The Tower Must Fall · published
New Targeting Rules: Ranged enemies attack the nearest block (radial targeting) - whereas tower weapons target horizontally only, so high weapons are no longer disadvantaged on range
Wave balancing overhauled (easier first, then harder, then much, much harder)
Endless Mode: After beating the game, waves start from the beginning - but enemies grow significantly (some may say ridiculously) in power
Music: New main track!
Box art: New Steam capsule!
Weapon slots are now indicated on the overlay when placing blocks
Polish: Resource labels pulse when numbers change
Fixes: Addressed issues with flip-flopping build menu and some crashes when many objects (particle effects etc) were spawned at the same time
If you find issues: Report them in the Steam forum or via the links in the game menu)
This is gonna be the final demo update for a bit (aside from bug fixes). Why?
Now that I've gotten a bunch of feedback on the game (thanks to 1-2 new streamers playing the game per day) I have made a plan of what to do next and when. I'll not publicly commit to any hard dates just yet but my goal is to release another chunky demo update within a few weeks to release. The game is already a bit further advanced than what you see in the demo and I'm currently working on laying foundations for a bunch of really cool features that I want to add. Currently working on some really HOT stuff ;) I'll post regular dev updates here, aiming for roughly a weekly cadence.
And if you want to chat about the game and maybe tease out some more secrets, join the Discord!
Link in game and on the Store page. Ben