Demo Patch Notes - New cards, rebalancing, bug fixes

Tower Lab · published

GAMEPLAY:

  • Enemy pathing physics overhaul

  • Rework Conversion Field to double Matter earned for one wave rather than instant matter

  • Revert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart

CONTENT:

  • Added physics-based utility card “Aftershock”

  • Added physics-based utility card “Arc Discharge”

  • Added physics-based utility card “Gravity Dampener”

  • Added physics-based utility card “Black Ice”

QOL:

  • Add tower info button to tower right-click menu to quickly view its tech tree

BUGFIX:

  • Fixed Fan Tower capstone

  • Fixed Tesla Tower capstone

  • Fixed an issue where enemies could stop pathing

  • Fixed upgraded gravity tower capturing enemy units permanently (projectile lifetime rebalance)

BALANCE:

  • Rebalanced all enemies, waves, towers, and the game’s general economy to account for physics overhaul and improved difficulty scaling

  • Removed Tesla Tower, Salvage, and Hot Swap from Region 1 starting deck