How long did they say Early Access would take, and how long has it been? · 1,787 in Early Access · 2,045 promises read · 698 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 952 | 943 | 91% | 1 month | 84589% | 24of 772 parsed | — |
| 2025 | 310 | 310 | 00% | 13 months | 25382% | 86of 210 parsed | — |
| 2024 | 161 | 161 | 00% | 2 years 1 month | 13886% | 78of 111 parsed | — |
| 2023 | 97 | 97 | 00% | 3 years 2 months | 8386% | 47of 66 parsed | — |
| 2022 | 65 | 65 | 00% | 4 years 2 months | 5686% | 35of 42 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 41 | 41 | 00% | 6 years 1 month | 3688% | 16of 20 parsed | — |
| 2019 | 32 | 32 | 00% | 7 years 3 months | 32100% | 14of 17 parsed | — |
| 2018 | 17 | 17 | 00% | 8 years 1 month | 1588% | 7of 8 parsed | — |
| 2017 | 15 | 15 | 00% | 9 years 3 months | 1493% | 6of 8 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Friend and foeFriend and foe | Until the game is polished enough and reasonably balanced. I envision the early access taking around 6 - 9 months.read 6 Sep 2026 | 6–9 months | 2 weeks | 5% | On the clock9 months left | |
| Adverse ActionAdverse Action | We expect around six to nine months max. That's the window we think we'll need to work through player-reported issues and add the features described below, but we would rather leave Early Access when the game is right than leave it on a date.read 6 Sep 2026 | 6–9 months | 2 weeks | 5% | On the clock9 months left | |
| Morhval: RavenglaireMorhval: Ravenglaire | We currently expect Morhval to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.read 9 Sep 2026 | 18–24 months | 1 month | 5% | On the clock23 months left | |
| Mazey VillageMazey Village | We currently expect Mazey Village to remain in Early Access for around 1–2 years. During this time, we plan to expand the game with additional content, features, polish, and at least two brand-new biomes for players to explore. Development timelines may change depending on community feedback and the scope of planned updates.read 7 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Backrooms Manager - TogetherBackrooms Manager - Together | We currently expect Backrooms Manager - Together to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress, player feedback, and the amount of content we decide to add before the full release.read 6 Sep 2026 | 12–18 months | 4 weeks | 5% | On the clock17 months left | |
| Snitch SwitchSnitch Switch | We currently expect Snitch Switch to stay in Early Access for approximately 6 to 12 months. This may change depending on player feedback, online stability, optimization work, new game modes, customization features, and the amount of content we decide to add before the full release.read 6 Sep 2026 | 6–12 months | 3 weeks | 5% | On the clock11 months left | |
| Knightfall IdleKnightfall Idle | Upfully no more than 6monthsread 8 Sep 2026 | 0–6 months | 1 week | 5% | On the clock6 months left | |
| Cage Empire: MMA ManagerCage Empire: MMA Manager | We plan to remain in Early Access for roughly six months. This is an estimate, not a fixed commitment. If the community wants more depth and content, we would rather take the time to get it right than leave Early Access on a schedule.read 6 Sep 2026 | about 6 months | 1 week | 5% | On the clock6 months left | |
| Ultimate Racing Simulator 1Ultimate Racing Simulator 1 | 6 monthsread 6 Sep 2026 | about 6 months | 1 week | 5% | On the clock6 months left | |
| FIRE STATEFIRE STATE | We anticipate FIRE STATE will be in Early Access for approximately 12 to 24 months. The exact duration will depend on development progress and community feedback, as our goal is to achieve an ideal level of completeness and quality for the full release.read 6 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Frozen ShipFrozen Ship | The duration of Early Access will depend on the scope of the planned changes and player feedback. Our current goal is to complete the Early Access period within 1–2 years.read 6 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Continuum - Season 1Continuum - Season 1 | The first season consists of four episodes, which will be released as they are completed. I expect the game to remain in Early Access until approximately 2028, when the first season is planned to be complete.read 9 Sep 2026 | 2 years 5 monthsuntil 31 Dec 2028 | 1 month | 5% | On the clock2 years 4 months left | |
| Union Of RivalsUnion Of Rivals | We plan to stay in Early Access for around a year, though that may change as the design evolves with player feedback. We'd rather adapt the schedule than ship something unfinished.read 9 Sep 2026 | about 12 months | 2 weeks | 5% | On the clock11 months left | |
| Hell CleanersHell Cleaners | We expect to be in Early Access for around [6 to 12 months]. That could stretch depending on how much we take on based on feedback.read 8 Sep 2026 | 6–12 months | 2 weeks | 5% | On the clock11 months left | |
| Lv Down RPGLv Down RPG | We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 2026 | 6–12 months | 2 weeks | 5% | On the clock11 months left | |
| Matchstick: Cosmic FlameMatchstick: Cosmic Flame | Slated for 1-2 years after Early Access launch for full release.read 6 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Nimbit FrontierNimbit Frontier | We expect to stay in early access for 1.5 years after early access launch following our roadmap. We will only transition into 1.0 when we are fully confident in the quality and content of the game.read 6 Sep 2026 | about 18 months | 3 weeks | 4% | On the clock17 months left | |
| 1666: Amsterdam1666: Amsterdam | It is difficult to accurately predict precisely how long Early Access will last. We expect the process to see 1666: Amsterdam through to completion to take approximately 1 year, with multiple major updates adding new content to the game at regular intervals.read 8 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock11 months left | |
| Football AgentFootball Agent | We expect Football Agent to stay in Early Access for roughly 6 to 12 months. We would rather leave Early Access when the game is genuinely ready than rush to a fixed date.read 9 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock11 months left | |
| LorneLorne | For about a year is the plan, or when we feel the game is a good enough state.read 5 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock11 months left | |
| Fuel CellFuel Cell | We expect the game to remain in Early Access for approximately 6–12 months. This timeline may adjust depending on feature development, polish requirements, and community feedback. Regular updates are planned throughout Early Access.read 6 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock11 months left | |
| Vertigo RushVertigo Rush | We currently expect Vertigo Rush to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback and the development of the additional content we have planned. Our priority is to reach the full release when we feel the game is polished, balanced and complete enough to meet our goals.read 6 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock11 months left | |
| TUBx TacticalTUBx Tactical | We plan to keep the game in Early Access for roughly 6 to 12 months. This timeline gives us enough room to develop our planned content updates while remaining flexible to player feedback and community requests.read 9 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock11 months left | |
| RunistharRunisthar | We estimate that the game will remain in Early Access for a maximum of 12 months. This period will give us the necessary time to implement improvements based on player feedback.read 6 Sep 2026 | 0–12 months | 2 weeks | 4% | On the clock11 months left | |
| 东方采矿计划 ~ Rebuild the Scarlet Devil Mansion东方采矿计划 ~ Rebuild the Scarlet Devil Mansion | We expect the Early Access phase to last approximately 6 months. However, the exact timeframe will depend on community feedback and the amount of new content I decide to add during development.read 6 Sep 2026 | about 6 months | 1 week | 4% | On the clock6 months left | |
| Pax AutocraticaPax Autocratica | We currently expect the game to remain in Early Access for approximately two years. However, this timeframe may change depending on development progress and player feedback. Our priority is to keep improving the game and leave Early Access when we feel it is ready for full release.read 5 Sep 2026 | about 2 years | 1 month | 4% | On the clock23 months left | |
| The Severed GodsThe Severed Gods | Based on our current development roadmap and community feedback, we expect the game to remain in Early Access for around 1–2 years.read 5 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Director of Management: Football ClubDirector of Management: Football Club | We plan for Early Access to last approximately 18 to 24 months. This gives us time to expand the competition pyramid into the lower tiers, widen territory coverage, deepen the life events and legal drama systems, and grow the women's and youth football structures. We plan to leave Early Access when the game reaches the full scope described on this page.read 9 Sep 2026 | 18–24 months | 1 month | 4% | On the clock23 months left | |
| MoorageMoorage | Moorage will have a full release mid-2027, exact quarter TBD.read 6 Sep 2026 | 10 monthsuntil 30 Jun 2027 | 2 weeks | 4% | On the clock10 months left | |
| Lugal: Bronze Age Survival GameLugal: Bronze Age Survival Game | 12-18 months. To be completely transparent, I am a solo developer. While polishing existing features, bug fixing, and optimization are planned for the coming months, implementing major new content drops could take a year or even more.read 6 Sep 2026 | 12–18 months | 3 weeks | 4% | On the clock17 months left | |
| RIFTSTORMRIFTSTORM | We currently expect RIFTSTORM to be in Early Access for approximately 18 to 24 months. This estimate may change over time as player enjoyment, feedback, technical stability, and the quality of the complete experience are our top priority. The development timeline may change as we learn how players engage with the game and which areas require the most work.read 8 Sep 2026 | 18–24 months | 4 weeks | 4% | On the clock23 months left | |
| Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026 | half a year, max one yearread 9 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| D.E.C.A.Y.D.E.C.A.Y. | It will take roughly about one year to implement everything I have planned.read 9 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Cartoon CrimeCartoon Crime | We currently expect Cartoon Crime to remain in Early Access for around 6 to 12 months. This is only an estimate and may change depending on development progress and player feedback. Our main goal is to take the time needed to improve the game rather than rush toward a specific date.read 9 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| Masters of MagicMasters of Magic | The full game should be out in approximately 6 months to 1 year.read 6 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| The Rise Of The Slime KingThe Rise Of The Slime King | I currently expect Rise of the Slime King to remain in Early Access for approximately six months to one year. This estimate may change depending on player feedback, development progress, and the amount of testing required for planned systems and content.read 6 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| Junkyard Saints: ScrapstormJunkyard Saints: Scrapstorm | The current plan is to remain in Early Access for approximately 12–24 months, depending on community feedback and development progress.read 6 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| Sluggy Nom NomSluggy Nom Nom | Tentatively the full release of Sluggy Nom Nom will come sometime in 2028. Make sure to follow me on my social media and here on Steam for updates on my game's progress.read 6 Sep 2026 | 2 years 5 monthsuntil 31 Dec 2028 | 1 month | 4% | On the clock2 years 4 months left | |
| 不劳则死不劳则死 | I plan to advance development toward the full release through approximately 14 medium-sized updates. Based on the current update cadence (roughly one every 40 days), the Early Access phase is expected to last about 18 months.read 6 Sep 2026 | 1–18 months | 3 weeks | 4% | On the clock17 months left | |
| Closing ShiftClosing Shift | Around 1-1.5 years.read 6 Sep 2026 | 12–18 months | 3 weeks | 4% | On the clock17 months left | |
| BreakEven - IdleBreakEven - Idle | I anticipate BreakEven being in Early Access for approximately 6–12 months. This timeline may evolve based on player feedback and ongoing development. As Early Access approaches, I'll share a detailed roadmap and keep you updated on my development plan.read 8 Sep 2026 | 6–12 months | 2 weeks | 4% | On the clock12 months left | |
| The Undercut: Racing ManagerThe Undercut: Racing Manager | 6 monthsread 9 Sep 2026 | about 6 months | 1 week | 4% | On the clock6 months left | |
| FD 27: Direct Your Football ClubFD 27: Direct Your Football Club | Approximately one to two years maximum from the launch of version 0.1.read 6 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| BEATSHIFT ARENABEATSHIFT ARENA | We expect the game to remain in Early Access for roughly 12–24 months. This timeframe allows core systems, balance, progression, and content pipelines to mature through real player feedback and live iteration. Development will remain active throughout Early Access, and the timeline may shift as systems evolve and the scope becomes clearer, but the goal is a stable, well-tested foundation before full release.read 6 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| Boss KeyBoss Key | We expect this process to last until the software’s functionality satisfies most users—approximately one to two years.read 6 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| The Last Disease ZThe Last Disease Z | I expect Early Access to last around 12–18 months. However, this timeframe may change depending on the amount of new features, community feedback, and the actual pace of development. It’s important for me to bring the game to the quality level it deserves.read 6 Sep 2026 | 12–18 months | 3 weeks | 4% | On the clock17 months left | |
| IronwakeIronwake | Roughly 6 to 9 months. That estimate covers the planned 1.0 work: the platform features (controller, Steam Deck verification, achievements, cloud saves), the fourth dungeon and additional bosses, and the combat balance rework. If community feedback surfaces something substantial that deserves to be in 1.0, I would rather extend than ship early - but I will say so publicly on the store page and in a patch note rather than let the date drift quietly.read 6 Sep 2026 | 6–9 months | 1 week | 4% | On the clock9 months left | |
| Bounty Hunters: The 4th DimensionBounty Hunters: The 4th Dimension | We currently expect the game to remain in Early Access for around two years. However, this timeline could be shorter depending on the level of community support and the feedback we receive. Our goal is to use Early Access to continuously improve the game, add new content, refine existing systems, and deliver the best possible experience before the full release.read 5 Sep 2026 | about 2 years | 4 weeks | 4% | On the clock23 months left | |
| AllumeriaAllumeria | Approximately 12 months.read 9 Sep 2026 | about 12 months | 2 weeks | 3% | On the clock12 months left | |
| Inferno ProtocolInferno Protocol | Roughly 9-12 months. We'll adjust this based on the feedback we get.read 8 Sep 2026 | 9–12 months | 2 weeks | 3% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.