Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,762 in Early Access · 2,000 promises read · 686 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
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By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202694593781%1 month83388%23of 760 parsed
202530830800%13 months25181%86of 208 parsed
202416016000%2 years 1 month13786%77of 110 parsed
2023959500%3 years 2 months8185%45of 64 parsed
2022626200%4 years 2 months5385%34of 41 parsed
2021464600%5 years 2 months3678%22of 28 parsed
2020414100%6 years 1 month3688%16of 20 parsed
2019303000%7 years 3 months30100%12of 15 parsed
2018171700%8 years 1 month1588%7of 8 parsed
2017141400%9 years 3 months1393%5of 7 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Desktop GremlinsShuGhost · entered 6 Aug 2026Desktop GremlinsShuGhost · entered 6 Aug 2026We plan to stay in Early Access for approximately 6 to 12 months. The timeline depends on community feedback and how many new characters and features we're able to add. Once we feel the content is complete and stable, we'll move to full release.read 8 Sep 20266–12 months1 month9%On the clock11 months left
Sea DrifterXerxz Gaming · entered 6 Aug 2026Sea DrifterXerxz Gaming · entered 6 Aug 2026Roughly 6–12 months, depending on how much the community's feedback changes course.read 8 Sep 20266–12 months1 month9%On the clock11 months left
SoulboundSpiderWare · entered 21 Jul 2026SoulboundSpiderWare · entered 21 Jul 2026We expect to be in Early Access for roughly 12 to 18 months. We care more about getting it right than hitting a date, so we'll leave Early Access when the game reaches the scope and polish we're aiming for, and we'll keep the community updated on our progress throughout.read 6 Sep 202612–18 months2 months9%On the clock16 months left
SCP: ReEnterDawid Pawełek · entered 7 Aug 2026SCP: ReEnterDawid Pawełek · entered 7 Aug 2026We currently plan for the game to be in Early Access for approximately 12 months. This timeline may change depending on the scope of new features and the valuable feedback we receive from the community.read 6 Sep 2026about 12 months1 month9%On the clock11 months left
ACRODRIFT: FPV Drone SimulatorUltimate Games S.A. · entered 7 Aug 2026ACRODRIFT: FPV Drone SimulatorUltimate Games S.A. · entered 7 Aug 2026We expect Acrodrift to stay in Early Access for roughly 6 to 12 months.read 6 Sep 20266–12 months1 month9%On the clock11 months left
MEOWMIPurr Dev · entered 7 Aug 2026MEOWMIPurr Dev · entered 7 Aug 2026Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 20266–12 months1 month9%On the clock11 months left
VConnectRemasuri3 · entered 7 Aug 2026VConnectRemasuri3 · entered 7 Aug 2026I expect to remain in Early Access for roughly 6 to 12 months, though this may shift depending on the feedback I receive and how development progresses. I'm committed to actively developing the tool, listening to the community, and refining it over time based on what we learn together.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Legend of Deepshade: The Shattered SealXIII Scale · entered 7 Aug 2026Legend of Deepshade: The Shattered SealXIII Scale · entered 7 Aug 2026I expect the game to remain in Early Access for approximately **6–12 months**, depending on player feedback, development progress, and the amount of additional content and improvements added. During this time I will continue working on balancing, fixing bugs, improving existing systems, adding more puzzles and set pieces, and expanding the overall experience. The final release timing will depend on making sure the game reaches the quality level I want it to have.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Mythic BattleGolden Forge Entertainment · entered 24 Aug 2026Mythic BattleGolden Forge Entertainment · entered 24 Aug 2026We expect Mythic Battle to be in Early Access between 4 - 6 months.read 5 Sep 20264–6 months2 weeks9%On the clock5 months left
DecimationElementum Software Development Services · entered 13 Aug 2026DecimationElementum Software Development Services · entered 13 Aug 2026Approximately 7-10 months from the initial EA release date. Getting the game ready for EA release took around 26 months. This included building all the core systems, testing which of the other systems I had in mind worked well for the game and which didn't. Now with most of the game's systems complete, and reviewing my previous pace of creating new assets, levels and content, I estimate 3-4 months per remaining Act (Act 3 and Act 4), then around another month or two for additional difficulty modes and final polish.read 6 Sep 20267–10 months4 weeks9%On the clock9 months left
VelocrashApolloxian Games · entered 8 Aug 2026VelocrashApolloxian Games · entered 8 Aug 2026Approximately 6–12 months. Quality over calendar: version 1.0 ships when the roadmap items are in and stable — not on a forced date.read 5 Sep 20266–12 months1 month9%On the clock11 months left
风信来客Astroite · entered 8 Aug 2026风信来客Astroite · entered 8 Aug 2026Roughly 6 to 12 months, depending on how quickly the visitor codex grows and on player feedback. We won't rush at the cost of the calm, unobtrusive experience at its core.read 6 Sep 20266–12 months1 month9%On the clock11 months left
A Nibble TaleMaxouhell Studios · entered 8 Aug 2026A Nibble TaleMaxouhell Studios · entered 8 Aug 2026We expect A Nibble Tale to remain in Early Access for around 6 to 12 months. This may change depending on player feedback and the amount of polish and content needed before the full release.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Dead Air CountyKaveman · entered 8 Aug 2026Dead Air CountyKaveman · entered 8 Aug 2026We currently expect Dead Air County to remain in Early Access for approximately 6 to 12 months. That timeline may change depending on player feedback, bug fixing, balancing, performance work, and the amount of additional content needed before the full release. The goal is not to rush out of Early Access, but to use the period to improve stability, expand contracts, add more room variety, refine enemy behavior, improve atmosphere, and make the extraction loop more replayable. If major systems or content additions take longer than expected, we may extend Early Access to make sure the final release is stronger.read 6 Sep 20266–12 months1 month9%On the clock11 months left
VOXSHIFTTOWA YOSHIDA · entered 8 Aug 2026VOXSHIFTTOWA YOSHIDA · entered 8 Aug 2026We currently expect VOXSHIFT to remain in Early Access for roughly 6 to 12 months. However, audio device compatibility and external app routing can vary greatly depending on each user's environment, so the schedule may change depending on user feedback and the progress of stability improvements.read 9 Sep 20266–12 months1 month9%On the clock11 months left
Carnival HuntCrytivo · entered 23 Jul 2026Carnival HuntCrytivo · entered 23 Jul 2026We currently expect Carnival Hunt to remain in Early Access for approximately 12 to 18 months. This timeline may change depending on development progress, community feedback, and the amount of additional content and polish we feel the game needs. Since the core mechanics are already implemented and playable, our Early Access period will be focused mainly on expanding content variety, improving balance, refining the experience, and adding polish.read 6 Sep 202612–18 months2 months9%On the clock16 months left
Zoo ProtocolWaveMood · entered 24 Jul 2026Zoo ProtocolWaveMood · entered 24 Jul 2026At the moment, we expect Zoo Protocol to remain in Early Access for around 12 to 18 months. The exact timeline will depend on the pace of development, the stability of the network systems, the amount of new content, community feedback, and the scope that can be supported by a solo developer. We want to use this time to refine the core mechanics, expand the content, improve balance, and bring the co-op experience closer to the level we expect from a full release.read 8 Sep 202612–18 months2 months9%On the clock16 months left
Paper2GalgameMirako · entered 9 Aug 2026Paper2GalgameMirako · entered 9 Aug 2026We currently expect Paper2Galgame to remain in Early Access for about 6 to 12 months. The exact timing may change depending on user feedback, technical improvements, and the stability of AI, voice, and online service features.read 9 Sep 20266–12 months1 month9%On the clock11 months left
FlatVRIntegralab · entered 9 Aug 2026FlatVRIntegralab · entered 9 Aug 2026We plan to keep FlatVR in Early Access for approximately 6 to 12 months. This timeframe will give us enough opportunity to expand the AI model, refine compatibility with new DirectX versions, and integrate feedback directly from the community.read 8 Sep 20266–12 months1 month9%On the clock11 months left
Lawn OrderFuncible Studios · entered 25 Aug 2026Lawn OrderFuncible Studios · entered 25 Aug 2026A few months, though quality comes before the calendar. If the roadmap needs more time, we'll take it and keep the community posted.read 6 Sep 20263–6 months2 weeks9%On the clock5 months left
RampalliansElectric Brain Ltd · entered 10 Aug 2026RampalliansElectric Brain Ltd · entered 10 Aug 20261 yearread 6 Sep 2026about 12 months1 month8%On the clock11 months left
Penko Vox: Japanesepenko_soft · entered 10 Aug 2026Penko Vox: Japanesepenko_soft · entered 10 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. This window allows us to iterate on the AI’s conversational logic and expand the content library based on user learning patterns.read 6 Sep 20266–12 months1 month8%On the clock11 months left
DuelgroundsSauna Interactive · entered 28 Aug 2026DuelgroundsSauna Interactive · entered 28 Aug 2026We expect the game to remain in Early Access for approximately 3–5 months. However, the exact duration may vary depending on community feedback, feature development, and the overall progress of the project.read 6 Sep 20263–5 months2 weeks8%On the clock5 months left
Crossbench3DVirtex Edge Design · entered 18 Aug 2026Crossbench3DVirtex Edge Design · entered 18 Aug 2026It will be in Early Access for 6-9 months while feedback comes back and other levels are created.read 8 Sep 20266–9 months3 weeks8%On the clock8 months left
Calling in the ShadowsJosh Fontius · entered 12 Jul 2026Calling in the ShadowsJosh Fontius · entered 12 Jul 20261-2 yearsread 8 Sep 202612–24 months2 months8%On the clock22 months left
StonewardsBanana Tiger Studio · entered 11 Aug 2026StonewardsBanana Tiger Studio · entered 11 Aug 2026We currently plan for Stonewards to remain in Early Access for approximately 9 to 12 months. This timeline gives us enough room to steadily roll out new features, expand the game's scope, and properly implement community feedback without rushing the process.read 8 Sep 20269–12 months4 weeks8%On the clock11 months left
Echoes of MystraliaBorealys Games · entered 11 Aug 2026Echoes of MystraliaBorealys Games · entered 11 Aug 2026Our goal is to keep this Early Access period relatively short and community-focused, allowing us to finish and polish the game ahead of full release. We aim to deliver the final version within a year.read 9 Sep 20260–12 months4 weeks8%On the clock11 months left
LuminaryRefractive Entertainment · entered 11 Aug 2026LuminaryRefractive Entertainment · entered 11 Aug 2026We are initially planning for 1 year until an official 1.0 release. But if the early access is a bigger success than expected and the community wants us to go bigger with our content, we may add an additional time for that.read 8 Sep 2026about 12 months4 weeks8%On the clock11 months left
SwordceryTemple Door Games · entered 11 Aug 2026SwordceryTemple Door Games · entered 11 Aug 2026Our current goal is to release Swordcery 1.0 within 8 to 12 months of entering Early Access. However, because development timelines can be influenced by player feedback, financial situations, and our desire to reach a level of polish we’re truly satisfied with, we’ll continue to reassess our plans as development progresses. Throughout Early Access, we’ll be as transparent as possible about our roadmap and updates.read 6 Sep 20268–12 months4 weeks8%On the clock11 months left
RegularsToast Game Studio · entered 11 Aug 2026RegularsToast Game Studio · entered 11 Aug 2026We plan to be in Early Access for approximately 6 to 12 months, depending on the scope of feedback we receive and how development progresses.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026I plan to keep the game in Early Access for approximately 6 to 12 months. This timeline gives me enough room to implement new features, fully test the balance between factions, and act on community feedback without rushing the development process.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Ramajay! Riddim RabbitAccent Game Studios · entered 11 Aug 2026Ramajay! Riddim RabbitAccent Game Studios · entered 11 Aug 2026We expect Riddim Rabbit to remain in Early Access for approximately 6–12 months. That may change depending on development and the feedback we receive. We don’t want to commit to a specific full-release date before we’re confident the game has reached the level of content and polish we’re aiming for.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
FinSimFinSim · entered 16 Aug 2026FinSimFinSim · entered 16 Aug 2026We expect the game to remain in Early Access through Q4 2026, with a full release planned for H1 2027.read 8 Sep 202610 monthsuntil 30 Jun 20274 weeks8%On the clock9 months left
ClickonomyAO · entered 21 Aug 2026ClickonomyAO · entered 21 Aug 2026Time and work are key to developing this game. I want to provide more content and core gameplay mechanics over time, such as seasons and some others major additions to the already rich game. This early access will probably last for 6 to 8 months as I'll publish the 1.0 release when I feel like the game is ready!read 6 Sep 20266–8 months3 weeks8%On the clock7 months left
Beware the DepthsDandy Games · entered 26 Aug 2026Beware the DepthsDandy Games · entered 26 Aug 20266 monthsread 6 Sep 2026about 6 months2 weeks8%On the clock6 months left
Family Office SimulatorVitalis Interactive · entered 28 Jul 2026Family Office SimulatorVitalis Interactive · entered 28 Jul 2026We currently expect Family Office Simulator to remain in Early Access for approximately 12 to 18 months. This may change depending on player feedback, balance needs, and the amount of polish and expansion needed before the full release.read 8 Sep 202612–18 months1 month8%On the clock17 months left
Save Dad's ShopLume Games · entered 31 Aug 2026Save Dad's ShopLume Games · entered 31 Aug 2026Around 3–4 months, depending on community feedback.read 6 Sep 20263–4 months1 week8%On the clock4 months left
Mandate OrderDigital Sky · entered 12 Aug 2026Mandate OrderDigital Sky · entered 12 Aug 2026Our current development target is approximately 12 months for "Mandate Order"'s Early Access phase. Once the core content, overall stability, and long-term play experience meet our standards for the full version, "Mandate Order" will officially enter version 1.0. The actual timing of the 1.0 release will still be adjusted according to development progress, version quality, and player feedback. We will not rush out of Early Access just to meet a date, nor do we want to leave the game in a state of stagnation for a long time.read 5 Sep 2026about 12 months4 weeks8%On the clock11 months left
The One Fishre:try · entered 12 Aug 2026The One Fishre:try · entered 12 Aug 2026Less than a year of early access.read 7 Sep 20260–12 months4 weeks8%On the clock11 months left
Airport Manager Simulator 2026IORDER · entered 12 Aug 2026Airport Manager Simulator 2026IORDER · entered 12 Aug 2026We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
The Long Way UpFlytel · entered 12 Aug 2026The Long Way UpFlytel · entered 12 Aug 2026Roughly six to twelve months, with content and balance updates through that window. No fixed exit date until the post-summit content is where it should be.read 8 Sep 20266–12 months4 weeks8%On the clock11 months left
OOPS! SimulatorReed Games · entered 12 Aug 2026OOPS! SimulatorReed Games · entered 12 Aug 2026We will keep OOPS! Simulator in Early Access mode for less than one year. In this time period, we are going to release 3 totally new levels with different concepts and then expand the game to reach the full release version.read 6 Sep 20260–12 months4 weeks8%On the clock11 months left
Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026Province: SurosteZtry8 (AslanD) · entered 12 Aug 2026The game is planned to remain in Early Access for about one year. However, the exact duration may change depending on development progress and community feedback. The full release is currently planned for Summer 2027.read 6 Sep 2026about 12 months4 weeks8%On the clock11 months left
智探Hooroometa · entered 12 Aug 2026智探Hooroometa · entered 12 Aug 2026We expect Early Access to last around 6 to 12 months. The exact duration may change based on player feedback, content development, and system improvements. Our goal is to leave Early Access once the core gameplay, case content, stability, and overall experience reach our full release standard.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
N.I.V.OCryVoltaStudio · entered 12 Aug 2026N.I.V.OCryVoltaStudio · entered 12 Aug 2026We expect N.I.V.O to remain in Early Access for approximately 6 to 12 months, depending on player feedback and development progress. Our goal is to keep the game in Early Access until the core experience is complete and polished, including the planned additional content such as Part 2 and Part 3 with new maps and features. We want to ensure the game reaches a quality level that both we and the community are happy with before moving to the full release.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Whispering MazeDreamSun Services · entered 12 Aug 2026Whispering MazeDreamSun Services · entered 12 Aug 2026We expect Early Access to last no more than 6 months to 1 year.read 9 Sep 20266–12 months4 weeks8%On the clock11 months left
SoulsrunnerAurora pixel · entered 12 Aug 2026SoulsrunnerAurora pixel · entered 12 Aug 2026We expect Souls Runner to remain in Early Access for approximately 6 to 12 months. This may change depending on player feedback, the amount of content we decide to improve, and the time needed to properly polish the game.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
lovebyte.exeNochi Studios · entered 24 Aug 2026lovebyte.exeNochi Studios · entered 24 Aug 2026lovebyte.exe is currently planned to be in Early Access until version 1.0 releases in Q1 2027 (exact date TBD).read 9 Sep 20267 monthsuntil 31 Mar 20272 weeks8%On the clock6 months left
PowerplayFrantic · entered 29 Jul 2026PowerplayFrantic · entered 29 Jul 2026From 12 to 18 months in early accessread 7 Sep 202612–18 months1 month8%On the clock17 months left
Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026We currently estimate that Backrooms Lost Runners may remain in Early Access for about 1 to 3 years. This timeframe may change depending on development progress, player feedback, technical challenges, and the amount of polish and content we decide to work on during Early Access.read 6 Sep 202612–36 months3 months8%On the clock2 years 9 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.