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The Unbeatable Path
›
Patches
›
The Unbeatable Path - Version 2.0
The Unbeatable Path - Version 2.0
major update
The Unbeatable Path
· published
22 months ago
· build
16436846
All events
Read on Steam
New Features
Gamepad Support
Customizable button mapping for gamepads.
UI dynamically adjusts to gamepad buttons.
Cursor movement via left gamepad stick & click via face button bottom (A).
Steam Deck Officially Verified
Steam Deck specific controls implemented.
Optimized performance for Steam Deck.
Automatic performance adjustments when launched on Steam Deck, with a manual option available in the settings.
Improved readability of various UI elements on Steam Deck.
Sound Effects
Numerous sound effects across the game have been revised and improved.
Difficulty System
Option to choose difficulty level (Easy / Medium / Hard).
Interactive objects and items are highlighted on Easy and Medium; no highlighting on Hard.
Highlighting range depends on the selected difficulty.
Text Display in UI
Notes and books can now display text in the UI for better readability.
Improvements
Numerous code enhancements for all UI elements and their behavior.
Texture Optimization: Improved performance & reduced download size.
Improved water visuals along the shorelines in the levels Outer Sanctum and River of Styx.
Significant performance improvements in cutscenes.
Revised animations and adjusted skeletal meshes for cutscene characters.
Tutorial messages no longer close automatically and can now be closed manually.
Added a tutorial for opening doors and drawers.
End credits are now skippable.
Reduced hold time for skipping cutscenes to 2 seconds.
Improved lighting throughout the game.
New 2D UI graphics for the Good/Bad system.
Improved or replaced various textures and materials.
Various other code improvements.
Bugfixes
UI: Fixed a bug where UI elements were displayed at the wrong depth layer.
Subtitles: Fixed an issue where subtitles were displayed even when the menu was open.
Graphics: Resolved flickering issues for lava and other meshes at certain distances.
Adjusted surfaces where incorrect materials were used, causing incorrect footstep sounds, among other issues.
Fixed an issue where the skip cutscene button needed to be pressed twice to register.
Addressed minor lighting issues.
Resolved a bug in Mia’s story cutscenes where the intro text remained visible after skipping the cutscene.
“Skip cutscene” is now only displayed in the UI when skipping is actually allowed (affects short cutscenes).
Expanded the interaction area for the living columns in Chapter 6.
Fixed an issue in Chapter 5 where a platform did not move, even after reaching the next section of the tower.
Fixed an issue where players could get stuck in the item inspect view.
Thank you for playing The Unbeatable Path! 🎮