Fading Light Playtest · published
- Added crafting animations.
- Added new sound effects for the Fire buff and Decoy mechanics.
- Added dedicated controller UI support for Steam Deck.
- Closed off the downward passage when reaching the final scene with gunpowder already in hand, so the route doesn't stretch out for no reason.
- Improved Spark's decoy throwing behavior and made it more stable across all gamepad and keyboard inputs
- Updated the Skills UI elements
- Fixed the wind starting up while Noteo and Spark were still talking after the first puzzle
- Fixed the torch hanging in mid-air when Noteo dies with ragdoll physics
- Fixed several crafting and inventory bugs
- Fixed Spark's decoy throw not working correctly on keyboard and mouse
- Fixed the decoy stopping when thrown from above but not when thrown from below
- Fixed the input conflict between Noteo (keyboard and mouse) and Spark (gamepad) on the crafting screen
- Fixed the game asking for input/controller selection again after a character dies
- Fixed the in-game UI restriction that limited Spark's input to pause/unpause, along with the issues tied to it
- Fixed a 3D audio distance decay bug
- On Steam Deck, gamepad input isn't detected by default, so the game doesn't start up properly there
- Subtitle issues