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Fading Light Playtest Update 0.5 · Fading Light Playtest patch notes · SteamPeaks
Fading Light Playtest
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Patches
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Fading Light Playtest Update 0.5
Fading Light Playtest Update 0.5
Fading Light Playtest
· published
26 days ago
All events
Read on Steam
Fading Light Update Log
🚀 New Features
Added a parallax depth effect to the main menu
Completed Unity Cloud Analytics integration
Added main menu VFX
🛠️ Improvements
Added a wall to the last scene where the corpse is propped up in the scene
Disabled automatic walk mode in camp areas
Spark can't be forced into walls now
Disabled unwanted collision between Molnek and Noteo
Improved the crafting screen's gamepad controls and guidance
Added more variety to the crafting screen VFX
Improved the Cryoformites' chase and roam behavior
Improved the sprite visuals for the map icons
🐛 Bug Fixes
Fixed a visual bug on the powder resource node
Fixed resources on top of platforms not being collectable
Fixed a bug in Noteo's stick-throw mechanic
Fixed guidance icons showing the wrong button
Fixed bugs in some cutscenes and Curiosity objects
Fixed the bug where Noteo got locked up while gathering resources
Fixed Cryoformites trying to re-enter destroyed nests
Fixed the "Fading Light" title animation getting stuck partway on the main menu
Fixed PlayStation controllers (DualShock / DualSense) not being detected
Fixed the mismatch between the burning arrows' VFX and their mechanical state