Fading Light Playtest · published
Fading Light Update Log The big one this build: co-op. ⭐ Now Playable: Co-op
A second player can now drop in and take control of Spark. The co-op mechanics and underlying systems are in place, so the Mountain can be played through together. The solo experience is untouched. 🚀 New Features: -Cinematic black bars added for cutscenes
-New button icons added across the UI 🛠️ Improvements: -Rebalanced the difficulty of the Cryoformite fight in the Zone 7 powder area
-Reworked stick-throwing physics and added more sprite variety
-Updated the notification and tip system design
-Shortened the hold time needed to trigger the Lantern
-Redesigned the Load Profile screen 🐛 Bug Fixes: -Fixed a torch animation/state bug when dashing while holding the torch
-Replaced broken sprites in the ending scene.
-Fixed platforms on the map that were unreachable or impossible to leave
-Fixed a torch bug triggered when recalling Spark during a double jump
-Fixed Velka that escaped in Scene 5 incorrectly reappearing in Scene 10
-Fixed the cursor getting locked on screen
-Fixed a game freeze during the third zone cutscene
-Fixed various UI and Spark bugs triggered during cutscenes ⚠️ Known Issues
Co-op still has some known bugs. Improvements and debugging on the system are ongoing.