The Multiplayer Update OUT NOW!

major update

Worldwide Rush · published · build 22847619

Hi everyone!

The third major update for Worldwide Rush is out now!

Logistics just got competitive, and now there's a way to play Worldwide Rush with your friends any way you want.

We are really excited to share the new and improved version of the game. Working on multiplayer and its systems definitely felt like a nice change of pace. Testing especially.Also, please enable in-game analytics to make sure that multiplayer saves are shared in a fast manner. Steam has a bandwidth limit, which makes downloading save files take forever when connecting to a host. Local connection does not have this issue.We also did not forget the single-player experience. Enjoy improved balance, AI and new achievements that provide interesting vehicles.

Here are the main features:

  • Multiplayer support in all game modes, co-op and pvp

  • Improved AI

  • Improved late game balance

  • 11 new vehicles with achievements

We hope you will enjoy the update!

Here is the full changelog:

Bugfixes:

  • Fixed first-time settings defaulting to LOW

  • Fixed wealth balance not converting to the selected currency

  • Fixed road and rail ownership issues after a buyout

  • Fixed AI illogical vehicle choices

  • Fixed a case when vehicles are disappearing after an upgrade

  • Fixed some crashes

  • Fixed AI new bus and train routes adding too many destinations

  • Fixed hubs list sorting

Changes:

  • Reduced destination max level from 4 to 3

  • Increased loan interest from 10% to 15%

  • Forced all cities to be on land for road and rail calculations

  • Made vehicle value and sell price be influenced by vehicle company loyalty

  • Made roads and rails use vehicle scale slider

  • Made lists resort over time

  • Improved AI hub buying logic

  • Improved AI decision making speed in the late game

  • Improved AI hub managers management

  • Capped max subsidies to 50%

  • Made AI to not buy roads or rails if the existing ones are good enough

Additions:

  • Added replay system and UI

  • Added load game replay button to start the game replay

  • Added restart replay button in the Main Menu when replay is playing

  • Added destination demand price cap decrease per city level increase system

  • Added city level limit option

  • Added random important cities and level up option

  • Added enabled mods category in mods UI

  • Added mod load priority config in mod header

  • Added increased loan limit notification

  • Added vehicle AI usage option in modding

  • Added mods sync system

  • Added support for ; in modding names

  • Added efficiency filter in routes list

  • Added country filter in routes list

  • Added AI sell shares strategy

  • Added dying AI companies strategies

  • Added mod error/crash reporting popup

  • Added global New Game UI scroll

  • Added T1 "The Balloon" plane

  • Added T3 "Kirin Jet" plane

  • Added T6 "Sonic" supersonic plane

  • Added T6 "Kestrel-144" supersonic plane

  • Added T6 "Boom" supersonic plane

  • Added T1 "Tuk Tuk" road vehicle

  • Added T2 "Nomad" road vehicle

  • Added T3 "Dyip" road vehicle

  • Added T5 "Volt-220" train

  • Added T6 "Velox" train

  • Added T6 "Mizu" train

  • Added "Finally Flying" achievement

  • Added "Transatlantic Sprint" achievement

  • Added "The Photocopy Phase" achievement

  • Added "The Hype Flight" achievement

  • Added "Up, Up, and Away" achievement

  • Added "Tuk-tuk or Treat" achievement

  • Added "Yasgur’s Farm or Bust" achievement

  • Added "The Passenger Tetris" achievement

  • Added "Modernity via Debt" achievement

  • Added "The Corridor King" achievement

  • Added "Long-Nosed Legend" achievement

The Multiplayer Update OUT NOW! · Worldwide Rush patch notes · SteamPeaks