Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,931 in Early Access · 2,291 promises read · 757 announced, not started

Export CSVHow this is readQuestionnaires read up to 10 Sep 2026
AppliedNo filtersMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
2026995983121%1 month89890%26of 818 parsed
202536436400%13 months31286%118of 269 parsed
202417317300%2 years 1 month15187%88of 121 parsed
202310110100%3 years 2 months8786%49of 69 parsed
2022717100%4 years 2 months6287%39of 47 parsed
2021505000%5 years 1 month4080%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019363600%7 years 3 months36100%17of 20 parsed
2018202000%8 years 1 month1890%9of 10 parsed
2017171700%9 years 3 months1694%7of 9 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 9 Sep 2026about 12 months3 months25%On the clock9 months left
华夏史诗:战国秦川汉渚 · entered 29 Apr 2026华夏史诗:战国秦川汉渚 · entered 29 Apr 2026The Early Access phase is expected to last 12 to 18 months. Our goal is to ensure that by the time the game leaves Early Access, it delivers a sufficiently deep, stable, and complete epic experience.read 7 Sep 202612–18 months4 months25%On the clock14 months left
Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026The game is planned to be in Early Access for approximately a year.read 6 Sep 2026about 12 months3 months24%On the clock9 months left
Deadline EscapeDeadlineEscape · entered 16 Mar 2026Deadline EscapeDeadlineEscape · entered 16 Mar 2026We estimate the game will remain in Early Access for roughly 1 to 2 years, depending on feedback and development progress.read 7 Sep 202612–24 months6 months24%On the clock18 months left
Kaiju HarvestTavuno Forge · entered 19 Aug 2026Kaiju HarvestTavuno Forge · entered 19 Aug 2026We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 9 Sep 2026about 3 months3 weeks24%On the clock2 months left
Blue Guy Must DieGravistar Games · entered 19 Aug 2026Blue Guy Must DieGravistar Games · entered 19 Aug 2026We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 20262–3 months3 weeks24%On the clock2 months left
Chickenfinger's RallyChickenfinger Games · entered 17 Mar 2026Chickenfinger's RallyChickenfinger Games · entered 17 Mar 2026In the ball park of one or two years, I really can't guarantee any timeline though.read 6 Sep 202612–24 months6 months24%On the clock18 months left
Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Playto: Learn Languages Through Gamestotte-dev · entered 15 Jun 2026Approximately 6–12 months. The timeline depends on how quickly we can ship the planned features (see below) and validate them with community feedback. We'll leave Early Access when the learning tools, language coverage, and community features reach a level where we're confident in the full experience.read 8 Sep 20266–12 months3 months24%On the clock9 months left
Optical Shop SimulatorPulsorax · entered 15 Jun 2026Optical Shop SimulatorPulsorax · entered 15 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months. This duration may vary depending on the quality of the new content we want to add and the feedback from our community.read 9 Sep 20266–12 months3 months24%On the clock9 months left
Play and Learn EnglishUtopic Games · entered 15 Jun 2026Play and Learn EnglishUtopic Games · entered 15 Jun 2026We plan to stay in Early Access for approximately 8-12 months. This timeline may shift depending on the desired content scope and the direction the community takes. Rather than rushing out an incomplete game, we aim to ship a polished, refined full version shaped by player feedback.read 9 Sep 20268–12 months3 months24%On the clock9 months left
SeparatedTwisted Realm · entered 29 Jul 2026SeparatedTwisted Realm · entered 29 Jul 2026We’re targeting a 6-month Early Access period, but we’re committed to staying longer if necessary to deliver the quality our players expect.read 6 Sep 2026about 6 months1 month24%On the clock5 months left
InfiniumStudio Zenn · entered 16 Jun 2026InfiniumStudio Zenn · entered 16 Jun 2026It is difficult to accurately predict how long Early Access will last. Based on the progress so far, we expect it to take roughly 12 months. We have a a few more goals we are working towards. We are focusing on delivering quality at a reasonable pace. There is no higher goal than completing Infinium and making it the best game possible.read 8 Sep 2026about 12 months3 months24%On the clock9 months left
Last GambitMads · entered 27 Aug 2026Last GambitMads · entered 27 Aug 2026One to two months. Long enough to gather enough matches to see which pieces need adjusting and to close out the last fixes. If it takes less, good. If it takes more, we'll tell you instead of vanishing.read 8 Sep 20261–2 months2 weeks23%On the clock2 months left
RélyoraSteal · entered 20 Aug 2026RélyoraSteal · entered 20 Aug 2026We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 7 Sep 2026about 3 months3 weeks23%On the clock2 months left
Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 7 Sep 202621 monthsuntil 31 Dec 20275 months23%On the clock16 months left
Sudden Attack Zero PointNEXON · entered 30 Jul 2026Sudden Attack Zero PointNEXON · entered 30 Jul 2026We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 8 Sep 2026about 6 months1 month23%On the clock5 months left
The RanchersTrophy Games Publishing ApS · entered 30 Jul 2026The RanchersTrophy Games Publishing ApS · entered 30 Jul 2026A final date for the full release has not yet been decided, but we roughly expect the game to be in Early Access for six months. Our goal is to continue improving the game throughout Early Access, both through our planned milestones and the feedback we receive from you, so that the full release is something we can all appreciate and enjoy.read 9 Sep 2026about 6 months1 month23%On the clock5 months left
Moon CoronaSolo Game · entered 30 Jul 2026Moon CoronaSolo Game · entered 30 Jul 2026We currently expect Moon Corona to remain in Early Access for approximately 6 months. This is our current development estimate and may change as development progresses and community feedback is incorporated. Our goal is to continue improving the game while expanding its content at a steady pace.read 8 Sep 2026about 6 months1 month23%On the clock5 months left
Backrooms Lost UnitJD Archives · entered 21 May 2026Backrooms Lost UnitJD Archives · entered 21 May 2026We expect Backrooms Lost Unit to remain in Early Access for roughly 12 to 16 months. This timeframe may change depending on development progress, player feedback, and testing results. As the project is primarily developed by a solo developer, timelines may shift as features are tested and refined. Our goal during Early Access is to gradually expand the game’s content and improve stability while shaping the experience alongside the community.read 8 Sep 202612–16 months4 months23%On the clock12 months left
'83Blue Dot Games · entered 23 Apr 2026'83Blue Dot Games · entered 23 Apr 2026We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 7 Sep 202620 monthsuntil 31 Dec 20275 months23%On the clock15 months left
VMXBreak Free Interactive · entered 26 Mar 2026VMXBreak Free Interactive · entered 26 Mar 2026We aim to advance development as quickly as possible. While we have a rough vision for the full release, the scope may evolve over time. Our current estimate for a complete launch is between one to two years.read 7 Sep 202612–24 months6 months23%On the clock18 months left
RotenSolarBlue · entered 26 Mar 2026RotenSolarBlue · entered 26 Mar 2026We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 10 Sep 202618–24 months6 months23%On the clock18 months left
Master of RealmsTheMasterForge LLC · entered 26 Mar 2026Master of RealmsTheMasterForge LLC · entered 26 Mar 2026We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 8 Sep 202612–24 months6 months23%On the clock18 months left
FOURVIVE JerkyCandy · entered 27 Mar 2026FOURVIVE JerkyCandy · entered 27 Mar 2026Based on our current plans, we expect the game to remain in Early Access for approximately one to two years. However, this timeframe may be adjusted depending on development progress and the pace at which feedback is collected and reflected.read 10 Sep 202612–24 months5 months23%On the clock19 months left
PrivaEmanatorPriva Studio · entered 19 Jun 2026PrivaEmanatorPriva Studio · entered 19 Jun 2026Approximately 1 year.read 9 Sep 2026about 12 months3 months23%On the clock9 months left
Deadly TrickFinalblow Co. · entered 31 Jul 2026Deadly TrickFinalblow Co. · entered 31 Jul 2026The game’s core features and rules have already been established. During Early Access, we plan to add and revise content to provide a better overall experience. We currently expect the Early Access period to last approximately five to six months.read 8 Sep 20265–6 months1 month23%On the clock5 months left
Sprint CitySecond Stage Studio · entered 31 Mar 2026Sprint CitySecond Stage Studio · entered 31 Mar 2026We plan to work on the Early Access version for another one to two years. There are still many features we would like to add, and we’re also very open to extending that list based on community feedback. We expect that after about two years we will have a version that feels complete, though we plan to continue supporting the game with regular updates even after leaving Early Access.read 7 Sep 202612–24 months5 months22%On the clock19 months left
SandtinyBuild · entered 22 Jun 2026SandtinyBuild · entered 22 Jun 2026We don’t have an exact amount of time that we plan to be in Early Access at this stage. It will be shaped by community feedback. We expect around a year in Early Access based on a very rough estimate.read 6 Sep 2026about 12 months3 months22%On the clock9 months left
Pawsome ResortGameDev.ist · entered 22 Jun 2026Pawsome ResortGameDev.ist · entered 22 Jun 2026We’re currently planning for Pawsome Resort to stay in Early Access for around one year. During this time, we’ll roll out frequent updates including new animals, gameplay systems, quality-of-life improvements, and story content.read 8 Sep 2026about 12 months3 months22%On the clock9 months left
Leap of LegendsExceptionly, Inc. · entered 22 Jun 2026Leap of LegendsExceptionly, Inc. · entered 22 Jun 2026We plan to keep the game in Early Access for approximately one year. During this time, we'll be working hard to gather feedback from the community, make improvements, and add new content to the game. We believe this timeframe will give us enough time to address player concerns, balance the gameplay, and create a final product. Of course, we'll keep the community updated throughout the Early Access process, and we're committed to creating the best game possible.the store says it leaves Early Access on 20 Jun 2026about 12 months3 months22%On the clock9 months left
SpaceSlogProduno Games Studios · entered 17 Apr 2026SpaceSlogProduno Games Studios · entered 17 Apr 2026It's difficult to specify a precise timeline, but we anticipate to be in Early Access until at least February 2028. We have a long list of features and ideas for the game, all of which require time to develop in order to deliver a high quality product. However, we strongly recommend to only purchase the game based solely on its current features rather than on planned future updates, to avoid any potential disappointment.read 7 Sep 202622 monthsuntil 29 Feb 20285 months22%On the clock17 months left
Pro Soccer Manager 27Catoo Games · entered 28 Aug 2026Pro Soccer Manager 27Catoo Games · entered 28 Aug 2026Pro Soccer Manager 2027 will remain in Early Access for approximately 2 months. During this period, we will continue adding new features and new leagues.read 9 Sep 2026about 2 months2 weeks22%On the clock2 months left
Running LateUnbreakable Group · entered 28 Aug 2026Running LateUnbreakable Group · entered 28 Aug 2026We currently expect the Early Access period to last approximately one to two months. This estimate may change depending on the scope of the remaining work and the feedback we receive from players. Our priority is to use this period to address important issues, improve the overall experience, and evaluate the planned additions before moving out of Early Access.read 6 Sep 20261–2 months2 weeks22%On the clock2 months left
Disc Golf MastersBonus Stage Publishing · entered 23 Jun 2026Disc Golf MastersBonus Stage Publishing · entered 23 Jun 2026We estimate the game will be in Early Access after its initial release for about one year.read 8 Sep 2026about 12 months3 months22%On the clock9 months left
Rift Wizard 3Dylan White · entered 23 Jun 2026Rift Wizard 3Dylan White · entered 23 Jun 2026We are aiming for a 1 year early access period.read 10 Sep 2026about 12 months3 months22%On the clock9 months left
National TransitNationQ Studio · entered 23 Jun 2026National TransitNationQ Studio · entered 23 Jun 2026We expect to remain in Early Access for approximately 12 months. However, we will only leave Early Access when we feel the game is truly complete — not on a fixed schedule.read 10 Sep 2026about 12 months3 months22%On the clock9 months left
Runeveildicehit · entered 23 Jun 2026Runeveildicehit · entered 23 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months, depending on player feedback and the time required to implement planned content.read 8 Sep 20266–12 months3 months22%On the clock9 months left
EMPULSE1047 Games · entered 24 Jun 2026EMPULSE1047 Games · entered 24 Jun 2026We expect EMPULSE to be in Early Access for 9-12 months. The exact timeline depends on player feedback and how quickly we can refine movement, maps, core systems and deliver the game our players want. Our goal is to move to full release once the gameplay feel, content, and stability meet both our standards and that of our players.read 8 Sep 20269–12 months3 months21%On the clock9 months left
Sphere TDStandard Issue Games · entered 24 Jun 2026Sphere TDStandard Issue Games · entered 24 Jun 2026I expect Sphere TD to remain in Early Access for around 12 months. The exact timeline will depend on development progress, player feedbacks, feature scope and quality. As a solo dev, sometimes it may go slow, but I'm glad you're in it!read 10 Sep 2026about 12 months3 months21%On the clock9 months left
Dead Reckoning: The Long DriftSelenodrome · entered 25 Jun 2026Dead Reckoning: The Long DriftSelenodrome · entered 25 Jun 2026No fixed date, but roughly 6–12 months is our best estimate. The core experience is stable, but the content layer has room to grow. We'll stay in Early Access until the event pool is deep enough that runs stop feeling familiar, and until the balance reflects a wider range of player strategies than the ones we shipped with.read 9 Sep 20266–12 months3 months21%On the clock9 months left
Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026The target is 6–8 months of Early Access.read 8 Sep 20266–8 months2 months21%On the clock6 months left
Silly SuspectsClassy Games · entered 3 Aug 2026Silly SuspectsClassy Games · entered 3 Aug 2026We expect the game to be in early access for approximately six months.read 10 Sep 2026about 6 months1 month21%On the clock5 months left
DeckslingerTurtleFox Games · entered 26 Jun 2026DeckslingerTurtleFox Games · entered 26 Jun 2026We expect Decked Out to be in Early Access for around one year. This will give us the opportunity to add additional Classes, Enemies and Challenges to the game - as well as new features, quality of life changes and balance improvements driven by player feedback.read 8 Sep 2026about 12 months3 months21%On the clock9 months left
Eyes Of The ElderWoodForever Entertainment S. A. · entered 26 Jun 2026Eyes Of The ElderWoodForever Entertainment S. A. · entered 26 Jun 2026We plan to release the game around Halloween 2026. We believe about a year is the optimal timeframe to finish Eyes of The ElderWood, and we want to avoid falling into “eternal Early Access,” especially since we already have plans for our next project.read 8 Sep 2026about 12 months3 months21%On the clock9 months left
Unhallowed SurvivorsShoninyasTube · entered 4 Sep 2026Unhallowed SurvivorsShoninyasTube · entered 4 Sep 2026We currently expect Unhallowed Survivors to remain in Early Access for approximately 1 month. This timeframe may change depending on player feedback, balancing needs and the development of the remaining stages, heroes and systems.read 6 Sep 2026about 1 month6 days21%On the clockDue this month
Pier PalsPeng-O-Labs · entered 10 Aug 2026Pier PalsPeng-O-Labs · entered 10 Aug 2026We plan to stay in Early Access for a few more months while the game grows with the community's feedback. If things go as we hope, we're expecting the full release by the end of 2026, and we'll set a firm date once we're close.read 5 Sep 20265 monthsuntil 31 Dec 20261 month21%On the clock4 months left
Shopenkraft's Quantum CuriositiesIngenious Studios · entered 10 Aug 2026Shopenkraft's Quantum CuriositiesIngenious Studios · entered 10 Aug 2026Full release is planned for December 2026.read 6 Sep 20265 monthsuntil 31 Dec 20261 month21%On the clock4 months left
仙之气按键工坊 · entered 21 May 2026仙之气按键工坊 · entered 21 May 2026Approximately 12-18 months.read 9 Sep 202612–18 months4 months20%On the clock14 months left
BitCraft OnlineClockwork Laboratories, Inc. · entered 21 Jun 2025BitCraft OnlineClockwork Laboratories, Inc. · entered 21 Jun 2025We honestly don’t know when BitCraft Online will be ready to leave Early Access. We have large ambitions for the full release and it could take us several years to get there. That said, we don’t believe there is a need to rush leaving early access and would only consider leaving early access when both us and the community feel that BitCraft will be a great full release.read 10 Sep 202636–72 months15 months20%On the clock4 years 9 months left
MEGACITYGreen Kamino · entered 28 Jun 2026MEGACITYGreen Kamino · entered 28 Jun 2026I'm planning roughly 12 months in Early Access. That window covers the planned expansion of the world map, the military and War Room overhaul, the remaining auto-manager roles, the character/officer deepening pass, and replacing the placeholder pencil-sketch portraits with finished art. I'll revisit the timeline publicly if community feedback pushes us in a direction that needs more time.read 8 Sep 2026about 12 months2 months20%On the clock10 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.