock2 months left | |
| Tamer: King of DinosaursTamer: King of Dinosaurs | We hope to finish production of Tamer: King of Dinosaurs by Q4 2026 (approximately 4 months post-EA launch), but if the community requests additional features we could realistically extend production until Q1 2027 to significantly change and improve the game.read 8 Sep 2026 | about 4 months | 3 months | 80% | On the clockDue this month |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.