Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Medieval PigNewsDemo version patch #3
In-game event

Demo version patch #3

Medieval Pig · published 16 Mar 2025, 16:19 UTC

All newsPlayers around this dateRead on Steam

Hello dear players! Today we continue polishing Medieval Pig. Please find new changes, fixes and content list down below:

New Content\Features:

-Added sound when buying/selling items
-Implemented a new method for AI pathfinding
-AI enemies now will return back to original location when far away
-Added attack trail to players and enemies animations
-Added attack swing sounds to players and enemies animations
-Added ability to move Map
-Added Arrows item and craft for them
-Bow now requires Arrows to shoot

Improvements:

-Adjusted widget with Save Game notification
-Adjusted lanscape for easier access to pigs on farm
-Increased HP heal by Cooked Meat item
-Adjusted some text windows so text does not go out of borders
-Improved camera behavior inside a house
-Changed Magic Helmet 3d model
-Changed picture of Bucket
-Changed picture of Wooden Axe
-Changed picture of Bow

Fixes:

-Fixed items de-duplication while dragging some slots
-Fixed issue when picking up Bucket does not count as quest objective
-Fixed issue that clicking Tabs for Inventory, Craft, Jornal does not change preview
-Corrected translation

Misc:

-Removed Simple Sword from Wild Hunt quest
-Reduced craft time of a Rope from 6 to 4 sec
-Removed ability to do sword attack without animation while blocking
-Removed delay between AI move-attack
-Removed Simple Sword craft from Anvil
-Added objective to quest A Pleasant Meeting to get tools from crate
-Changed some items prices for selling at NPC Trader

In case I missed anything, please let me know in the comment section or in Discord server...or just share your thoughts and feelings about the update.
Oink! 🐷

More from Medieval Pig

Other announcements

All news
Community15 Sep 2026Changes, demo state, newsHello fellow pigs! 🐷 How's going? How was the summer? Today I'd like to share with you some plans for the end of 2026 , what to expect, what changed, what news will be. Visual update The more I was working on a project, the more I started to notice that in attempt to achieve realistic picture style, the game visually just became too grey and neutral. I believe it was still alright visually, bu…In-game event14 Mar 2026Development update #2Hey there, humans! 🐷 Long time no see! How’ve you been? I’m doing great, thanks! I’ve learned how to fish, grew a majestic mustache, and I’m still wandering around the Middle Ages. Anyway, here’s what I’ve seen on my travels: · I kept exploring this medieval world. I saw a tavern, a castle, an "MFC" cafe, a smuggler’s hideout, a library, a church, and all kinds of other stuff! There are still…In-game event10 Nov 2025Development update #1Hello everyone! It's pig! Oink ! 🐷 Last update here was back in July, so I decided to keep you posted on what's going on. Slowly but steady I keep developing the game. It is not forgotten and never will be. Some days I write dialogues, some days I do level design, some days I implement new stuff. So I decided to share some things with you. Hopefully I will do these more regularly from now on.…