Friday Update XI is now live with the following changes:
- Increased sk_battery_explode from 50 to 100.
- Added few more enemies to c21m_hub01.
- Added few more enemies to c1m2_hub01.
- Added flashlight to c1m2_hub01 after you have visited c1m3_factory.
Also, there was a hotfix this week if you missed it.
- Added the player's current interactive machine and item to level transition save dependencies.
- Added spawn flags for the trainpods to always spawn in level transition.
- Fixed major bug in c1m2_hub01 that broke the trainpod path_track continuity breaking the level transition.
Again, big thanks to Bungo to help fix this bug.