Demo Update version 0.12.4

Dread Admiral Demo · published · build 24840305

Hey all, today I'm bringing you a new build with a ton of fixes based on community feedback (thank you to those who joined the Discord and gave me brain fuel!)

12.4 focuses on Difficulty adjustments and some more QOLs; please read the full patch notes below.


Patch Notes:

NOTE: With the 0.12.0 fix to AI logic for building Advanced Shipyards, the game difficulty increased quite a bit because it had been wasting money and often failing to build Battleships/Carriers.

Balance:

  • Normal Campaign difficulty reduced mildly

  • Player now starts with a PT boat for all Campaign difficulties.

  • Recon range was bumped up to PlaneRange + 1. This might assist with Gun Fort missions or walking into opposing ships

  • Fixed a bug with the timing of Patrol flak, which caused it to fail to apply flak if the sortie had dropped its bombs.

  • (Hard Only) Enemy 'Safety Recons' now select a random nearby hex of the carrier, rather than always directly on top of itself.

  • Number of turns granted per level no longer scales, though number of turns per level in general has increased by 1.

    • It seems that players are now reliably earning lots of Black Fleet delay, as originally intended, which means the scaling I added is no longer necessary.

Minor:

  • Perform Auto Moves is no longer spammable (can corrupt hex data)

  • Sped up Perform Auto Moves delay by 40% (0.25->0.15 seconds delay)

  • Perk text should now reliably fit within its box.

  • Cleaned up an issue where old RTS boxing lines could be left on screen

  • Expanded window for City Upgrades and Purchase Panels

  • Fixed a bug with Siege Line perk showing the wrong panel over the wrong cities

  • Patrols will once again fly at a consistent speed when they reach their destination

  • Ambush was placing 25% of its forces in the middle, rather than 75%. This has been amended.

Full Game fixes:

  • AAII, AAIII, PillboxesII now appropriately show up in the purchase panel

  • Fixed issue where Supership perks weren't available for selection after earning them.

  • Fixed a bug where Bonus XP could apply multiple times.

  • Fixed a bug with Supership tech labs requirements

  • Second Shipyard should no longer function while offline

  • Second Shipyard should reliably allow you to produce two of the same unit now

  • Prestigious Perk will no longer try to award billions (or negative billions) of XP.

  • Friendly Territory modifier is now independent of negative map modifiers. (e.g., a Friendly Territory doesn't replace a bad mod; it is rolled separately. This should lead to some maps where you have both Friendly Territory on top of a bad mod.)


Dread Admiral comes out Sept. 3! Wishlist now!