Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,813 in Early Access · 2,088 promises read · 709 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
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By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202696195291%1 month85589%25of 780 parsed
202531331300%13 months25682%87of 214 parsed
202416616600%2 years 1 month14386%83of 116 parsed
2023989800%3 years 2 months8486%47of 67 parsed
2022656500%4 years 2 months5686%35of 42 parsed
2021484800%5 years 1 month3879%22of 30 parsed
2020424200%6 years 1 month3788%17of 21 parsed
2019333300%7 years 3 months33100%15of 18 parsed
2018191900%8 years 1 month1789%9of 10 parsed
2017161600%9 years 3 months1594%6of 8 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Our current estimate is approximately three to six months. This is a planning window, not a fixed promise: we will move to version 1.0 when stability, balance, onboarding and the overall career experience meet our quality target. We will communicate any meaningful change to that estimate through Steam announcements.read 8 Sep 20263–6 months2 weeks7%On the clock6 months left
IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026We currently expect Early Access to last around 12–18 months, although this may change depending on development progress and community feedback.read 7 Sep 202612–18 months1 month7%On the clock17 months left
Fantasy ShopZeptun · entered 13 Aug 2026Fantasy ShopZeptun · entered 13 Aug 2026We aim to finish all content before 2027 Q3read 7 Sep 202614 monthsuntil 30 Sep 20274 weeks7%On the clock13 months left
WE ARE SO DEADREAL PLAYERS · entered 17 Aug 2026WE ARE SO DEADREAL PLAYERS · entered 17 Aug 2026I estimate about 6-12 months but it will highly depend on community interest, if there is a lot of interest for additional content, I might extend the Early Access period.read 7 Sep 20266–12 months3 weeks7%On the clock11 months left
SubmergeNeuron Activation · entered 17 Aug 2026SubmergeNeuron Activation · entered 17 Aug 2026We plan to remain in Early Access for around 6–12 months, depending on community feedback and development progress. This timeframe may change as we continue improving the game and expanding its features.read 6 Sep 20266–12 months3 weeks7%On the clock11 months left
Solar WaveSavGus Studio · entered 17 Aug 2026Solar WaveSavGus Studio · entered 17 Aug 2026I expect the game to remain in Early Access for approximately one year. However, this timeline may shift depending on community feedback and the time required to implement new features and polish the gameplay.read 7 Sep 2026about 12 months3 weeks7%On the clock11 months left
Home Store SimulatorGOSOVEN · entered 17 Aug 2026Home Store SimulatorGOSOVEN · entered 17 Aug 2026We plan to complete the full version of the game in approximately 12 months. This timeframe will allow us to implement all the features we have envisioned and bring the game to a level that meets our own quality standards.read 9 Sep 2026about 12 months3 weeks7%On the clock11 months left
Guild LegendsLarger Than Average Games · entered 17 Aug 2026Guild LegendsLarger Than Average Games · entered 17 Aug 2026I expect it to leave early access in Summer of 2027.read 9 Sep 202612 monthsuntil 31 Aug 20273 weeks7%On the clock11 months left
Void RegaliaBrain On Oxygen Games · entered 17 Aug 2026Void RegaliaBrain On Oxygen Games · entered 17 Aug 2026About a year.read 9 Sep 2026about 12 months3 weeks7%On the clock11 months left
无限数字工厂Starchase Games · entered 17 Aug 2026无限数字工厂Starchase Games · entered 17 Aug 2026We currently expect the game to remain in Early Access for approximately 6 to 12 months. The exact duration may change depending on player feedback and the amount of balancing, optimization, and additional content required.read 6 Sep 20266–12 months3 weeks7%On the clock11 months left
Chaos Football Club (CFC)TheDevRealm · entered 17 Aug 2026Chaos Football Club (CFC)TheDevRealm · entered 17 Aug 2026We expect PITCH RIOT to be in Early Access for roughly 9–12 months, targeting release around mid-2027. The remaining work covers the full club and stadium roster, additional game modes, story mode chapters, expanded special powers, and a final balance and polish pass across ball physics and controller feel. Development timelines can shift, particularly based on what players prioritise during Early Access, and we will update our roadmap and post an announcement if that estimate changes significantly.read 6 Sep 20269–12 months3 weeks7%On the clock11 months left
Slaymeji: Roguelite Desktop SurvivorWazang Games · entered 31 Aug 2026Slaymeji: Roguelite Desktop SurvivorWazang Games · entered 31 Aug 2026I expect Early Access to last about four to five months. My current target for 1.0 is the end of 2026 or the start of 2027. That estimate is based on the work left in the current scope. Bosses and elites still need their own behavior. More wave types and skill tree branches are planned. Cosmetics and the wider balance pass also need to be finished. If player feedback shows that the game needs more time, I will extend the schedule.read 6 Sep 20264–5 months1 week6%On the clock5 months left
LittleRacerLittlework · entered 4 Sep 2026LittleRacerLittlework · entered 4 Sep 2026Three monthsread 6 Sep 2026about 3 months6 days6%On the clock3 months left
EntropyDreadXP · entered 18 Aug 2026EntropyDreadXP · entered 18 Aug 2026Entropy is currently planned to be in Early Access for one year, until it is polished and content complete. The game is fully funded and will be launching into 1.0 regardless of the success of Early Access.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
BeastLinkGrove Street Games · entered 18 Aug 2026BeastLinkGrove Street Games · entered 18 Aug 2026Our Early Access content roadmap puts 1.0 launch around Summer 2027. But if new, too good to pass up, content needs to be made based on some amazing discoveries we make with the community, our full game launch timeline may shift.read 8 Sep 202612 monthsuntil 31 Aug 20273 weeks6%On the clock11 months left
Tail and ChaosShnumi · entered 18 Aug 2026Tail and ChaosShnumi · entered 18 Aug 2026We currently expect the Early Access period to last approximately 6–12 months. This estimate may change depending on player feedback, the scope of required improvements, and the time needed to reach the desired quality for version 1.0.read 8 Sep 20266–12 months3 weeks6%On the clock11 months left
Boring Car Stories - MaghrebineELFA LABS · entered 18 Aug 2026Boring Car Stories - MaghrebineELFA LABS · entered 18 Aug 2026For another 12 months after the initial release.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Ball, Fall, Dungeon CrawlMoonroof Studios · entered 18 Aug 2026Ball, Fall, Dungeon CrawlMoonroof Studios · entered 18 Aug 2026The game will be in Early Access for 6 - 12 months.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Neon TyrantOne Mind Games · entered 18 Aug 2026Neon TyrantOne Mind Games · entered 18 Aug 2026We expect around 6 to 12 months. The game is content-complete as a core experience today; how long we stay in Early Access depends on how much the community's feedback reshapes balance, content and features. We would rather leave Early Access with a game the community signed off on than rush a date.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
修仙·卦象录Bixie Games · entered 18 Aug 2026修仙·卦象录Bixie Games · entered 18 Aug 2026We plan for the Early Access period to last approximately one year. The exact duration will depend on the pace of content updates and community feedback—we prioritize quality over rushing. We'll keep players informed of progress through regular update posts.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Train TrekAixceptional · entered 18 Aug 2026Train TrekAixceptional · entered 18 Aug 2026I plan to be in Early Access for roughly 6 to 12 months. The exact length depends on how much iteration the campaign and multiplayer need once players are testing them at scale, and on the time it takes to validate performance across the broad spread of hardware I'm targeting. I'd rather leave Early Access when the game genuinely feels ready than commit to a fixed date.read 9 Sep 20266–12 months3 weeks6%On the clock11 months left
Escape SequenceOne Mind Games · entered 18 Aug 2026Escape SequenceOne Mind Games · entered 18 Aug 2026Roughly 6 to 12 months. The exit criteria are concrete: the scoring economy holds up against the top of the global leaderboard, online play is proven across regions, and the remaining planned features below are shipped. We'd rather leave Early Access with the numbers right than on a date.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Captain VKingVKing Games · entered 18 Aug 2026Captain VKingVKing Games · entered 18 Aug 2026We expect Early Access to last roughly 8 to 12 months, depending on player feedback and how the scope of our planned features evolves during development.read 6 Sep 20268–12 months3 weeks6%On the clock11 months left
NOXONV4SS73R Studios · entered 18 Aug 2026NOXONV4SS73R Studios · entered 18 Aug 2026Approximately 6 to 12 months. We would rather leave Early Access when the balance and the online experience are truly right than commit to an exact date.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
PlagueSteadChaosPasta · entered 18 Aug 2026PlagueSteadChaosPasta · entered 18 Aug 2026We are expecting approximately 1 year in early access. This estimate may change depending on development progress and community feedback.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Prison GambitWolven Games · entered 7 Aug 2026Prison GambitWolven Games · entered 7 Aug 2026We plan to be in Early Access for approximately 12 to 18 months. The exact timing depends on how the roadmap lands and how player feedback shapes priorities. We'd rather leave Early Access when the game feels finished to the people playing it than when a fixed date says so.read 6 Sep 202612–18 months1 month6%On the clock17 months left
Eslabongshirowita · entered 24 Aug 2026Eslabongshirowita · entered 24 Aug 2026I expect the game to remain in Early Access for approximately 3 to 9 months. The game is already close to the experience I want to deliver, but I will use Early Access to gather feedback and make improvements based on what the community wants and expects. As a player, I dislike Early Access games that remain unfinished for years or make unrealistic promises. My goal is to avoid that and keep the development process transparent and focused.read 7 Sep 20263–9 months2 weeks6%On the clock8 months left
vitalisnguyenkhoico · entered 19 Aug 2026vitalisnguyenkhoico · entered 19 Aug 2026For about a year.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
星を編んで空を描く直手有為 · entered 19 Aug 2026星を編んで空を描く直手有為 · entered 19 Aug 2026About one yearread 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
喵呜与管道幽灵薯条工作室 · entered 30 Aug 2026喵呜与管道幽灵薯条工作室 · entered 30 Aug 2026We plan to stay in Early Access for roughly 3-6 months. The actual duration may change according to development progress and community feedback.read 6 Sep 20263–6 months2 weeks6%On the clock6 months left
ZeroPointAysert Games · entered 30 Aug 2026ZeroPointAysert Games · entered 30 Aug 2026ZERO POINT is expected to remain in Early Access for approximately six months. However, this schedule may change depending on development progress and the number of issues discovered during Early Access. Our current plan is to remain in Early Access while we continue evaluating the overall stability and completeness of the experience. The timing of the full release may change depending on development progress and player feedback.read 6 Sep 2026about 6 months2 weeks6%On the clock6 months left
SeaColonyEmindev · entered 25 Aug 2026SeaColonyEmindev · entered 25 Aug 2026We currently expect SeaColony to remain in Early Access for approximately 6–9 months, though the timeline may change depending on development progress and community feedback.read 8 Sep 20266–9 months2 weeks6%On the clock8 months left
Nazi ZombiesFossettGaming · entered 30 Jul 2026Nazi ZombiesFossettGaming · entered 30 Jul 2026This game will be in early access for approximately 1-2 years.read 9 Sep 202612–24 months1 month6%On the clock23 months left
Deep Blue SushiPaperPixel Games · entered 20 Aug 2026Deep Blue SushiPaperPixel Games · entered 20 Aug 2026We currently expect Deep Blue Sushi to remain in Early Access for approximately 6 to 12 months. However, this timeframe may change depending on player feedback, development progress, and the amount of additional polish and content the game requires.read 9 Sep 20266–12 months3 weeks6%On the clock11 months left
Idle PolygonSuupia · entered 20 Aug 2026Idle PolygonSuupia · entered 20 Aug 2026We estimate that the game will remain in Early Access for approximately one year.read 7 Sep 2026about 12 months3 weeks6%On the clock11 months left
White DwarfFortytwo · entered 20 Aug 2026White DwarfFortytwo · entered 20 Aug 2026We currently expect Early Access to last somewhere between six months and a year, depending on how the content and balance work develops. That timeframe is an estimate, not a deadline. The whole point of Early Access is being able to respond to what players actually experience, and some problems only become obvious once enough people are playing. If the game needs more time to get the balance right, we would rather take that time than leave Early Access on schedule with a game that is not ready.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
DeadEye: A Roguelike ShooterAliceCatto · entered 20 Aug 2026DeadEye: A Roguelike ShooterAliceCatto · entered 20 Aug 2026DeadEye is currently expected to remain in Early Access for approximately one year. This is an estimate rather than a fixed deadline and may change depending on development progress, technical circumstances, and the direction of the project.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Roll to RuinPatcherZZZ · entered 20 Aug 2026Roll to RuinPatcherZZZ · entered 20 Aug 2026We plan for Early Access to last around 6 to 12 months, depending on player feedback and content completion. The core systems and all 7 chapters are already implemented in the Early Access build — the remaining time will be spent on balance iteration and quality-of-life polish.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
ReDraft: The Fantasy Football Simulatorbodickerdev · entered 20 Aug 2026ReDraft: The Fantasy Football Simulatorbodickerdev · entered 20 Aug 20261 yearread 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
Platform NationHoly Splash Games · entered 20 Aug 2026Platform NationHoly Splash Games · entered 20 Aug 2026I currently expect Platform Nation to remain in Early Access for approximately 12 months. This estimate may change depending on player feedback, technical issues, and the amount of refinement the game needs before it feels ready for a full release.read 6 Sep 2026about 12 months3 weeks6%On the clock11 months left
the cabin gameTwisted Corridor👻 · entered 27 Aug 2026the cabin gameTwisted Corridor👻 · entered 27 Aug 2026The goal is to have the this game out of early access within 6-8 months of its release date.read 8 Sep 20266–8 months2 weeks6%On the clock8 months left
Shifting SandsSilent Sun · entered 27 Aug 2026Shifting SandsSilent Sun · entered 27 Aug 2026Dr. Annelise: Around 6 to 8 months. Iddy: A crisp little estimate. Very brave of us. Ms. Smith: It is an estimate. If the game clearly needs more time to grow up properly, we'll give it more time. Nobody benefits from us sprinting to 1.0 with our shirt half buttoned.read 5 Sep 20266–8 months2 weeks6%On the clock8 months left
Fairtravel Battle CCGFlaming Torch Games · entered 31 Jul 2026Fairtravel Battle CCGFlaming Torch Games · entered 31 Jul 2026We expect the development to take another 1 to 2 years for the 1.0 version to be released.read 6 Sep 202612–24 months1 month6%On the clock23 months left
Z-SectorYamaStudio · entered 11 Aug 2026Z-SectorYamaStudio · entered 11 Aug 2026We anticipate that Z-Sector will be in Early Access for approximately 12 to 18 months. This timeframe may be adjusted based on community feedback and the speed of our development progress.read 6 Sep 202612–18 months4 weeks5%On the clock17 months left
FEAR OF FAITHUNBREAKABLE ARK · entered 21 Aug 2026FEAR OF FAITHUNBREAKABLE ARK · entered 21 Aug 2026Approximately one year, although this timeline may change depending on player feedback and the development process.read 8 Sep 2026about 12 months3 weeks5%On the clock11 months left
C.U.B.ELovDEV · entered 21 Aug 2026C.U.B.ELovDEV · entered 21 Aug 2026I currently expect CUBE to remain in Early Access for approximately 6-12 months. Development timelines can change depending on the complexity of new features, bug fixes, and community feedback. Rather than rushing toward a specific release date, my focus is on continuously improving the game and adding meaningful content throughout the Early Access period.read 6 Sep 20266–12 months3 weeks5%On the clock11 months left
Alien ApocalypseUmbu Games · entered 21 Aug 2026Alien ApocalypseUmbu Games · entered 21 Aug 2026The game will remain in Early Access for 6 to 12 months, until we consider it has reached the level of quality and content we envisioned for the official launch. We are committed to continuously improving the game through regular updates and community feedback until it is ready for version 1.0.read 9 Sep 20266–12 months3 weeks5%On the clock11 months left
Architecture & DesignCrispytecture Games · entered 21 Aug 2026Architecture & DesignCrispytecture Games · entered 21 Aug 2026Around 6 to 12 months, depending on player feedback and the development of planned features.read 9 Sep 20266–12 months3 weeks5%On the clock11 months left
Rip N ShipCopixel Studios · entered 21 Aug 2026Rip N ShipCopixel Studios · entered 21 Aug 2026We expect Rip N Ship to be in Early Access for about 6 to 12 months. That timeline may change depending on player feedback, how much content we add, and how much balancing and polish the game needs before it feels ready for a full release.read 9 Sep 20266–12 months3 weeks5%On the clock11 months left
OverhatchedIronforged Studios · entered 21 Aug 2026OverhatchedIronforged Studios · entered 21 Aug 2026We currently expect Overhatched to remain in Early Access for approximately 6 months to 1 year. Development timelines can evolve as we continue gathering feedback and improving the game, but our goal is to use this period to expand content, polish systems, and prepare the game for a strong full release.read 9 Sep 20266–12 months3 weeks5%On the clock11 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.