Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,796 in Early Access · 2,061 promises read · 703 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
AppliedNo filtersMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202695494591%1 month84789%24of 773 parsed
202530930900%13 months25282%86of 210 parsed
202416416400%2 years 1 month14186%81of 114 parsed
2023989800%3 years 2 months8486%47of 67 parsed
2022656500%4 years 2 months5686%35of 42 parsed
2021484800%5 years 1 month3879%22of 30 parsed
2020414100%6 years 1 month3688%16of 20 parsed
2019323200%7 years 3 months32100%14of 17 parsed
2018191900%8 years 1 month1789%9of 10 parsed
2017151500%9 years 3 months1493%6of 8 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Save Dad's ShopLume Games · entered 31 Aug 2026Save Dad's ShopLume Games · entered 31 Aug 2026Around 3–4 months, depending on community feedback.read 6 Sep 20263–4 months1 week8%On the clock4 months left
Family Office SimulatorVitalis Interactive · entered 28 Jul 2026Family Office SimulatorVitalis Interactive · entered 28 Jul 2026We currently expect Family Office Simulator to remain in Early Access for approximately 12 to 18 months. This may change depending on player feedback, balance needs, and the amount of polish and expansion needed before the full release.read 8 Sep 202612–18 months1 month8%On the clock17 months left
Mandate OrderDigital Sky · entered 12 Aug 2026Mandate OrderDigital Sky · entered 12 Aug 2026Our current development target is approximately 12 months for "Mandate Order"'s Early Access phase. Once the core content, overall stability, and long-term play experience meet our standards for the full version, "Mandate Order" will officially enter version 1.0. The actual timing of the 1.0 release will still be adjusted according to development progress, version quality, and player feedback. We will not rush out of Early Access just to meet a date, nor do we want to leave the game in a state of stagnation for a long time.read 5 Sep 2026about 12 months4 weeks8%On the clock11 months left
The One Fishre:try · entered 12 Aug 2026The One Fishre:try · entered 12 Aug 2026Less than a year of early access.read 7 Sep 20260–12 months4 weeks8%On the clock11 months left
Idle Kingdom: Magic & Beasts魔與獸的遠征 · entered 12 Aug 2026Idle Kingdom: Magic & Beasts魔與獸的遠征 · entered 12 Aug 2026We will strive to conclude the early access within a year, subject to the feedback collected and the progress of our work.read 9 Sep 20260–12 months4 weeks8%On the clock11 months left
Airport Manager Simulator 2026IORDER · entered 12 Aug 2026Airport Manager Simulator 2026IORDER · entered 12 Aug 2026We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
The Long Way UpFlytel · entered 12 Aug 2026The Long Way UpFlytel · entered 12 Aug 2026Roughly six to twelve months, with content and balance updates through that window. No fixed exit date until the post-summit content is where it should be.read 8 Sep 20266–12 months4 weeks8%On the clock11 months left
OOPS! SimulatorReed Games · entered 12 Aug 2026OOPS! SimulatorReed Games · entered 12 Aug 2026We will keep OOPS! Simulator in Early Access mode for less than one year. In this time period, we are going to release 3 totally new levels with different concepts and then expand the game to reach the full release version.read 6 Sep 20260–12 months4 weeks8%On the clock11 months left
Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026The game is planned to remain in Early Access for about one year. However, the exact duration may change depending on development progress and community feedback. The full release is currently planned for Summer 2027.read 6 Sep 2026about 12 months4 weeks8%On the clock11 months left
智探Hooroometa · entered 12 Aug 2026智探Hooroometa · entered 12 Aug 2026We expect Early Access to last around 6 to 12 months. The exact duration may change based on player feedback, content development, and system improvements. Our goal is to leave Early Access once the core gameplay, case content, stability, and overall experience reach our full release standard.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
N.I.V.OCryVoltaStudio · entered 12 Aug 2026N.I.V.OCryVoltaStudio · entered 12 Aug 2026We expect N.I.V.O to remain in Early Access for approximately 6 to 12 months, depending on player feedback and development progress. Our goal is to keep the game in Early Access until the core experience is complete and polished, including the planned additional content such as Part 2 and Part 3 with new maps and features. We want to ensure the game reaches a quality level that both we and the community are happy with before moving to the full release.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Whispering MazeDreamSun Services · entered 12 Aug 2026Whispering MazeDreamSun Services · entered 12 Aug 2026We expect Early Access to last no more than 6 months to 1 year.read 9 Sep 20266–12 months4 weeks8%On the clock11 months left
SoulsrunnerAurora pixel · entered 12 Aug 2026SoulsrunnerAurora pixel · entered 12 Aug 2026We expect Souls Runner to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback, the amount of content we decide to improve, and the time needed to properly polish the game.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
lovebyte.exeNochi Studios · entered 24 Aug 2026lovebyte.exeNochi Studios · entered 24 Aug 2026lovebyte.exe is currently planned to be in Early Access until version 1.0 releases in Q1 2027 (exact date TBD).read 9 Sep 20267 monthsuntil 31 Mar 20272 weeks8%On the clock6 months left
PowerplayFrantic · entered 29 Jul 2026PowerplayFrantic · entered 29 Jul 2026From 12 to 18 months in early accessread 7 Sep 202612–18 months1 month8%On the clock17 months left
Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026We currently estimate that Backrooms Lost Runners may remain in Early Access for about 1 to 3 years. This timeframe may change depending on development progress, player feedback, technical challenges, and the amount of polish and content we decide to work on during Early Access.read 6 Sep 202612–36 months3 months8%On the clock2 years 9 months left
SandustryHooded Horse · entered 13 Aug 2026SandustryHooded Horse · entered 13 Aug 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026about 12 months4 weeks8%On the clock11 months left
Soul's RemnantChaomoon · entered 13 Aug 2026Soul's RemnantChaomoon · entered 13 Aug 2026We estimate staying in Early Access for 6 to 12 months, depending on community feedback and how quickly we can refine and improve the content in the game. We want to take our time with development and get it right, rather than rush it.read 7 Sep 20266–12 months4 weeks8%On the clock11 months left
Drink Factory SimulatorPlayWay S.A. · entered 13 Aug 2026Drink Factory SimulatorPlayWay S.A. · entered 13 Aug 2026We plan for the Early Access period to last roughly 6 to 12 months. This may change depending on community feedback and how quickly new content is developed. Our goal is to get the game ready for full release without rushing it.read 8 Sep 20266–12 months4 weeks8%On the clock11 months left
Dot ClickerWraith Esports · entered 13 Aug 2026Dot ClickerWraith Esports · entered 13 Aug 2026Since the Early Access period for Dot Clicker will be mostly based on the demands and requests of the aiming community, we can't tell how long this is going to take since for similar games this took years before. Though, with Dot Clicker, we aim to fully listen to the community and also learn from similar games in order to make the Early Access period go as smoothly and as fast as possible. We currently expect Dot Clicker to remain in Early Access for approximately 9-12 months.read 6 Sep 20269–12 months4 weeks8%On the clock11 months left
Zombie TagBabs Games · entered 13 Aug 2026Zombie TagBabs Games · entered 13 Aug 2026We currently expect Zombie Tag to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on player feedback, development progress, and the amount of balancing and technical work required. Our priority is to release the full version when the game feels stable, polished, and enjoyable rather than rushing to meet a fixed date.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
DawnBloomskull · entered 24 Apr 2026DawnBloomskull · entered 24 Apr 2026We want to avoid giving specific time frames as we are a very small development team. The early access release provides us with a foundation to build off of and update/add to until we feel that the game is in a fully finished state. We are estimating the game will spend 4-5 years in early access, but this is indefinite.read 6 Sep 202648–60 months5 months8%On the clock4 years 7 months left
PESKY ORCS!Johannes Lott · entered 27 Aug 2026PESKY ORCS!Johannes Lott · entered 27 Aug 2026The early access phase will last circa half a year based on the currenct schedule.read 8 Sep 2026about 6 months2 weeks8%On the clock6 months left
Raisin SudokuRaisinRiot · entered 27 Aug 2026Raisin SudokuRaisinRiot · entered 27 Aug 2026We expect Raisin Sudoku to be in Early Access for approximately 3 to 6 months. That timeline could shift depending on feedback from streamers and their audiences, but our goal is to keep the Early Access period focused and short.read 6 Sep 20263–6 months2 weeks8%On the clock6 months left
Strikers ClubOddshot Games · entered 17 Jul 2026Strikers ClubOddshot Games · entered 17 Jul 2026Based on our goals, we anticipate the Early Access period to be 2 years.read 6 Sep 2026about 2 years2 months7%On the clock22 months left
Space PunkShyneB0X Studios · entered 18 Aug 2026Space PunkShyneB0X Studios · entered 18 Aug 2026We expect months, not years roughly through early-to-mid 2027, not a locked calendar day. Space Punk will leave Early Access when the career feels complete enough to drop that label: the haul, worlds, events, and rank loop are stable, and we are no longer making large changes to the mountain. We will not promise an exact 1.0 date. If that target moves, we will say so on the store page and in Steam News. You should buy the game for how it plays now. Time in Early Access is for listening and polishing, not for holding back the product you already have.read 6 Sep 202610 monthsuntil 30 Jun 20273 weeks7%On the clock9 months left
Snack InvadersWhippy Games · entered 25 Aug 2026Snack InvadersWhippy Games · entered 25 Aug 2026As a solo developer, I estimate Snack Invaders will remain in Early Access for 5-7 months. This gives me time to iterate on player feedback for balancing weapons, level design, difficulty curves, bosses, unlockables, all while adding polish and any new content that emerges from community input. I'll post regular updates via Steam News and Discord, aiming for full release once the game feels complete and feedback-driven improvements are in place. The exact timeline may shift slightly based on the volume and nature of suggestions, but I'm committed to steady progress.read 8 Sep 20265–7 months2 weeks7%On the clock6 months left
Ricochet AbyssDreamForge · entered 14 Aug 2026Ricochet AbyssDreamForge · entered 14 Aug 2026We currently expect Ricochet Abyss to remain in Early Access for approximately 12 months. This timeline may change depending on development progress and community feedback, but our goal is to use this period to complete our planned content updates and polish the game to a full release standard.read 9 Sep 2026about 12 months4 weeks7%On the clock11 months left
Nicotine Merchant Simulator™pickaxe · entered 14 Aug 2026Nicotine Merchant Simulator™pickaxe · entered 14 Aug 2026I expect Early Access to last about a year, but the exact timeline will depend on player feedback and the needs of the community.read 8 Sep 2026about 12 months4 weeks7%On the clock11 months left
Infinite Backrooms@OverrideGameStudio · entered 14 Aug 2026Infinite Backrooms@OverrideGameStudio · entered 14 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. Our roadmap includes new environments, additional entities, an escape mechanic, and an expanded multiplayer experience. When we feel the game truly delivers the definitive infinite Backrooms experience, we will move to full release.read 8 Sep 20266–12 months4 weeks7%On the clock11 months left
Daughter of The VoidShaybabe · entered 14 Aug 2026Daughter of The VoidShaybabe · entered 14 Aug 2026I am planning to finish the game at around 1 year from now, maybe 2 if things get rough.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
Crisis CabinetFunction Labs · entered 14 Aug 2026Crisis CabinetFunction Labs · entered 14 Aug 2026We currently expect Crisis Cabinet to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback, development progress and the amount of balancing, content expansion and polish needed before the full release.read 6 Sep 20266–12 months4 weeks7%On the clock11 months left
Mind Against FateHakan Ozurun · entered 14 Aug 2026Mind Against FateHakan Ozurun · entered 14 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. This timeframe will give us enough flexibility to polish the game mechanics, balance combat classes based on competitive data, and introduce planned features while maintaining high performance.read 6 Sep 20266–12 months4 weeks7%On the clock11 months left
Driftscape: VoidThree Brothers Games · entered 14 Aug 2026Driftscape: VoidThree Brothers Games · entered 14 Aug 2026We currently expect Early Access to last between 6 months and 1 year, though development timelines may change based on community feedback and the needs of the project.read 5 Sep 20266–12 months4 weeks7%On the clock11 months left
UpgradiaMytharia · entered 3 Aug 2026UpgradiaMytharia · entered 3 Aug 2026Scheduled release 2027.read 7 Sep 202617 monthsuntil 31 Dec 20271 month7%On the clock16 months left
V.A.U.L.T. PROTOCOLKiki Games · entered 21 Aug 2026V.A.U.L.T. PROTOCOLKiki Games · entered 21 Aug 2026Our current goal is to keep the game in Early Access for approximately 6–9 months. During this time, we plan to evaluate community feedback and continue improving the game through additional content, gameplay balancing, performance optimizations, and quality-of-life improvements. The duration and scope of development may change depending on community feedback and the overall development process.read 8 Sep 20266–9 months3 weeks7%On the clock8 months left
Galactum MeridianHedra Games · entered 1 Sep 2026Galactum MeridianHedra Games · entered 1 Sep 2026I currently expect Galactum Meridian to remain in Early Access for roughly two to four months. This is an estimate rather than a fixed deadline. The timing may change depending on the amount and quality of player feedback, the scope of the improvements that prove worthwhile, and how long those changes take to implement and test properly.read 9 Sep 20262–4 months1 week7%On the clock4 months left
3876 AD: CorruptionOpenSplit · entered 29 May 20263876 AD: CorruptionOpenSplit · entered 29 May 2026It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 202636–48 months3 months7%On the clock3 years 9 months left
Memo to the UnderlordUnderlord Studios · entered 15 Aug 2026Memo to the UnderlordUnderlord Studios · entered 15 Aug 2026Memo to the Underlord has a finite plan for what content will be in 1.0, and we expect it to be in Early Access for approximately 12 months to reach that state.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
plexumStudio Jephinca · entered 15 Aug 2026plexumStudio Jephinca · entered 15 Aug 2026We expect plexum to remain in Early Access for up to 12 months, depending on the pace of development and community feedback.read 6 Sep 20260–12 months4 weeks7%On the clock11 months left
GG LifeAfterGlow Games · entered 28 Aug 2026GG LifeAfterGlow Games · entered 28 Aug 2026We plan to be in Early Access for approximately 3-6 months, depending on community feedback and how much additional content we add along the way.read 6 Sep 20263–6 months2 weeks7%On the clock6 months left
Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Water Polo Manager 2026BOSSMADE Games · entered 28 Aug 2026Our current estimate is approximately three to six months. This is a planning window, not a fixed promise: we will move to version 1.0 when stability, balance, onboarding and the overall career experience meet our quality target. We will communicate any meaningful change to that estimate through Steam announcements.read 8 Sep 20263–6 months2 weeks7%On the clock6 months left
IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026We currently expect Early Access to last around 12–18 months, although this may change depending on development progress and community feedback.read 7 Sep 202612–18 months1 month7%On the clock17 months left
Fantasy ShopZeptun · entered 13 Aug 2026Fantasy ShopZeptun · entered 13 Aug 2026We aim to finish all content before 2027 Q3read 7 Sep 202614 monthsuntil 30 Sep 20274 weeks7%On the clock13 months left
WE ARE SO DEADREAL PLAYERS · entered 17 Aug 2026WE ARE SO DEADREAL PLAYERS · entered 17 Aug 2026I estimate about 6-12 months but it will highly depend on community interest, if there is a lot of interest for additional content, I might extend the Early Access period.read 7 Sep 20266–12 months3 weeks7%On the clock11 months left
SubmergeNeuron Activation · entered 17 Aug 2026SubmergeNeuron Activation · entered 17 Aug 2026We plan to remain in Early Access for around 6–12 months, depending on community feedback and development progress. This timeframe may change as we continue improving the game and expanding its features.read 6 Sep 20266–12 months3 weeks7%On the clock11 months left
Solar WaveSavGus Studio · entered 17 Aug 2026Solar WaveSavGus Studio · entered 17 Aug 2026I expect the game to remain in Early Access for approximately one year. However, this timeline may shift depending on community feedback and the time required to implement new features and polish the gameplay.read 7 Sep 2026about 12 months3 weeks7%On the clock11 months left
Home Store SimulatorGOSOVEN · entered 17 Aug 2026Home Store SimulatorGOSOVEN · entered 17 Aug 2026We plan to complete the full version of the game in approximately 12 months. This timeframe will allow us to implement all the features we have envisioned and bring the game to a level that meets our own quality standards.read 9 Sep 2026about 12 months3 weeks7%On the clock11 months left
Guild LegendsLarger Than Average Games · entered 17 Aug 2026Guild LegendsLarger Than Average Games · entered 17 Aug 2026I expect it to leave early access in Summer of 2027.read 9 Sep 202612 monthsuntil 31 Aug 20273 weeks7%On the clock11 months left
Void RegaliaBrain On Oxygen Games · entered 17 Aug 2026Void RegaliaBrain On Oxygen Games · entered 17 Aug 2026About a year.read 9 Sep 2026about 12 months3 weeks7%On the clock11 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.