Demo update version 0.6.0

Dread Admiral Demo · published

Hey all, here are the patch notes for today's Demo build!

Patch Notes

Gameplay:

  • Added Demo Campaign!

  • Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.

Balance:

  • Transports now reduce the Income and VP of enemy cities that they besiege by 50%.

Minor:

  • Fixed various bugs related to Cities changing teams

  • Pillbox upgrades should now be destroyable, as intended. (Currently, the max chance is 15%, determined by net damage to the city.)

  • Cities now spawn a text bubble about their income/vp generation when performing their growth routines

  • Remaining action highlights now differentiate between Recon or Movement for carriers.

  • Moved the wait for patrols to land to before the turn swap.

  • Recon pip now goes away on use rather than when the Recon is finished.

  • Ai should no longer recon the same submarine multiple times

  • Ai should no longer spam patrols when it already has patrols

  • 'Go to next unit' will now select that unit

  • Minor optimization to the 'action panel' calculations for legal moves


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As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

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Thank you for reading and catch you in the next one!