Dread Admiral Demo · published
Affects enemy fleet sizes and money
Map modifiers and rewards
AI's goals, move, and combat logic
Enables/Disables specific strategies, many of which are designed to thwart submarines
Found/Fixed a significant memory leak
Adjusted how music is loaded to reduce memory usage to roughly 1GB in recent testing
Pillboxes count CityPop as 10% higher when determining Black Fleet Delay
Adjusted demo end screen
Multi-Turn moves are now enabled. (These allow you to tell order moves towards out of range hexes and automatically perform those moves the next turn.)
Quick Study perk added to the Demo Perks
As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!
I am always available to talk on our Community Discord Server!
Thank you for reading and catch you in the next one!